Author Topic: First guild house sold in game!  (Read 16336 times)

Feline Prince

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Re: First guild house sold in game!
« Reply #60 on: September 06, 2007, 05:14:57 pm »
How do you propose to effectively test a game without playing it? And I have no issue with the way you implement things into the game. Just how you handle public relations.
« Last Edit: September 06, 2007, 05:16:42 pm by Feline Prince »
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bilbous

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Re: First guild house sold in game!
« Reply #61 on: September 06, 2007, 06:31:29 pm »
testing a game and playing it are quite different. when you play a game you tend to go in a linear fashion whereas when you are testing it you tend to do the same thing repeatedly with slight variations to see if it breaks.

Feline Prince

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Re: First guild house sold in game!
« Reply #62 on: September 06, 2007, 06:42:17 pm »
More than the mechanics of a game need testing.
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bilbous

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Re: First guild house sold in game!
« Reply #63 on: September 06, 2007, 06:56:19 pm »
I do not understand, the whole game is mechanics. All parts are artificial constructs designed to do specific jobs. Could you explain?

Feline Prince

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Re: First guild house sold in game!
« Reply #64 on: September 06, 2007, 07:44:04 pm »
Well like I said. The 'Roleplayablity' of the gamer needs testing. The goal is an immersive experience, this can't be tested if you are constantly thinking about it as a game with its mechanics. And the game needs to be played to test 'playablity'.
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Nikodemus

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Re: First guild house sold in game!
« Reply #65 on: September 06, 2007, 08:13:08 pm »
you can perfectly test while playing the game. You can do both at the same time. And  it is better than playing or testing only.



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neko kyouran

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Re: First guild house sold in game!
« Reply #66 on: September 07, 2007, 12:02:30 am »
right, since we seem to be all done talking about the guild house then.  ....