Author Topic: Up to 5 SIMPLE things you would like to see implemented.  (Read 23309 times)

Zwenze

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #105 on: September 06, 2007, 07:00:33 pm »
I have not read the entire 8 pages, I hope i dont post a dupe. If so, I am sorry in advance  :oops:

Here is my wish list:

1a. Make tabs in chat window switchable with <ctrl>+<pgup> and <ctrl>+<pgdown> as in many guis.
1b. Make editing of text in chat window more comfortable. I miss things like jumping words with <ctrl>+<cursor left|right>. Also things like marking text and copy&paste would be a great help.
2. Make gui behave nicer. Happens often to me that I see the chat window is not translucent and has a blinking cursor, it looks at is has focus. I start to type and stupid things happen like my char running into abyss in BD, because the chat window (alltough it looked very much like that) did not have the focus and i typed a word starting with r :(
3. Rightclick into graphic (where no other window is) -> make char running and controllable with mouse. I miss an more intuitive way to steer my char.
4. typing </tell Talad planeshift rocks> all the time during tell isn't too comfortable. When I type stuff in /tell tab I want to tell. So when I start typing foobar in the tell tab as soon as i hit <p> ps should prepend a </tell Talad > before so that i get </tell Talad P> and can type on without worries. That should help to make /tell more comfortable. When the player name cant be guessed because there was no conversation going on before, just prepend </tell >.
5. Make odd characters of other languages like öäüÖÄÜß work. I know spanish and french at least have their own odd chars. It happens to me that I continue to type PS style in IRC and other chats to, because i get used that those chars are missing.

Hope you like on or the other idea. The usability of the UI isn't that bad when you got used to it. That you need to get used to it isn't good :)

Cheers
Zwenze - teacher of the way of the hammer :sorcerer:

Watcher

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #106 on: September 06, 2007, 11:11:13 pm »
I only have one.

1. Increase the height the Klyros jump, I mean even if they can't fly let they should be able to normally jump higher than a Kran.

Raa

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #107 on: September 07, 2007, 02:03:40 am »
Stop making excuses... Just use /tell or group chat for doing that.  X-/ (@ people from last page.)

I've got a good idea: a compass. People are always telling me something is north, southeast, or some direction of a something when I'm lost, but that leaves me confused. So, someone could sell compasses, there could be one in the inventory window, or you could press a button and it'd show up on the screen.

neko kyouran

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #108 on: September 07, 2007, 03:57:03 am »
they idea of a compass is very old and has been mentioned more than any idea except maybe mounts.  if that were easy to do, it would have been done already.

Raa

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #109 on: September 07, 2007, 04:26:17 am »
Will compasses be possible in the finished version?

Zwenze

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #110 on: September 07, 2007, 10:27:59 am »
Another thing i realized during playing that is annoying is that I often forget the [ ] around ooc lines. Pressing <alt> + <o> should at that.
Example:
/group oh yes, i love your rp style

then i press a key combination like <alt> + <o> and the lines above becomes
/group [oh yes, i love your rp style]

Should be esay to implement and improve the usability a bit.

King regards
Zwenze

Vexonee

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #111 on: September 08, 2007, 08:52:08 am »
1. It would be nice if each tab in the communication window was stored in it's own log file.  This would help with finding information instead of sifting through lines and lines of combined tab information. name_main.txt, name_npc.txt, name_guild.txt ... etc.

Rongar Elani

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #112 on: September 10, 2007, 05:10:54 am »
I got another one. Not sure if it's that easy though.

6) Make either only crafted weapons or all weapons meltable. It doesn't make much sense, that a blade looses its ability to be molten again after being combined with a handle. Perhaps give it a slight loss of steel stock, if neccessary (like the handle could just turn to dust). This would also please those crafters whose weapons came out much worse than they used to, so they can start over again instead of selling the weapon for a handful of trias to Harni.

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eldoth_terevan

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #113 on: September 10, 2007, 06:34:22 pm »
- The ability to load/unload books from the client, perhaps just as XML files.

Manar

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #114 on: September 10, 2007, 09:19:08 pm »
- The ability to load/unload books from the client, perhaps just as XML files.

Indeed, something I would very much like to see, although I'm more interested in this for sketches.

Some more I came up with:

1. Extend the mining animation.
The curent mining animation loops through an attack four times and then just stands around waiting.  It should be easy to make it a bit longer to fit the actual mining time. About nine should do it.

2. Non-scaling entity-labels.
The labels currectly scale with distance; far away they're too small to read, up close they're big neon signs that get in the way.  However, the chat-bubbles don't scale over distance.  Using a similar effect doesn't sound too difficult, and I'd consider it quite an improvement.

3. Never mind, bug.

4. More descriptions for large objects.
I'd like to see some descriptions for some of the really large objects like the Dome's Wall in the Bronze Doors region, or the stalagmintes.  They seem like the sort of thing people would give names.

5. Chatbubbles for emotes.
If you're just looking at the bubbles, it's easy to miss emotes like /wave and such, exepting those that have an animation.  Ofcourse, some people will hate this, but the ability to add them to chatbubbles.xml would be nice.
— Maanahr Ilde, Cartographer, Scout in the Explorers Guild.

Mordaan

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #115 on: September 10, 2007, 09:20:55 pm »
I hope I am not repeating things too much here...I got to about page 4 and stopped reading.   :P

There have been some good suggestions so far: here are mine

1. Ability to name your weapons (this one was mentioned early and its a great idea.  I have 3 sets of short swords, ruined ones for practice, regular 50 quality ones so I don't overkill a rat, and a set of 300 quality ones I use for those serious battles.  Those I need to equip in a hurry with a shortcut, but the system cannot distinguish between the different short swords.  I therefore have no control over which will be chosen.)

2. Potions or food that effect stamina.  Just about every food you consume regenerates HP.  But nothing for stamina??  Even water should help a bit.  I would like to eventually see food items regenerate combinations of things...a little HP, a little stamina, a little mental stamina...  Even a range rather than a set number of points.  For instance, you eat an apple and you get 5 HP.  Maybe next time its 3 HP.  Not all apples are created equal.  Maybe you even occassionally get a crappy apple, or a crapple if you will.   ;D  But that's more advanced stuff.  For now, anything that will increase that annoying stamina.

3. More stamina ideas: Its great to see sitting speeding up stam recovery.   :thumbup:  One more interesting concept in the interest of realism:  less stamina used going downhill and more going uphill.  It was always curious that I used the same amount of stamina coming down a hill.  Shouldn't you use less?  Again, maybe not so simple - a gradient would have to be identified and some sort of formula constructed to compensate.  Maybe some day.

4. There are a few graphics issues around zone points.  There is a jerky motion that occurs when coming out of those korogan passes.  Its a minor bug but kind of annoying and its been present for years.  Also the map change at bdoorsout to bdoorsin (I forget the exact names...on the path up to the fortress just past Raerul) needs to be tightened.  I actually took a closer look around there once and fell through.  Again, hopefully that's a minor thing, but you DID say easy.   :D

5. Banking system.  My mules have mules.  Ok, that one is anything but easy.

Since that's a major feature addition, I'll offer an alternate:
5a. Resizing of all windows, especially the shortcuts setup window.  The slot where the hotkey goes is very small.  If you have it set to something like <ctrl>+a , you only see about <ctr...   Annoying to set a hotkey, forget what is was, and have no way of seeing what you set it to.

Oh and while I'm at it, what the hell happened to Harvis?  He used to be guarding the entrance to the bronze door canyon.  Maybe we can do an RP event at some point and find him.  :-)
« Last Edit: September 10, 2007, 09:35:51 pm by Mordaan »
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Nikodemus

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #116 on: September 10, 2007, 09:28:04 pm »
5a. Resizing of all windows, especially the shortcuts setup window.  The slot where the hotkey goes is very small.  If you have it set to something like <ctrl>+a , you only see about <ctr...   Annoying to set a hotkey, forget what is was, and have no way of seeing what you set it to.

Wish Granted



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Mordaan

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #117 on: September 10, 2007, 09:32:38 pm »
Wish Granted
:thumbup:
Obviously this thread was started some time ago.  I need to catch up on some things.   :)
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Siteri Kidachi

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #118 on: September 10, 2007, 09:34:04 pm »

3. More stamina ideas: Its great to see sitting speeding up stam recovery.   :thumbup:  One more interesting concept in the interest of realism:  less stamina used going downhill and more going uphill.  It was always curious that I used the same amount of stamina coming down a hill.  Shouldn't you use less?  Again, maybe not so simple - a gradient would have to be identified and some sort of formula constructed to compensate.  Maybe some day.


I think an attempt to do that led to the current system. Obviously it needs a lot of improvement.

Nikodemus

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #119 on: September 10, 2007, 09:39:33 pm »
Mordaan:
No, it is not in game, no idea when it will be. I can only say i'm flustrated that i have fixes for 2 wishes in this thread total since over so long i can't even remember and they aren't in game. And the only reason is there is no single dev who would implement this, because they are all busy. They are so busy that they can't implement ready stuff. I gues the answer is wait..... but um, put yourself on my stand.



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