Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
April 17, 2026, 09:53:57 pm
News:
We also have a
Discord channel!
Home
Help
Login
Register
PlaneShift
>>
Development
>>
Development Deliberation
(Moderators:
Mordaan
,
weltall
,
Venalan
,
Eonwind
) >>
Why do we get stuck?
« previous
next »
Print
Pages: [
1
]
Author
Topic: Why do we get stuck? (Read 1446 times)
saladasalad
Hydlaa Resident
Posts: 96
Why do we get stuck?
«
on:
August 27, 2007, 05:48:30 am »
I'm not too sure if this is the right forum for this question but I'm curious as to the reason why we get stuck in-game and if any work is being done to prevent it from happening. Is it possible (time permitting) to completely fix the problem? Also, would it be possible to implement a /bump command that moves you a tiny bit away from your current position for instances where /unstick puts you back in the same place? It would have to be limited to prevent abuse but it would save a lot of /die-ing.
Logged
Artisian Hooke - Guild Elder in The Organisation.
Alumolo Genare.
Divire Dighur.
--------------------------------------------------------------------
Vivada - Band / Blog / Good People
Eolas
Traveller
Posts: 15
Re: Why do we get stuck?
«
Reply #1 on:
August 27, 2007, 08:45:06 am »
Just the usual problems with collision detection, collision boxes, collision maps, probably.
Assassin's Creed got delayed because it had issues with collision detection, so do you think this'll be 100% fixed soon? I don't think so.
«
Last Edit: August 27, 2007, 01:54:24 pm by Eolas
»
Logged
Hail the Dark Empire!
Print
Pages: [
1
]
« previous
next »
PlaneShift
>>
Development
>>
Development Deliberation
(Moderators:
Mordaan
,
weltall
,
Venalan
,
Eonwind
) >>
Why do we get stuck?