Author Topic: The Great inconsistency hunt is on!  (Read 66515 times)

LigH

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Re: The Great inconsistency hunt is on!
« Reply #30 on: August 31, 2007, 08:35:35 pm »
Dermorians: Main site and Creation “The dermorians have an amber-colored or copper-colored skin and their hair ranges from brown to red, never black, rarely blond.”

Rather like this? -- I think I'd enjoy it.





Unfortunately, I messed the shoulders a bit.

And possible that you had a slightly different color in mind. Even a bit more yellowish? -- At least she's not as red as an Ynnwn.
« Last Edit: August 31, 2007, 08:43:25 pm by LigH »

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Karyuu

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Re: The Great inconsistency hunt is on!
« Reply #31 on: August 31, 2007, 08:45:36 pm »
Her skin tone has already been changed for the next release.
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Earl_Listbard

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Re: The Great inconsistency hunt is on!
« Reply #32 on: August 31, 2007, 08:49:27 pm »
On the subject of female dermorian changes in the next release.... What about her dinky head? and unusually male shoulders?

(I actually heard that the head only looks small because of the shoulders... But thats just something I heard...)

Karyuu

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Re: The Great inconsistency hunt is on!
« Reply #33 on: August 31, 2007, 08:50:04 pm »
Stick to settings inconsistencies, please! :)
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Unnamed_Source

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Re: The Great inconsistency hunt is on!
« Reply #34 on: September 01, 2007, 03:27:21 pm »
Stock is worth less thant the sum of its parts(ingots)

It takes just as long to smelt individual ingots as it does stock. Like wise casting time is the same.

You can combine iron ore with coal to make steal but you can't combine coal with iron ingots.

There is a diaboli(a red one with horns) near that Oja "cat town", in the valley with the floating boulder at the entrance that buys animal parts and hides, and trains in Light armor. A redundant NPC since the same services are gotten in the city. Could you stick that NPC at BD, so there's some one to sell the Ulber parts to.

Since Winch heads off in the same direction as the cloaed gate near the gate to BD, would that closed gate open to a cliff?

Since the purpose of Winch is the actual mechanisms that raise and lower elevators from this level to the one below, how can the arena exist if Winch is supposedly at the edge of the cliff, thus placing either the southern end of town(library) and the Ojaroad or the arena off the cliffs face.

LigH

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Re: The Great inconsistency hunt is on!
« Reply #35 on: September 01, 2007, 04:17:15 pm »
Since Winch heads off in the same direction as the cloaed gate near the gate to BD, would that closed gate open to a cliff?

Since the purpose of Winch is the actual mechanisms that raise and lower elevators from this level to the one below, how can the arena exist if Winch is supposedly at the edge of the cliff, thus placing either the southern end of town(library) and the Ojaroad or the arena off the cliffs face.

The Winch cliff is a small area between high rocks. Don't you agree that it is possible, that there is enough space behind those rocks for the arena area, and surely at least a narrow path to another town?

I just made a collage of the areas taking part in here, so that you can see for yourself: They have enough room. The arena is fairly in the west-southwest, the winch in the central south from the plaza, and the northwest gate will pass the arena by a mile.

Okay - it is only a collage, especially about the arena corridor - but should be a fairly good guess. The orientation is northwards, according to the used tool "walktest".
« Last Edit: September 01, 2007, 05:22:19 pm by LigH »

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kougaro

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Re: The Great inconsistency hunt is on!
« Reply #36 on: September 09, 2007, 11:46:38 pm »
When you heat a blade, or some steel stock in a forge, it go through those stage : normal object --> heated --> Superheated --> Red Hot.
And when you read the description of an heated object (or is it superheated?), it is written that the object is yellow hot.
Maybe it works differently in Yliakum, but on earth, when you heat an object, it becomes red hot before yellow hot, a yellow hot object is hotter than a red hot object.  :)

Ver

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Re: The Great inconsistency hunt is on!
« Reply #37 on: September 10, 2007, 02:03:12 am »
LigH -- that Dermorian skiin and hair combination looks far superior. She doesn't look near as awkward, either. If only the devs could also increase her head size a tiny amount.

:thumbup:

Pizzasgood

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Re: The Great inconsistency hunt is on!
« Reply #38 on: September 10, 2007, 03:40:54 am »
Yep, very true (about the metals, that is).  And I don't know about in reference to metal, but when referring to water, superheated means heated to beyond the boiling point but not actually boiling.  As in, having liquid water that's more than 100 C or 212 F.  (Supercooled is the same thing, liquid water below 0 C / 32 F).  If that convention holds when dealing with solid metal, superheated solid metal would be hotter than it's melting point without actually melting.  Which would definitely come after red hot, if it came at all.

My thinking is perhaps "superheated" was confused with phrases like "super heated" or "very heated", or perhaps the author just didn't know any better (I wouldn't have known better until a year ago myself).
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Hectate

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Re: The Great inconsistency hunt is on!
« Reply #39 on: September 12, 2007, 05:17:19 am »
Just something that I noticed about the Klyros. They are said on their racial page that:
"Just under the shoulders they have two big wings that appear to be weak and non-functional."
but at the same time they are said to be
"fast in all three elements: air, water and earth."
and that they can
"Fly for short time."

I would designate it as being slightly inconsistent, since the word "appear" is included in the description concerning their wings. Maybe something included that indicates the apparently common knowledge that they can fly/glide for short distances and times should be included. I would word it like so...

"Just under the shoulders sprout two large wings. Despite this, most Klyros can only fly/glide for a short period of time."


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Ver

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Re: The Great inconsistency hunt is on!
« Reply #40 on: September 12, 2007, 06:11:11 am »
The easiest way to handle klyros, at least for now, is to make them take only 1/2 falling damage.

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Re: The Great inconsistency hunt is on!
« Reply #41 on: September 15, 2007, 01:10:41 am »
Not sure if it counts but: Each race description gives a maximum and minimum height for that race, yet everyone of a given race/gender combination is precisely the same height. My proposal is: translate the minimum and maximum height for each race into Engine Units and stick them in the static database. During character creation, assign each character a random height between the minimum and maximum height for their race, and throw that in the character database. Then send this height to clients along with the character appearance data. The client then divides the height (in Engine Units) of the character's base model (without armor) by the character's set height and scales the character's entire model (with armor) by that factor. That should produce a VERY convincing variation in heights among characters. (While we're at it, do the same for NPCs just for consistency's sake.)

The easiest way to handle klyros, at least for now, is to make them take only 1/2 falling damage.

I disagree. Make them fall half as quickly instead.

On second thought, based on some of the more interesting movement glitches, I discovered that falling damage is NOT based on momentum, but time spent "falling" (when you could actually be sitting on a weird cliffside). I once crawled up a cliff (that I shouldn't have been able to climb) only to get killed by "falling" damage when I got to the top. A good temporary fix would to do both -- Make them fall half as quickly AND take half damage. The BEST solution however would be to just fix the movement system and fix falling damage to be based on momentum instead of falling time, and just make Klyros fall half as quickly. (in a true physics simulation, you would simply double their air resistance.)

Hectate

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Re: The Great inconsistency hunt is on!
« Reply #42 on: September 16, 2007, 12:42:04 am »
Actually, I was more referring to the text itself. I figured that sooner or later the game mechanics would follow. I just wanted to note that the Klyros' description didn't seem to correctly match.
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Zan

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Re: The Great inconsistency hunt is on!
« Reply #43 on: September 29, 2007, 03:53:00 pm »
I wonder if the map that's up at Jayose's library is still valid. I can't quite see the link with how the world is set up at the moment.

For example, according to this map there is a way to go to Ojaveda from the road leading to the Bronze Doors. Also there is a river running through Hydlaa and the city itself is very poorly represented. I'm not even going to guess what the green blob is supposed to be :P
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Siteri Kidachi

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Re: The Great inconsistency hunt is on!
« Reply #44 on: September 29, 2007, 04:27:21 pm »
There actually is a river going through Hydlaa... the city seems to be built over it. (Actually it's less a river than an open chasm through which you can see the "bottom of the sky", but it's probably supposed to be a river.