Author Topic: The Gods Must be Crazy!  (Read 25721 times)

Roderyck Slywolfe

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Re: The Gods Must be Crazy!
« Reply #90 on: August 20, 2007, 08:48:13 pm »
I don't see the whining or teeth gnashing. It was merely a warning of things to come, and it is coming to pass. I have spoken to a quite a number of crafters, and they are severly unhappy with the slow in business. (Not that that is any indication of imbalance.) The point I was making was simple...

Too drastic a change can lead to unsettling results, and therefore unhappy players. I was attempting to be productive in my first post.

This brings to mind a thought:

This being an RP game, first and foremost, the reduction in gold or ANY of the tweaking would be best handled IN GAME. Perhaps a town crier with news would be a nice touch, or a bulliten board for DEVs to post news of upcoming changes in an RP context would quiet the uproar.

Perhaps a zealot appears and declares that the gods (one of the DEVs choice) have ordered an extraplanar temple of gold built and has taken some of the gold!
-OR-
Merchant caravans have found a new, safer route, reducing rogues' raids, and therefore, rogues' loots have been reduced.

These are things that could possibly help ease the pain for some changes the players find negative changes all done in an RP sense.

Fethrin

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Re: The Gods Must be Crazy!
« Reply #91 on: August 20, 2007, 08:51:40 pm »
Quote
Oh really.

Yes really. If you can read constructive criticism without getting hot under the collar, yes really. Roderyck Slywolfe has been genuine, constructive, critical, AND impersonal as I read it.
You should try it.

Draklar

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Re: The Gods Must be Crazy!
« Reply #92 on: August 20, 2007, 09:04:26 pm »
Constructive criticizm stops being constructive when you continue to do it despite being assured that devs keep all those things in mind. If you just assume you know better despite not having insight into internal matters behind the game design, you are just being annoying. Everytime something changes, there's an army of people saying the project will fail. Surprisngly enough, so far none of those prophecies turned out right. If you have something to complain about, that's cool. But doing what I mentioned in second sentence is bothering devs with absurd beliefs more than anything else.

The complaint threads are useful when it comes to informing devs what the players find to be faulty. Devs can take these complaints into consideration, but arguing over these matters won't change anything. It's only wasting time which could otherwise be used for the actual development.
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Roderyck Slywolfe

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Re: The Gods Must be Crazy!
« Reply #93 on: August 20, 2007, 09:09:32 pm »
This was originally posted in the discussion forum, but was moved. ::|
It was intended, and still is, as a discussion. If you look back at my posts, you'll see a number of useful ideas.

Please do not turn this topic into an argument. I'd like it to be useful in the future. Maybe I'll just collect my ideas into one post and start a new topic in discussions...


Draklar

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Re: The Gods Must be Crazy!
« Reply #94 on: August 20, 2007, 09:49:47 pm »
My issue with your ideas is that most of them seem like short-term plans, while as far as I know devs aim for the long-term plans. The two will conflict.

Now the issue with this discussion:
You go on about how PS economy will make PS fail. Other people who have absolutely no insight into PS development will agree to that. That's where people start spreading panic and reducing morale without even realising what the real plans are. Now if a dev wants to stop this, they may try to assure players that everything is under control. Still, Planeshift's policy doesn't allow devs to disclose info about the planned development. So players start to argue and keep spreading low morale.
Results are as follows:
- devs use their time to argue, not to develop.
- morale among players decreases.
- the project doesn't change direction anyway.
- sometimes frustrated players simply attack devs.

Do you really see point in such discussions? Do you feel like taking the risk?
The conflicts between players and devs were very visible over the past weeks. Needless to say it was very damaging for the atmosphere and with each passing week I'm simply losing enjoyment in working for this project. In other words, I treat it as job one would do to make a living with the simple exception that it doesn't actually let me make a living. So from myself I'd like to ask you and anyone else concerned to just put some trust in what the devs do. Complain if you must, that's okay. But please let devs do the discussing and deciding over the matters. There are many different things to discuss. No need to step onto devs' territory.


P.S. If you want to avoid arguments, never use words "you're wrong" in a discussion.
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Roderyck Slywolfe

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Re: The Gods Must be Crazy!
« Reply #95 on: August 21, 2007, 12:58:40 am »
Well, I'm at a loss here. I've been over this whole topic and fail to see where I was argumentative.

I will start a new topic with some ideas I've had. This one seems to have turned sour.

I apologize, if you felt I was attacking the DEVs. That simply isn't my intent.
« Last Edit: August 21, 2007, 01:07:59 am by Roderyck Slywolfe »

Under the moon

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Re: The Gods Must be Crazy!
« Reply #96 on: August 21, 2007, 04:32:45 am »
Settle in folks, this is going to be a long one.

No, I think UtM has a point. And I think we should be addressing it.

In the name of realism, settings is now in discussions as to whether to change the spawn rate of all "humanoids" to once per hour, or possibly longer, and I must say, the talks have been pretty positive. Sure it'll cause scrambles in the arena until all the NPCs there're dead, so people can get the loot of their bodies, and sources of income will be decreased (at least from player-to-npc merchant)...but hey! That's realism for you.

Yes, I do have a point. And I will get to it. Put your snarky back on the shelf. ;)

a future game design idea then.  :)

for the glads in the arena, since you can talk to them and what not, it would make sense long term wise that the character must first talk to them to engage them in combat, and it acts somewhat as a duel thing.  and long term, perhaps the glad doesn't die if they lose and then upon winning, the character receives a little prize thing for besting them.  could go hand in hand with the long term but everyone wanted duel system that doesn't have the character die upon a loss.

thugs, bandits, angry critters in the wild and whatnot, would just be fight to the death as the are the more barbaric/ shady mobs.  :)

Getting warmer…

MOBs respawning once an hour is the WORST idea I've ever heard. If that is implemented, you can certainly count me out of playing PS.  :thumbdown:

Not the worst idea, just think it out more. For the rest, absolutely true if done wrong. We don’t want that. (no sarcasm in that.)

If PS is at all successful in the future, MOB killing will be absolutely POINTLESS, as they will all be gone before you have a chance to get there.

Trust me on this one...DO NOT be concerned about realism as much as fun. I have designed many a roleplaying game in my day. My biggest mistake was making it too realistic at the expense of fun.

Oh ye of little vision. There are ways of both realism AND having fun enough for all.

Come on, people clearly want realism to reign supreme in PS.

Under the moon, back me up on this one.

Oh, I do, but it is going to require less sarcasm, an adjustment to the spawns and spawn rates, and a Settings change to accommodate both realism, and many, many (endless) baddies. The answer is right in front of you.

holy crap! realism or no ... that has got to be one of the worst things I can think of to happen.  I can name several different spots right now where people are standing several deep waiting to get their shot at killing "the bad guy". …portion of RPGers that love the hack-n-slash.  ... ya gotta keep the hack.

Point one, no, it is not a bad idea to space spawns out by an hour. It just takes some thinking out of the RPG ‘box’. And yes, H-n-S is absolutely need in an RPG. In fact, I would say it should be a necessity. Your example of people standing several deep is -exactly- why the spawns need to be timed out longer. "My turn" is about the stupidest 'RP' (yes, that -was sarcasm) I have ever seen. There is a way, though...there is a way...
* Under the moon starts to get an evil look.


If I now think about this one only spawning once an hour, I'm sure I would still not be able to craft steel stock because I wouldn't have had the PP for the training.

Please think about this.

I have, and I think it a good idea... but with changes. First thing that needs to go are the PP. Stupid system in the first place, and why a lot of this ‘madness’ has started in the first place. PP are simply NOT NEEDED, and will be replaced. Stop basing your thinking on them, folks. They are on the way out.


Fethrin and Slywolfe know exactly how to run a game well
listen to them

They know how to run a hack-n-slash leveling based game well, not a realistic RP game with H-n-S as something fun to do for those who like it.

but you need to be rich in order to train
training is very expensive
especially in the higher levels

BINGO!! Give the man a cookie for seeing right to the heart of the problem. The cost of training is insane and one of the most unrealistic things in the game. Cut it, then cut it again. Then, get rid the exponential raise in cost for each level, and replace it with a more flat rate system for all basic levels. Instead, charge people more if they want accelerated training. If people want to power level, make them pay for it with personal trainers (in the future), for the rest of use, give us cheap, slow, basic training that does not cost any more for level 10 than level 100. That is where you start the balance.

We just can't fix everything in one sitting, so some things will appear skewed at first.

Things are skewed. All that has happened is that people are spending more time doing the most boring thing in the game to pay for the insane cost of training, or switching to mining (yes mining) the already crowded baddies, or quitting the game. As I have said before on mining, do not make it take longer. Just limit what can be taken in a day.

Personally, I think the Trias should be made even more scarce than they are now.

Yes! Exactly. If the cost of training was reduced, time to train increased, and the gain of tria cut, then items and upkeep would become the main cost of the game. Those are two things players can provide without great need of NPCs. Instead of players having to ‘vanish’ BILLIONS (maybe trillions) of tria to NPCs for training, they could earn 1% of what they do now, and not need any more than that. Money would pass between players more often than it would go to NPCs. Balance continues there.


That's where you're wrong, my friend. In almost EVERY medieval RP setting, adventurers make up 1% of the entire populous. Now, there aren't many NPC's, but in reality, the plaza should be crawling with them. There should be farms all over the countryside, and NPC's should outnumber the players 99 to 1, but that's just not possible or practical.

Draklar is never wrong, just misunderstood. Just as you seem to be misunderstanding the meaning of 'roleplaying'. It does not mean playing the hero every time, or 'talking in a chat room'. RP is taking ANY role. I have had over twenty characters in this game so far. Not a one of them have been an adventurer. Nor do I just stand around talking with them. I play their role as best I can without the support for those roles in the game yet. As for farms, yes, there should be farms. Many, many farms. They should also be player owned and/or run, be it with hiring NPCs to work your ground, other players, or yourself. Myself, I would very much like a Harvest Moon type play style added to the game. All your ‘adventurers’ bore me to death sometimes.

Ugh. There are many obvious ways to fix that.

Exactly. There are many ways to fix many things. first you must ask yourself how it can be done before you cry about why it should not be.

Too drastic a change can lead to unsettling results, and therefore unhappy players.
This being an RP game, first and foremost, the reduction in gold or ANY of the tweaking would be best handled IN GAME.

Yes and yes. And I have stated how to do both earlier in this thread.

P.S. If you want to avoid arguments, never use words "you're wrong" in a discussion.

Ehem...

You are wrong.

Looking for a fight, aye?

Now, as for the ‘simple’ short term solution with longer term practicality, cut the spawn times to about one hour (or even ten minutes, and not the same time for each, if possible) for each humanoid spawn. -Then- put in ten times as many (or more) spawns for baddies, and just as many for Gladiators (good guys…sort of). Make it seem like there are about fifty to one hundred different Gladiators in the Arena, with the same exact number as there are now fighting at a time, but appearing in slightly different positions and times. The ‘hour’ downtime is simply what each one needs for rest before going to fight again. Now, instead of having the Glads give out swords and loot, have them give out ‘prize money’ in the form of tria, and perhaps the stronger ones would give out a ‘rare’ sword once in a while as a prize. The reason for this is that characters would then not be looting the Glads, but would be receiving payment for entertaining the ‘crowds’ (make NPC crowds).

The spawns of humanoid bad are a little more tricky, and needs a bit of a Settings bend. Since these guys always seem to come fully armed and ready to kill…but can not, in fact, loot their victims due to how the DR works (settings-wise), the reason for their attacks must be most sinister. I propose to NOT explain where they come from, and simply keep popping them into the game with the one hour staggered, but ten times as many spawns. Place books in the libraries -speculating- where these strange people come from, but never give a solid explanation (yet). Add an interesting twist to it in a future implementation by forming a portal over the spawns, and dropping the baddies out of it. Planeshifting, anyone? ‘Realism’ and Hack-N-Slash both achieved, with a heavy dose of roleplayability and a possible future story unfolding.

Balancing mining. Also not a big deal, mechanics or Settings-wise. But first both the cost of training and the payout and weight of gold (or other money crop) has to be reduced. In future implementation, players could be limited to how much gold they can mine in a day. This would be done by sanctions from the government, only allowing citizens to keep a certain amount of ‘first’ gold or ore dug, and the rest would be heavily taxed. This is both realistic and limiting, without wasting a player’s time (in combination with flat rate cost of training). Getting in good with an NPC mining faction could get you bonuses in either payout or allowed take. With adjustments, this would achieve realism , fun, and balance. For those who would create alts to mine as well, so what? There is no finish line in this game, so no one is getting there first. The problem with bots is not as easy to fix, and needs a new system that is hard to bot, as well as more realistic and fun. (and yes, I have the seeds of an idea for that as well.)

Perhaps some of this is exacly what the Devs have in mind, perhaps not. In my mind, nerfing gold the way it was is a wrong step in the right direction, robbing from fun in hopes of getting some little balance.

In ending, I have this to say to you. There is always a way, and never doubt the moon.
* Under the moon smiles.
« Last Edit: August 21, 2007, 04:36:55 am by Under the moon »

ShadowKat

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Re: The Gods Must be Crazy!
« Reply #97 on: August 21, 2007, 05:05:46 am »
*curtsies to UtM*

You have far more patience than I in explaining things.  That and I end up making to short (and therefore incomplete) or too long (and therefore rambling and circular) of a post.

As you have just explained it ... it would make far more sense.  As I said in my second post, currently the cost of training is what skews players into having to get money any way possible.  Which under the current system you've really only got two options (for any sustainable appreciable amount) ... mine or kill. 

I like your thinking though.  I'm sure the Dev team will be groaning right after they read your post ... but it does make a lot of sense.
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saladasalad

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Re: The Gods Must be Crazy!
« Reply #98 on: August 21, 2007, 05:51:22 am »
The heavily abridged version of UtM's post for the impatient  ;)

- PP should be scrapped
- The cost of training is too expensive, it should be same for level 10 as level 100.
- Cut the spawn times to about one hour for each humanoid spawn AND add ten times as many (or more) spawns
- Instead of having the Glads give out swords and loot, have them give out ‘prize money’ in the form of tria
- Make NPC crowds to watch players fight Glads.
- Add portals over the spawns dropping the baddies out of it.

Even though I knew Jeraphon was joking, I thought it was a terrible idea to increase spawn times but I actually really like these ideas. They make sense and are well thought out. On the other hand, I really disliked spending 30 minutes reading one post.  ;D
« Last Edit: August 21, 2007, 07:46:44 am by saladasalad »
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Roderyck Slywolfe

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Re: The Gods Must be Crazy!
« Reply #99 on: August 21, 2007, 05:53:31 am »
The only things I disagree with UtM is:

1. I was saying Draklar was >ahem< incorrect in his assessment that there are too many adventurers. Not, that RP is about solely being an adventurer.

2. I despise hack and slash campaigns and have always focused on skill-based adventures in my 29 years of D&D.

pk@planeshift

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Re: The Gods Must be Crazy!
« Reply #100 on: August 21, 2007, 07:10:00 am »
Just one question from me...
Why do lower level mining skills have better success at Gold mining than mining level 20 chars using a Master Pick. I have tried this out on a few occasions..at least 8 hours real life experimentation with different spots...at both Oja and BD mines.
I don't understand the logic to this. I am over the whole concept of mining and am Really Bored and even though I thought I would never leave PS...I am about to make tracks for that other game...I really am over spending so much Real Time in front of a rock trying to accumulate enough gold for one level...especially when lower levels seem to be doing better at me at mining.

Not Happy
Don't understand the logic....in fact think it's insane.

Coneitic

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Re: The Gods Must be Crazy!
« Reply #101 on: August 21, 2007, 07:34:29 am »
ya make it more realistic.

why your at it make all charactors human.

hell, make all weapons realistic.

make time realistic, money realistic. all of it

make it so realistic its the same as real life. that will be fun

whatever happend to the quote "believable not realistic"

it seems like originality and creativity for this game has gone out the window. the majority of concepts and charactors and ideas have just come from many other games and movies before.

more realism, more its like every other game out there.
There is no right or wrong.... only Trias.

~Conietic

Malique

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Re: The Gods Must be Crazy!
« Reply #102 on: August 21, 2007, 10:50:26 am »
I'm assuming this is what Neko meant by the "main thread" on the economic issue, so I'll post here since my thread was locked.

Quote
Originally posted by neko kyouran:

thank you for stating exactly what everyone has been stating for the past couple of days now.   your complaint is acknowledged and is being looked into.

Well, if it's what everyone else is stating, for several DAYS, then why are we still being left in the dark, and why hasn't it been fixed yet? Return the system to the way it was - it may not be perfect, but at least it didn't drive people away as much as the new system is! When a new, actual WORKING system is devised that WON'T utterly destroy the economy, and THEN implement it,  but please don't screw us in the meantime.

I love playing PS. The players are great, a much higher standard than other MMORPG's, and the concept of total open-ended RP is something I don't think any other game has truly touched on as much as PS has. But if I can't actually DO anything in the game because I have no money, and I can't get money because I don't have the training to do so because I need the money to train to begin with, then I don't see how I can truly enjoy this game.

saladasalad

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Re: The Gods Must be Crazy!
« Reply #103 on: August 21, 2007, 11:13:48 am »
Well, if it's what everyone else is stating, for several DAYS, then why are we still being left in the dark, and why hasn't it been fixed yet? Return the system to the way it was - it may not be perfect, but at least it didn't drive people away as much as the new system is! When a new, actual WORKING system is devised that WON'T utterly destroy the economy, and THEN implement it,  but please don't screw us in the meantime.

You are not being left in the dark, you just hadn't been looking for the light switch. It has been clearly stated by the Devteam that this is not a bug, it does not need fixing. And the economy has not been destroyed, read the thread(s).
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Draklar

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Re: The Gods Must be Crazy!
« Reply #104 on: August 21, 2007, 11:22:00 am »
Mooney, I didn't seek a fight. Just messing with you. You did specifically ask me to say that ;)

1. I was saying Draklar was >ahem< incorrect in his assessment that there are too many adventurers. Not, that RP is about solely being an adventurer.
And I didn't say there's too many adventurers, but that adventurers have much better ways to earn money than mining and as such they won't be full-time miners anyway. If someone is a full-time miner, he won't earn enough (nor will need to) to buy all the best combat equipment.

Looking at recent posts... Do you people know how much time it took to buy the very cheapest sword back in MB? Weeks, if you were very active. And you know what else? We were fine with that. At least wielding a sword was a sign of some higher status. Now you can get the same thing within an hour. The economy wasn't broken by recent changes. It is just you, players, who are spoiled with some buggy features and cannot imagine life in a mmorpg without having everything you want. Well too bad. New players will come. They will get used to what the system is right now and my wild guess is they won't have any problems with that. You are playing a game in development. Get used to changes like that.
PS has been going through its development throughout the last 6 years. If that's not enough for you to grant some trust to the devs and show at least a bit of respect (this one's for you, Coneitic) then I really have no words for you.
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