I've got just two simple things I'd like to see (the first is a bit silly, though):
1. Player corpses should remain in the same place without disappearing until the character escapes the Death Realm or logs out. I wanna make a pile of dead bodies an' take a piccy of it.
...
2. Closing doors! Just about every day I find some couple doing "something" in the Kada-El Tavern, and it's a bit inappropriate for younger eyes, which there are a few of in my house. Shutting doors would also keep any roleplay-smashers away from a secret guild meeting.
1: Corpses are teleported to the Death Realm upon death. Only True Death makes the body stay. The body is then thrown into one of the "waste bins". Near the ruins there is a gaping mouth where bodies are thrown in. The tunnels that start in those mouths supposedly run all the way to the bottom of the stalactite. So this wish is not valid.
2: Some hints:
-The Tavern is public. Only the bartender should be able to shut the doors. She is an NPC and she'll only do it when she closes for the night.
-Couples should get a room and use /group as nobody is supposed to see it anyway. Or can you look through walls?
-Don't hold secret guild meetings in a public tavern. (Instead, wait for the new guildhalls to arrive)
1- A wide choice of crafting (encrusted or reinforced swords for example) .. Having a definite technique for encrusting and another for reinforcing and so on.
2- Prices at NPC's to be let to Offer-and-Demand Process .. So an NPC raise or lower the price automatically based on the Demand at least.
3- Experience points to be more from peaceful activities (for example : Trading with NPC's and with other players, mining and crafting to give more exp. points)
4- The ability for every player to look unique (if not by face and hair .. then just by clothes or jewelery)
5- The ability for every player to be unique in what they can do .. (i.e : a special attack, a unique spell, some different crafting techniques or anything else )
1: Implementing jewelry crafting plus the ability to embed it in items isn't what I would call simple.
2: A dynamic economy is very hard to implement, not simple.
3: Valid.
4: Unique appearances are hard to implement, though it's planned and the pieces are being brought in place.
5: Every player can have something completely unique? Why? Not only is it interfering with the Settings, it's useless and not simple to implement.
You guys, as I said before,
SIMPLE things only.
Examples:
"When in third person view, zooming in to one notch over the max will now switch camera to first person. Zooming out of first person will switch to the last used camera mode."
(Nicer camera handling.)
"If moving items inside container, no need to check for weight/size restrictions."
(You couldn't move heavy or big items within a sack to another slot, but you had to move it to your inventory first)
"Stamina now regenerates faster when sitting."
(It's realistic, as you rest more.)
"where the last used spell wasn't highlighted in spells window after window reload."
(The last spell you used is now highlighted in the Spellbook when you open it.)