Author Topic: The Great inconsistency hunt is on!  (Read 66846 times)

Rongar Elani

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Re: The Great inconsistency hunt is on!
« Reply #105 on: November 25, 2007, 07:30:51 pm »
Look, I've come here to address an OOC feature that could easily be turned IC, and not for defending myself. OOC stuff is being worked on, name tags are getting modified to appear more IC, duel points have been removed and a new system is being worked on, and PPs... if you ask me it's just a matter of time until they are either getting removed entirely, or modified to appear more IC, at any rate, I don't see them remaining as the big fat OOC aspect of a game that is working to be as much oriented towards roleplay and having as many with settings explainable features as possible. Forums? Yeah, as soon as the forums are an ingame feature, I might come back to that.

Anyways, since I don't consider this thread as the right place for argu... discussing, I'm not going to continue doing so. :-*

                                                           A w a k e n!

Parallo

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Re: The Great inconsistency hunt is on!
« Reply #106 on: November 25, 2007, 10:48:35 pm »
Tells are very, very helpful OOC. Duel points weren't. I'd prefer to see them being removed than reconciled with the settings, same as duel points.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

bilbous

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Re: The Great inconsistency hunt is on!
« Reply #107 on: December 08, 2007, 06:56:16 am »
The great horn in the winch building has a description which indicates its use, one long blast for end of shift or three short for emergencies. This description is inconsistent in that looking at the horn would not explain its use. It would be better if it indicated instructions on a plaque to the same effect and even better would be to just have a brief physical description and give dialog to Martiana Zeth about it. I said "tell me about the horn" and was asked to rephrase so she might not have anything to say currently though she is directly in front of it. I play with the sound turned off so I do not know if the horn ever makes a noise but if it doesn't that would also be inconsistent.
Are we to assume that the winch does not operate 24/7 or is it blown twice in a row, first to end a shift and then to start the next? If it is in operation 24/7 and you prefer to keep this information in its description it might be phrased better "three times a day at the shift change" or whatever depending on how many shifts there are.

Jeraphon

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Re: The Great inconsistency hunt is on!
« Reply #108 on: December 08, 2007, 07:10:49 am »
Martiana doesn't tell you about the horn? Coulda sworn I added that in...

oop, I didn't. She should let you know about it pending a restart. And I'll look into the AL. The horn doesn't make an actual in-game noise yet, but that's not an inconsistency that settings can fix. Maybe if sounds/music wins the contest poll we can have "best winch horn sound." :)

bilbous

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Re: The Great inconsistency hunt is on!
« Reply #109 on: December 08, 2007, 07:19:58 am »
Good enough. I just added whatever I could think of. I've sort of lost track of Job 1 because it is 8 pages ago.

Ahh! ... Action Location ... I was wondering what you meant by AL.

Shouldn't this thread be a sticky? or would you prefer I didn't keep dredging it up with my sometimes not quite apt suggestions?

Parallo

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Re: The Great inconsistency hunt is on!
« Reply #110 on: December 09, 2007, 01:46:25 pm »
There are a lot of physical descriptions which tell you about things you couldn't possibly know. I'd prefer to see them worked into npc conversations too. Like how can one know about a plague and the works of a famous explorer by simply looking at some big doors? How can one know where Galeran used to meditate by looking at it?
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Phinehas

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Re: The Great inconsistency hunt is on!
« Reply #111 on: December 09, 2007, 04:42:00 pm »
There are a lot of physical descriptions which tell you about things you couldn't possibly know. I'd prefer to see them worked into npc conversations too. Like how can one know about a plague and the works of a famous explorer by simply looking at some big doors? How can one know where Galeran used to meditate by looking at it?
It could be written on the door. :P

bilbous

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Re: The Great inconsistency hunt is on!
« Reply #112 on: December 09, 2007, 05:42:08 pm »
I was going to say that, the plague could have a plaque  the famous explorer touristy kind of info could be included but Galeron's meditations would seem less noteworthy unless he or they had some cultural significance I am unaware of.

Parallo

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Re: The Great inconsistency hunt is on!
« Reply #113 on: December 09, 2007, 05:49:10 pm »
I'm quite sure that Galeren is culturally significant. He is a huge figure in early Laanxism.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Raa

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Re: The Great inconsistency hunt is on!
« Reply #114 on: December 09, 2007, 07:26:35 pm »
There are a lot of physical descriptions which tell you about things you couldn't possibly know. I'd prefer to see them worked into npc conversations too. Like how can one know about a plague and the works of a famous explorer by simply looking at some big doors? How can one know where Galeran used to meditate by looking at it?

Well, you have a choice whether to ignore it or not, depending on your character. I think it is supposed to be assumed that a character should know general history and facts about their own land.

Parallo

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Re: The Great inconsistency hunt is on!
« Reply #115 on: December 09, 2007, 07:34:46 pm »
But what I am saying is that it would make much more sense to have these things incorporated into npc dialogue in a non-contrived and subtle way.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Zan

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Re: The Great inconsistency hunt is on!
« Reply #116 on: December 09, 2007, 10:04:44 pm »
I'm kind of torn between both sides here ... it doesn't make sense to know all this stuff by looking at objects but on the other side, we did miss our characters whole upbringing. Things like that can very well be well known facts that parents teach their children. Besides I prefer learning about the settings by finding interesting sites rather than by talking to an NPC that is probably miles away from the actual site. :P
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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Earl_Listbard

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Re: The Great inconsistency hunt is on!
« Reply #117 on: January 23, 2008, 08:14:42 pm »
Ahem... I had earlier brought up something on the irc channel of #planeshift, and I figured I'd mention it here too. Grendols!... Perhaps one of my favorite creatures of yliakum, unnatural and zombie like, they are a frightening concept, flesh stitched together from various corpses, and then black magic poured in as a soul.... truly a scary thought! I also read how its illegal (and for good reason) to create a grendol monster, yet Gregori Stevald has grendols in the lower parts of his Arena, now shouldn't these abominations be ordered to be destroyed by the Vigsimi? And better yet, did Gregori knowingly make these grendols? Should be be charged for his crimes as a necromancer?
« Last Edit: January 23, 2008, 08:16:24 pm by Earl_Listbard »

Jawn

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Re: The Great inconsistency hunt is on!
« Reply #118 on: January 25, 2008, 12:00:48 am »
I looted a steel dagger, today - not the 1st time, but it made me think about this:

I've made daggers before, and had to use steel ingots. Wouldn't that make a steel dagger? But no, it makes a (regular) dagger. But it's still made of steel. So we seem to have steel daggers that aren't and steel daggers that are. I think there's other "steel" weapons, like short swords, but anyways....

I think it's be better to amend the "Steel" weapons names (those that have regular-names counterparts) to something like "Tempered Steel" or "Hardened Steel" or some-such, since the regulars are also of steel - those we can craft for the moment, at least.

January 28

I didn't want to double post..... so....

This is what Tilavi's description is:
Quote
A female Enkidukai in plain clothes with an apron which is stained slightly from food and drink. Her graceful movements between the tables belie her position as a server.

Fair enough, nothing wrong with that. Now.... in "Tilavi is in trouble", it ends with: "-Tilavi makes a clumsy sort of curtsey and almost spills the beer she is trying to give you.-"

Clumsy? Or graceful?  :detective:

.
« Last Edit: January 29, 2008, 01:36:07 am by Jawn »

lond

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Re: The Great inconsistency hunt is on!
« Reply #119 on: February 10, 2008, 05:06:07 pm »
Money is fairly inconsistent.  If you compare tria to dollars, sometimes a tria seems to be worth about a dollar, other times a dime or 10 dollars.  Quests give rewards to make the quest worth doing, and charge amounts to set the difficulty of the quest, without regard for an underlying economy.  A few circles may be a months wages for some and pocket change for others, but if that is the case there should only be a few wealthy characters.  Below are a few examples, and there are many more.

10 dollar trias.

In one quest we learn that a sunshine squadron guard makes 2100 tria in 6 months, or 350 a month.  In another quest we learn that a sunshine squadron guard makes 4200 a year, or 420 tria a month, unless Roobelh uses a 12 month calendar.  A winch guard apparently makes the same or less, because one who was transfered complains about it.  Note also that one winch guard who sides in the Arena got 2 Trepor hearts in a night, which sells for almost a months wages.  Why keep the day job?

Food is very cheap, costing a few tria.  Food is about the only thing a guard could afford.

Potions probably fall into this category, although it is hard to judge magical substances.

1 dollar trias.

Weapon prices fall roughly here.  Some rare flowers cost about 20 tria each.  Sending a message to the bronze doors costs 20 tria.  Beverages cost much more than food, and seem to fit more in this category.  A kitchen knife is 50 tria.

Raw materials seem to be priced here.  I hope a gold ingot is enough to make 2 golden circles, and so has a slightly lower value.  That would make sense.

10 cent trias.

A certain Kran appears to consider 2 diamonds as a snack.  If 10 diamonds was a days food, that Kran would eat 320000 tria worth of diamonds a year.  Diamonds cost 100 tria, 10 months of 32 days.  That is an expensive diet.  Maybe Kran only eat a full meal once a month, but it seems to be implied that Kran eat as often as others.  Maybe add some text saying he hadn't eaten in weeks and felt a bit peckish.

A leather apron costs 200 trias, although there are extenuating circumstances.  And a waitress can afford that with only some hesitation.  If a waitress was on the same tria scale as a guard, that would probably be a months wages.

Candle wax costs 100 trias.  Ink and paper costs 50 trias.  A blank book costs 100 trias.  Paper appears fairly common as notes and receipts are bandied about in lots of quests without concern, but when you go to buy some it is suddenly a rare commodity.  Either use wooden nickels in place of paper notes, or acknowledge that paper is common.

The taxes that people owe indicate that a tria is not worth much.  And the tasks performed to get people to pay taxes indicate little concern for what would be 10 years wages to a guard.

Jewelry probably falls here, as an unadorned golden ring just isn't worth that much.

Other things.

Some quests refer to disparate prices for goods in different areas, but all the goods that players trade have equal value everywhere.  With the exception that in some quests you get a one time offer of some highly inflated amount.

Diamonds sell for much more than other crystals.  In RL diamonds have a wider variety of industrial uses, and there is probably some artificial inflation of diamond jewelry.  Is there a diamond cartel in Yliakum too?  Why are diamonds worth 100 times as much as rubies?  Maybe diamonds are much more magically potent or something, but they are equally difficult to mine.