Author Topic: First guild house sold in game!  (Read 16751 times)

Xordan

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Re: First guild house sold in game!
« Reply #45 on: September 05, 2007, 08:41:35 pm »
No, performance problems from having the insides of every single house loaded into memory.

There are other technical issues with looking through windows which are there even if we weren't using instances. For example, we'd need to render a portal between the two sectors (yes, we'd need separate sectors or performance would be even worse), which would hit performance as well (but not as bad as not using sectors).

Xillix Queen of Fools

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Re: First guild house sold in game!
« Reply #46 on: September 05, 2007, 08:48:37 pm »
I don't see the problem even windows can be shuttered closed etc.

Realistic?

or not realistic?

players seem to get us coming and going on this one.

The guildhouse is private.

Does that mean you cannot spy?

NO

You can glean a lot of info just by seeing who goes in and out. Hanging around nearby etc.

When other features are implemented other things will be possible.

Saying yet again that we are hurting rp has little traction with me.

Someone has said almost everything we have done in the last months hurts rp.

I am not buying it.

You have never been able to look into buildings that are not opened to you.

And the guildhouse has no windows on the inside. :D

Thieving Invisibility etc etc are matters we can discuss later.

Karyuu

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Re: First guild house sold in game!
« Reply #47 on: September 05, 2007, 08:50:38 pm »
In the same vein, should we remove guildchat because it doesn't allow you to spy on conversations of guild members? Some things are there to make the game part of this easy and functional. An instanced guildhouse is just something that has far more benefits than any other system you may propose.
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Nikodemus

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Re: First guild house sold in game!
« Reply #48 on: September 05, 2007, 09:28:36 pm »
ok ok, i said there are good sides :) as well as some bad.
So, thanx for replies, i figured out that someone outside a house would be hard to be in the same instance, people in the house. And doesn't really need too. 
The problem with instancing guildhouses isn't that big.
I gues there may be problems with what Xillix said, tracking who leaves the guild house. ...
If there are two different guildhouses in the same place but different instances, you can't know if player left guild house A or B. thats just one problem.
Maybe in future the system will be improved. I'm sorry can't think o idea to fix that one.

Thanx for answers.



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Under the moon

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Re: First guild house sold in game!
« Reply #49 on: September 05, 2007, 09:41:47 pm »
* Under the moon chuckles, finding this rather amusing.

Allow unlimited killing, and >90% of characters will be psychotic murderers (if they RP at all).

Allow unlimited thieving, and >90% of characters will be heartless thieves (or more likely grievers)

Allow unlimited spying, and >90% of characters will have their ears pressed against the walls of everyone else. (which is rather funny to think about)

In my opinion, only the BEST of roleplayers should have any of these abilities. Just as I think only the best of roleplayers should be the owners of guilds and guildhouses (and the power I think should come with such), not the guild that can come up with the highest sum of money. Suppose, just for a second, that the <insert lame mass guild here. you know the one> came up with more money than any other.

Just out of curiosity, what were the other guilds involved in the bidding?

Was the sale announced in advance, and for how long? (I was gone for ten days, so do not know)

Who did the sale (in character, not the actual player)?

What type of auction was it? (silent, paper, Shout out, “Wadda-ya-give-there”, or other)

Was the Settings team involved? (they should have been in charge of the actual event)

Will all houses be auctioned as such in the future? (I hope not.)

Does the guild have to continue paying ‘taxes’ to keep the house? (‘reason’ for the sale in the first place)

(PS, the ‘tax’ reason was a rather thin excuse for the auction. A much better solution could have been found, both in RP and player relations. I could name four of them off the top of my head.)

Karyuu

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Re: First guild house sold in game!
« Reply #50 on: September 05, 2007, 09:48:12 pm »
And how will you judge who is the "best" roleplayer or roleplay guild that deserves a guildhouse, UTM?
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Under the moon

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Re: First guild house sold in game!
« Reply #51 on: September 05, 2007, 10:57:11 pm »
That should be obvious. You want to weed out good RPers from bad? Then you have to set up an event targeting them. "We are selling this house to the one with the most money" is not a good start to that.

The guild house should not have been 'sold'. It should have been 'evented' through a series of happenings, and awarded to the guild that was deemed most worthy (or the craftiest at looking worthy). Unless you actually -needed- the millions of tria for some purpose I can not fathom.

Karyuu

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Re: First guild house sold in game!
« Reply #52 on: September 05, 2007, 11:01:25 pm »
Silly Moon, have you not learned that we don't want to deal with complaints over favoritism or subjective judgments when it comes to players' RP? :) You may think that you're capable of separating those "worthy" of a guildhouse from those who aren't, but we're simply not interested in entering such a mess, and for very good reasons.

This was an auction, not a set price. This was the price players agreed to pay. And future guildhouses will not be auctioned off but will be offered in other ways. Quit biting our heads, man.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Illysia

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Re: First guild house sold in game!
« Reply #53 on: September 05, 2007, 11:03:31 pm »
I think the new guildhouse is wonderful!  \\o// My only complaint is, what will we use for a courthouse now?  ;D It would help greatly if brittle Rpers learn to make their RP more flexible until version 1.0 comes out. If you think the issues connected to this guildhouse are disruptive to RP wait till the great wipe comes that will  come when the game gets to version 1.0.  :( If you are still around then you will have to be very flexible to keep your RP going. Maybe after the game gets to that point it will be much easier to maintain RPs.  :D

Feline Prince

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Re: First guild house sold in game!
« Reply #54 on: September 05, 2007, 11:31:48 pm »
Why live our lives? Lets just wait for the apocalypse. Although we are 'testers first, players second' we are still players. Even saying that the Roleplayablity of the game has to be tested. Also Dev and GM's ability to promote RP has to be tested and improved. It would be nice to see the players more tolerant of the fact that everything the Dev and GM team 'test' isn't going to be perfect, other wise there would be no point testing it would there? However, it would also be nice to see the Devs acknowledge the fact it isn't perfect and state they will do it differently rather than the 'oh well seeing as your making such a fuss I guess we'll tell you that we are going to change things next time.' attitude that appears to come across.
« Last Edit: September 05, 2007, 11:39:12 pm by Feline Prince »
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Waylander

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Re: First guild house sold in game!
« Reply #55 on: September 05, 2007, 11:35:17 pm »
I'm sure that dev attitude will follow soon after the "ZOMG, y00z d0ing it a11 wr0ng" attitude stops coming across from the majority of the player base ;)

Having said that, you're one of the really good ones, Feline Prince, at least from what I've seen.  So this comment isn't directed at you :)
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Under the moon

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Re: First guild house sold in game!
« Reply #56 on: September 05, 2007, 11:36:53 pm »
Favoritism? Subjective judgments? You completely missunderstand me. No one would judge the guilds or characters. The situation would.

Done is done. Enjoy the new house. Hopefully, the taxes will not be based on the price paid.

Waylander

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Re: First guild house sold in game!
« Reply #57 on: September 05, 2007, 11:42:39 pm »
A property tax? You should read the books in the library :P. Taxes are only raised when needed.

I believe this should be mentioned again :P
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Under the moon

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Re: First guild house sold in game!
« Reply #58 on: September 05, 2007, 11:46:17 pm »
Waylander... that is exactly how it works in real life. When have you ever known a government that did -not- need taxes?

TomT

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Re: First guild house sold in game!
« Reply #59 on: September 06, 2007, 04:15:56 am »
Why live our lives? Lets just wait for the apocalypse. Although we are 'testers first, players second' we are still players. Even saying that the Roleplayablity of the game has to be tested. Also Dev and GM's ability to promote RP has to be tested and improved. It would be nice to see the players more tolerant of the fact that everything the Dev and GM team 'test' isn't going to be perfect, other wise there would be no point testing it would there? However, it would also be nice to see the Devs acknowledge the fact it isn't perfect and state they will do it differently rather than the 'oh well seeing as your making such a fuss I guess we'll tell you that we are going to change things next time.' attitude that appears to come across.

I disagree - you are players first and last.  And our goal is always to try to make the game more fun for everyone.

But yes, I will confess and acknowledge that I personally am guilty of not spending enough time worrying about Feline Prince’s reaction to the features we introduce.  Sometimes we just throw stuff out and see what happens. (This is mostly because the budget for customer satisfaction testing is about empty.)

Possibly we should ban all developers from the forum and leave you all to your own discussions.