Author Topic: Mining: Multiple loads  (Read 2902 times)

Unnamed_Source

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Mining: Multiple loads
« on: September 02, 2007, 04:37:04 am »
Since there's no compensation for mining levels, as it doesn't get any easier to succeed. Can higher levels of mining give a percentage to striking mulitple loads per success. The higher your mining level the higher percentage you have to getting 2, 3, 4, or more ores per success.

Maybe at certain levels you are guaranteed a minimum amount, so after reaching level X you get 2 per success and a chance to get more, level Y 3 per load, etc. The  higher your levels go and the minimum base changes the maximum amount of ores per success increases, so a level 1-10 miner might get the chance of mining a maximum of 4 ores per success, where as a level 31+ might get a  maximum of 10 per success. That level 31+ will get a guaranteed of  X ores but might get a bonus of any range for a maximum total of 10 ores.
« Last Edit: September 02, 2007, 06:04:17 am by Unnamed_Source »

bilbous

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Re: Mining: Multiple loads
« Reply #1 on: September 02, 2007, 06:59:21 am »
This is an interesting idea, I would think another solution, maybe in concert with your idea is that the ore samples might contain less unwanted material and thus weigh less. Or perhaps there will be a better chance of some secondary desirable material be recognized in the sample. This last is less likely due to the way the minefields work.

Seneche

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Re: Mining: Multiple loads
« Reply #2 on: September 02, 2007, 07:19:56 am »
I thought that that was how it always worked. So, what is the difference between a lvl 1 in mining and a lvl 10 at this point? Wouldn't we still get the same chances? I think that rather than finding an ore with less unwanted material and weigh less, you should find one with less unwanted material and weigh more. This would mean either making you find 2 ores at once, or convert smelting to require certain pounds of ores rather than numbers. IE: you require 30 pounds of ores for a stock, not just 10 individual ores. Just a thought.

bilbous

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Re: Mining: Multiple loads
« Reply #3 on: September 02, 2007, 09:04:56 pm »
The point about less unwanted material would allow you to carry more ore, each ore would make an ingot as currently but the master miner would be better able to separate the good from the bad and wind up carrying less useless material to the forge. For example a novice miner gets a 6 pound iron ore which ends up as a 1 pound ingot, the master miner might get a 3 pound ore which would turn into that 1 pound ingot. Half the weight at the mine means twice the payoff at the forge. An ore would be an ore regardless of its weight.

Now the range of waste reduction may have to be limited to prevent filling too many slots in the inventory but if you stuck with integer values of weight it should not be to bad.

Seneche

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Re: Mining: Multiple loads
« Reply #4 on: September 03, 2007, 12:19:36 am »
Oh, I see. Not a bad idea. My only question, wouldn't the price of ores go down if their being brought in quicker and in much larger amounts?

Dihenis

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Re: Mining: Multiple loads
« Reply #5 on: September 03, 2007, 12:46:08 am »
Oh, I see. Not a bad idea. My only question, wouldn't the price of ores go down if their being brought in quicker and in much larger amounts?
well many blacksmiths are complaining about the high price of ore now, i heard plenty of people in game say that if miners are going to charge 500 tria per ore, they would stop buying them. besides this rewards high lvl miners


Seneche

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Re: Mining: Multiple loads
« Reply #6 on: September 03, 2007, 01:53:05 am »
True, and I suppose it could bring an increase in the amount and types of weapons and armors.

bilbous

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Re: Mining: Multiple loads
« Reply #7 on: September 03, 2007, 02:23:38 am »
Another thing that should be done is perhaps limit the minerals that low levels can recognize, base minerals like iron and coal right away silver and gold a little later on and others even later. Coal should be used to stoke the furnaces and be required to smelt any metal. Additional coal would be used in the manufacture of steel, same as it is now. If a lot of coal were to be consumed as fuel there would be a good market for it. The relative difficulty of mining should be tweaked as coal can be fairly easy to dig with a pick (depending on its form), it tends to lie in big beds, iron ore tends to be a much harder mineral. Those are just a couple of examples.

Seneche

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Re: Mining: Multiple loads
« Reply #8 on: September 03, 2007, 03:03:58 am »
I don't think that gold should be level limited. When I make new characters, they all start collecting money through mining, iron sells too cheaply to make much off of it.

Jeraphon

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Re: Mining: Multiple loads
« Reply #9 on: September 03, 2007, 05:00:25 am »
When I make new characters, they all start collecting money through mining, iron sells too cheaply to make much off of it.

Then perhaps it's your method of making money initially that's flawed. Don't you think methods of making higher levels of money should be given to players who've put in the time and effort?

bilbous

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Re: Mining: Multiple loads
« Reply #10 on: September 03, 2007, 05:47:54 am »
Certainly if you need a bunch of coal lumps to make a dagger -- 2 for the steel in the handle, 10 for the steel in the blade,  6 for the smelting (fuel), say 5 more for fuel in the forge while you are working the blade -- the price of coal would be higher than currently. It isn't worth too much now but it is also much harder to dig than it ought to be unless things have changed in the last few months.

I'm just saying that things could be more realistic, such as the more you overload the furnace with ore the more fuel you need to smelt it properly. Right now there is no fuel consumption and that is just not right.
The precious metals should be more difficult and less abundant.

Here is an interesting factoid from Wikipedia:
Quote
It has been estimated that all the gold in the world that has ever been refined would form a single cube 20 m (66 ft) on a side (equivalent to 8000 m³)
It almost seems that there has been that much mined in Yliakum since Christmas.

Seneche

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Re: Mining: Multiple loads
« Reply #11 on: September 03, 2007, 07:52:47 am »
When I make new characters, they all start collecting money through mining, iron sells too cheaply to make much off of it.

Then perhaps it's your method of making money initially that's flawed. Don't you think methods of making higher levels of money should be given to players who've put in the time and effort?

Yes I do agree, but once the NPCs are fixed and they begin to attack normally, new players won't be able to get nearly any money of Prog Points unless something new is introduced.

Waylander

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Re: Mining: Multiple loads
« Reply #12 on: September 03, 2007, 08:12:57 am »
We should introduce quests!
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

Seneche

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Re: Mining: Multiple loads
« Reply #13 on: September 03, 2007, 08:17:02 am »
We should introduce quests!

Yes we should.... but how does that help the mining topic?

Waylander

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Re: Mining: Multiple loads
« Reply #14 on: September 03, 2007, 08:18:58 am »
It was a reply to your post and no more or less on-topic than yours was.

I am merely pointing out that few people use the quest system when many of the quests present are perfect for starting newbies on their way.
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.