Author Topic: Up to 5 SIMPLE things you would like to see implemented.  (Read 25686 times)

Unnamed_Source

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #15 on: August 11, 2007, 12:17:56 pm »
1. Bepules came accross this http://hydlaa.com/smf/index.php?topic=29488.0, but it holds true for ther other parts of the information window, not just mental stamina. Mental, physical, and magic have a minimum threshold of 30%, you need to keep the bar above 30% to do things. The issue is it is 30% might be 30 points for some or 3 points for others, it's dependant on how much you trained the stat that they are linked with. Those that trained their stats have to wait far longer for the meter to reach 30% than a new character.

2. Zan hit the mark with #3, My addition to it is simple. there are already 2 buttons that control the action in the sale of items to the NPC. The same two buttons act as one, for buying. So give the buttons the same action for buying as it is for selling. The first one brings up the input/slider box and the second buys everything in that catagory, which in the case of NPC everything constitutes as one item. This might not be a problem now, as the major consumer item is repair kits, but when alchemy and cooking come into play, players wil be complaining more that they are made to buy mulitple ingredients one by one.

3. The NPC server status on the web page, NPC's are what control the quests and PP gain and it will relieve frustration to know before logging in that the NPCs are working or not.

4. More furnaces in Oja, there are already 2 that aren't being used, the one downstairs just needs a dunk tank besides it.

5. Get rid of PP for a week and see how it works out. No need of the PP for training, simply pay to learn and practice as usual.

6. Make item stacking, an on/off option. so you can stack when smelting and turn it off when smithing.

7, Two handed weapons/tools/objects block the shield hand from usage. Claymores, Battleaxes/hammers, Rock picks.

8. A "NO Loitering" sign in front of Harnquist's smithy. thats what the taverns/gazebo/benches are for and free up some of that lag that permiates that area now..
« Last Edit: August 31, 2007, 01:41:57 pm by Unnamed_Source »

saladasalad

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #16 on: August 11, 2007, 03:06:08 pm »
Just one from me:

1. Allow and encourage players to vote on bugs in the new bugtracker.
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Caarrie

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #17 on: August 11, 2007, 03:30:21 pm »
Just one from me:

1. Allow and encourage players to vote on bugs in the new bugtracker.

for what purpose? votes have nothing to do with when a bug will get fixed that is what priority and severity are for

saladasalad

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #18 on: August 11, 2007, 03:40:24 pm »
Just one from me:

1. Allow and encourage players to vote on bugs in the new bugtracker.

for what purpose? votes have nothing to do with when a bug will get fixed that is what priority and severity are for

Well....

If players were allowed to vote on bugs then they could go and vote on the bugs that annoy them the most and then you would have a dynamic list of the top 5 things that players would like to see implemented. Which, coincidentally, is the subject of this thread.
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Aerianna Kzin

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #19 on: August 12, 2007, 05:33:04 am »
I dont think I can come up with five..and I am not in any way at all a programer or technal so I am thinking more on a players point of view here, one that thinks questing gets old and boring doing that all day especially alone, and to some it could seem ooc, I mean why would a theif delever some item for somone, or get it repaired or whatever and then return it.. I donno that's not my point at all. I would like to see more GM's online to help players in need because often when online I dont see any and if I am on advoisor mode and I don't understand how to help tihs person my options are limited and I feel helpless, lucky for me I do know lots of smart players that I can turn to and them quesions so that I may help this person in need. Also I think the there should be more GM events, that does not take any programing just planing, and I understand its a lot of hard work and everything but I am sure there are alot of players that would love to contriubte to some brainstorming ideas for roleplay events. I mean version 0.3.019 is out, and has been for a while with all these cool new features and newly implemented things but I have not seen any GM events to promote these or anything, and I am not talking a seven week event..it can be something as simple as Trasok talking to people as they enter to look around his shop he just got a new shipment of things or something..

Once again you all are doing such a great job and I apprecate it all, I do.

also maybe a rotten apple would be fun to role play with as well---I really dont know where that came from...

one other thing I just thought of--and I am not sure if its possable but what about cursed items...something that you cant take off without a certian spell or potion even,
or maybe the ablity to be posioned and untill you get the cure potion or whatever it continues to take X amount of damage from your char.'s health..

I really don't know..maybe you should not take my ideas into account and just ignore this post...hehe


[edit] I knew I had one more...weather..i would like to see more weather more often..like rain or whatever..even snow..how are we to tell the sesasons apart? and what about the crops that must be somwhere to supply us our food..they need water to live. I love rain it makes for great roleplay because lots of chars get involved and some dance in the rain and splash about and lots of them get mad and hide at harns under his roof and grumble about getting wet, its fun!
« Last Edit: August 12, 2007, 05:41:11 am by Aerianna Kzin »

Suvok

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #20 on: August 12, 2007, 05:44:05 am »
Five wishes? Thats two more than a genie!  :D

1. Copy and Paste function, from and to outside applications (eg: copying text from MS Word into an ingame book)

2. Joysick/Game Pad support

3. Ability to return to the character selection screen without reloading the game

4. Your stamina should effect your ability to fight and run. Perhaps visible wounds should be seen.

5. Ability to name your books and maps

EDIT: Due to revelations in the following post, number 5 has been changed
« Last Edit: August 12, 2007, 09:47:34 am by Suvok »
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Jeraphon

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #21 on: August 12, 2007, 05:49:11 am »
Quote
it can be something as simple as Trasok talking to people as they enter to look around his shop he just got a new shipment of things or something..

Wish granted pending restart :)

socia

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #22 on: August 12, 2007, 11:10:49 am »
I'd love to see devs not trying to highlight bugs on forums as like bugtracker has some lower priority and looking on BT wishlist (all these requests are there..).
I'd love to see devs slowing dowin in feature adding stuff and better fixing bugs. Yes idea of let's fill it with features, bugfixing later doesn't smell right to me.


neko kyouran

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #23 on: August 12, 2007, 11:18:37 am »
thats not how the development process works.  This process has been discussed and explained many times.  use the forum search feature.

Seytra

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #24 on: August 13, 2007, 03:46:59 am »
This thread is a good idea, and it's different from the BT. The BT is, IMO, for major things, and small things like GUI optimisation should be in the wishlist or this thread. Sadly, I have significantly more than 5, so I'll order them according to priority and if you wish ignore the ones after 5.

However, please do NOT implement Nikodemus' wish for a floating mid-screen cursor. It's excessively annoying, and it's why the cursor is hidden now! At best, it'd be crosshairs, which will look like an FPS. However, the status window could indicate what the screen center is hovering over. Or, if need be, have an option to turn it off.

Please also have NO open PvP in the wilderness, at least not unless there's significantly more land available; land that can actually be considered unsafe by it's distance to secured places of any sort. It may be unrealistic to have all places safe, but it's just as unrealistic to have every place crowded by hordes of criminals (and this is what will happen, it happens in other MMORPGs, so it'll happen in PS.).

1) cast while sitting. I know the animation won't work right, but that's been the same for sitting and casting before. Some spells might even require sitting to be done. Glyph purification and spell research should require sitting, anyway.

2) evaluate /me and /my in the middle of text as well, so that:
Quote
Hello there! /me waves Greetings!
becomes:
Quote
<char> says: Hello there! - <char> waves - Greetings!
or similar.

3) /cast beneficial spells on yourself instead of selection if selection is an enemy

4) make models appendages (arms, legs, wings, etc.) use different resource lines in cal3d file for left and right, so that custom skins can be different for left and right. This wouldn't need additional files; only people with such skins would edit the lines and add / rename the files.

5) Not simple: non-lethal combat option (using stamina instead of HP).

6) Not simple: editable buddylist comments, possibly a treelist with groups (like in an IM)

7) Not necessarily simple: Make weapon state reflect in it's name: call it "tattered longsword" only if it's quality is low.
Alternatively, remove these qualifiers from randomizer
In any case randomize quality of looted stuff.

8) not necessarily easy: make the entire char clickable (ATM, most of the time it's either only the lower half, or pixel hunting)

9) not easy: ability to click throuth transparency. If one can see something through something else, one should be able to click through it, too.

10) maybe easy: make keys that are not letters, numbers, punctuation, text positioning (pgup, cursor, etc.) keys bypass chat window even if it's active (F2, for example, or when numlock is off).

11) have decayable items (maybe only food, or take significantly longer for animal parts and fur) reduce in quality if they've been lying on the ground for an extended time (2 ingame days, or even RL days). Upon reaching quality 0 they either turn into a "rotten" equivalent or vanish. When turning to rotten, reset quality, reduce again, and when that is 0, then they vanish.

12) maybe easy: make /me-denotion consistent for NPCs and PCs (NPCs have - <action> - in magenta instead of <name> <action>)

13) Not easy / long run: implement a waste chute or other bin to get rid of items; sale value of 1 is fine ATM (not sure if many would use it though).
« Last Edit: August 13, 2007, 04:59:39 am by Seytra »

Otcho

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #25 on: August 13, 2007, 04:23:38 am »
2) evaluate /me and /my in the middle of text as well, so that:
Quote
Hello there! /me waves Greetings!
becomes:
Quote
<char> says: Hello there! - <char> waves - Greetings!
or similar.

But what if you have to explain to someone a command like
Quote
Newb: [Hey, how do you bow to someone?]
You: [all you got to do is target someone and type /bow]
But instead you get
Quote
Newb: [Hey, how do you bow to someone?]
You: [all you got to do is target someone and type, You bow to Newb]

Seytra

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #26 on: August 13, 2007, 04:54:58 am »
But instead you get
Quote
Newb: [Hey, how do you bow to someone?]
You: [all you got to do is target someone and type, You bow to Newb]
Good point. I'd put a space between the "/" and the rest, and tell the other player to leave the space out. Might be too much of a fuss though. Maybe only evaluate / things if they're not enclosed by quotes (use "/bow")?

Edit: A bit like keeping the board from making "8)" into a smiley.
« Last Edit: August 13, 2007, 05:00:19 am by Seytra »

Xanthan

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #27 on: August 13, 2007, 06:16:58 am »
1. Killing a creature with the weakness spell should credit you with the kill.  Right now you can't loot it, and you don't gain experience.

2. Spells should have more than the tiny effect they do now.  Multiply everything they do by ten or twenty and they will begin to be comparable   with a  weak weapon or armour.  I know this needs tuning, calculation, and thought to get right.  But really, what spells do now is eye candy only.  You can seriously crank the spell effects without having a negative effect on the game.  Then we'll begin to be able to test what a Planeshift with magic will really be like.

neko kyouran

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #28 on: August 13, 2007, 06:30:51 am »
Xanthan, I believe number 1 has been fixed according to the changelog.  Probably just has to be committed.  :)

Induane

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #29 on: August 13, 2007, 06:33:08 am »
My List:

  • 1.) Add ability to change gui skin on the fly
  • 2.) Implement less of the gui in global xml so windows can be defined on a per skin basis
  • 3.) Let me fix up the BD Region!
  • 4.) Update Hydlaa maps to use higher resolution textures.  This isn't the era of the Rage128 anymore
  • 5.) Big one.  Rip out 20th century style loading tunnels for zoning and update to terrain2 with paging terrain