Author Topic: The Gods Must be Crazy!  (Read 25719 times)

Fozzharn

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Re: The Gods Must be Crazy!
« Reply #60 on: August 20, 2007, 04:08:18 pm »
I don't want you to think that I'm always complaining or giving rants - But:

It seems not only the gods seem to go crazy.

When I was developing my mining and crafting abilities, there were days when the only thing I could do to receive the needed PP for my further training was meeting the Mobs.

One special mob, to be honest and when it was "free" which was not often, I fought him several times.

If I now think about this one only spawning once an hour, I'm sure I would still not be able to craft steel stock because I wouldn't have had the PP for the training.

Please think about this.

Eyoro

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Re: The Gods Must be Crazy!
« Reply #61 on: August 20, 2007, 04:24:59 pm »
i agree 100% with all of what Fethrin said
when i first started a couple of weeks ago, the game was very fun.... i was killing monsters and mining to get money
the ratio between Tria and PP was almost perfect
it meant i could level up efficiently
now that the mining has reduced in drop rates...... i get my tria is by killing ulbers
i get maybe about 10K tria each time i sell all my loot
but i get 33PP a kill
now i have 14032 PP and 2716 Tria
thats how unbalanced it has become since the mines have gone down

i want to have fun on this game...... and too much reality is a downfall on fun


also the idea of monsters respawning every hour is ridiculous
how are you supposed to level up?

Fethrin and Slywolfe know exactly how to run a game well
listen to them

Roderyck Slywolfe

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Re: The Gods Must be Crazy!
« Reply #62 on: August 20, 2007, 04:29:37 pm »
I have adjusted my gameplay to almost entirely exclude mining. Now, it seems, the rogues' loot has been reduced in value.

Is this the case?

Fethrin

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Re: The Gods Must be Crazy!
« Reply #63 on: August 20, 2007, 04:33:33 pm »
Thanks Eyoro.

Imagine this all you who want respawning every hour.....

100 players online all smack an NPC.

What do you do for the next hour?

Tell me you go mining!

Hahahaha

Kerol

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Re: The Gods Must be Crazy!
« Reply #64 on: August 20, 2007, 04:34:11 pm »
And players didn't change over the year either.
How ironical must a comment be that it is recognised as irony?
* Kerol rolls his eyes about people not getting Jeraphons comment.

Guess what. We *seriously* discussed about *removing* the whole combat system once. Why? Because of player's comments about it distracting from RP.
Now question: Did we remove it? And why didn't we remove it? - Because we're not *that* dumb.

And now I'm slightly getting angry because of more and more people who think they can continue with getting the same amount of money ingame by digging gold - using bots.
THIS is what pisses me off. We explain here on the forums the why and how in details - and ingame people cheat to overcome our *adjustments*.
And guess what. That reaction only will make me recommend "all or nothing" next time. No gold mine, no bots.

And for the intelligent ones who tell us not to fix an engine unless it's broke: Do you seriously consider the economy ingame fine as it is?

Think before typing.

PS:
I'd like to
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change the spawn rate of all "humanoids" to once per hour, or possibly longer
just to
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give people [not] enough bad guys, [to] bore them to tears and [to make them] lose interest.
- Just to show people HOW cruel we can be if we're asked for it.


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Roderyck Slywolfe

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Re: The Gods Must be Crazy!
« Reply #65 on: August 20, 2007, 04:41:40 pm »
I TOTALLY got the comment, and realize the spawn rate comment was to spite the poster who whined about realism. I am encouraging productive discussion, though I cannot say the same for your post, Kerol.

I have been gaming for almost 30 years, and I wish to offer my experience in the form of productive input.

So, my question remains unanswered: Did the loot get reduced, as well?

Eyoro

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Re: The Gods Must be Crazy!
« Reply #66 on: August 20, 2007, 04:47:53 pm »
And for the intelligent ones who tell us not to fix an engine unless it's broke: Do you seriously consider the economy ingame fine as it is?

it was.... before the mine rates got tweaked

*edit*

So, my question remains unanswered: Did the loot get reduced, as well?

i think they did.... im not getting as much loot as i used to

[ "Modify" your post to add new information if no one has replied yet - try not to double-post. --Karyuu ]
« Last Edit: August 20, 2007, 05:08:30 pm by Karyuu »

Kerol

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Re: The Gods Must be Crazy!
« Reply #67 on: August 20, 2007, 05:07:53 pm »
Quote
I am encouraging productive discussion, though I cannot say the same for your post, Kerol.

And I thought my post was fully ontopic, peaceful and not pointed to those who didn't get the irony </irony>.

Quote
it was.... before the mine rates got tweaked
There you are wrong. Before we attempted to adjust all that we checked how many people actually are rich - and this number was very large, too large.
Btw, the alternative to do the adjustments would have been a wipe before fiddling with the rates. You think that would have caused less trouble? (<- irony)

I'm getting the impression that this thread has gone beyond the zenith of usefulness.

PS: Sorry Roderyck, but I can't answer your question about the drop rates right now.


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Eyoro

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Re: The Gods Must be Crazy!
« Reply #68 on: August 20, 2007, 05:19:27 pm »
but you need to be rich in order to train
training is very expensive
especially in the higher levels

i saw no problem with the game as it was before

Karyuu

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Re: The Gods Must be Crazy!
« Reply #69 on: August 20, 2007, 05:19:57 pm »
Eyoro: The economy was never fine - it had periods of stability, but there have always been many things wrong with the way it worked. And in a game of this early development stage, we simply have to adjust and adjust and adjust until we find something that works like it's meant to with the settings. Some changes can only be judged once they have been in place for several weeks, or even more - there will always be complaints about any modifications, so we can't always give in to a crowd of players waving their hands and panicking.

How recently was this done? Give it some time, wait for us to balance out more of the system, and you'll have a much better environment to play in. We think of player enjoyment all the time - we're not rebalancing the economy for the sake of NPC tribes. So if in this first week things seem like they're really skewed, rest assured that our goal is to have them both realistic (in terms of the setting) and fun for you at the end.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Eyoro

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Re: The Gods Must be Crazy!
« Reply #70 on: August 20, 2007, 05:27:10 pm »
Eyoro: The economy was never fine - it had periods of stability, but there have always been many things wrong with the way it worked. And in a game of this early development stage, we simply have to adjust and adjust and adjust until we find something that works like it's meant to with the settings. Some changes can only be judged once they have been in place for several weeks, or even more - there will always be complaints about any modifications, so we can't always give in to a crowd of players waving their hands and panicking.

yes i agree that some settings can only be judged after a long time.... but the low drop rates has only pissed off players
i dont see what good can come of it

and its not only a crowd of players that think this...... go to the mines and ask them what they think
actually.... go up to any player and ask them what they think

Roderyck Slywolfe

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Re: The Gods Must be Crazy!
« Reply #71 on: August 20, 2007, 05:30:18 pm »
Thank you, Karyuu, well said.

I have a few ideas on how to balance things, and I was wondering...

1. Wouldn't it be proper to have loot=50% of the average training cost of the PP it awards? This would mean that it would be >50% of the cost for low ranks and <50% for high ranks.

2. Wouldn't it be best to segregate PP from combat and PP from jobs? So combat-gained PP would be spent on combat-oriented skills and job-gained PP on jobs? I just can't see experience gained in combat aiding someone in baking and vice versa.


steuben

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Re: The Gods Must be Crazy!
« Reply #72 on: August 20, 2007, 05:35:10 pm »
Quote
2. Wouldn't it be best to segregate PP from combat and PP from jobs? So combat-gained PP would be spent on combat-oriented skills and job-gained PP on jobs? I just can't see experience gained in combat aiding someone in baking and vice versa.
something about gameplay and simplicty at the expense of realism... someone commented on that earlier.

Quote
1. Wouldn't it be proper to have loot=50% of the average training cost of the PP it awards? This would mean that it would be >50% of the cost for low ranks and <50% for high ranks.
doubtful. and the same for mining, and crafting as well?
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Karyuu

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Re: The Gods Must be Crazy!
« Reply #73 on: August 20, 2007, 05:36:55 pm »
We've wanted to redo the PP system entirely for a while now - I can't tell when a new system may be in place, but the dev team isn't satisfied with the current situation either. It just takes a while to decide on an alternative and fully think it out to avoid problems, in the middle of all the other development. In the (hopefully near) future however, PPs may be a forgotten way.

My current thinking is that perhaps the training costs need to be decreased. I'm not sure how Xillix feels about this, but you do run into absolutely outrageous costs at the higher levels.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Roderyck Slywolfe

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Re: The Gods Must be Crazy!
« Reply #74 on: August 20, 2007, 05:37:16 pm »
Quote
1. Wouldn't it be proper to have loot=50% of the average training cost of the PP it awards? This would mean that it would be >50% of the cost for low ranks and <50% for high ranks.
doubtful. and the same for mining, and crafting as well?

No, that's where mining and crafting would suppliment the combat experience. This way, hack and slashers would pick up a trade to make the extra tria needed to train.

Quote from: Karyuu
My current thinking is that perhaps the training costs need to be decreased. I'm not sure how Xillix feels about this, but you do run into absolutely outrageous costs at the higher levels.
That's why I'm suggesting a 50% ratio on loot. The tougher the NPC, the more loot. Lower levels can't even THINK of touching these, so it would be balanced.
« Last Edit: August 20, 2007, 05:39:21 pm by Roderyck Slywolfe »