Hmm, five simple things? Despite the whole thread, how diffuclt can it be?
1. Increase the complexity allowed in sketches.
Should be pretty simple. ~200 lines just isn't enough for good maps. A decent outline of the temple is more than 40 lines already.
2. Show guild and rank in player descriptions.
You can already find out what guild people belong to, and what position they hold, through the labels and /who.
The player's description seems like a logical place to show them.
3. Save sitting state when logging out/in.
Right now you're always standing when you log back in.
I don't know how difficult this is, and it's not very important, but it'd be a nice touch, I think.
4. Trade while sitting.
You can't trade while you're sitting.
This is pretty irritating when you're sitting around a table and want to pass the salt. Well, or a mushroom, newspaper, etcetera.
5. Tweak the foliage system.
There's already a foliage system in PS, but it's only used around the temple, where the grass doesn't blend in particuarly well with the texture below it.
This one is probably a bit beyond 'simple', but it could really use some attention.
Hmm, well, that wasn't that hard.