Basically the only day when powerleveling will be at end is the day where there are no means to powerlevel, people would be limited to mastering only certain parts of the game. Once that happens none will have to worry about powerlevelers because everyone can't do everything. Only warriors and mages will fight, merchants will get rich, herbalist and alchemist would make potions, etc etc.
I personally dislike that system, many other mmorpg's restrict the players to classes, something i hope will never happen to PS.
Reason is simple: A man (or woman) may RP a warrior at first, but what is a warrior needed for in times of peace? right, he has nothing to do, so he probably will spend time with other things, maybe learning some magic, or becoming a writer who writes down the stories of the wars he has seen. or starts a business of any other kind. the same goes for a miner character. one day something may happen to him that makes him unable to carry all the ores around, or swing a rock pick, he then will have nothing to do but thinking of any other kind of work he can do...or just drown hisself in alcohol to forget about this miserable life?

I really like the idea that people in yliakum can become everything they want. but at some point i agree, bloating up a character with everything that is there seems to be unrealistic too. IRL it would take years to learn the art of fighting, or getting to know the best ways to drag the ores out of the ground, or learn the best magic spells and encrease those spells with more power, but then there are chars being a fighting-miner-mage-merchant-guard-thief-murderer-hunter (you know what i mean

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For me, there is a difference between being a miner and a powerleveller. The latter one acts like the three apes -hear nothing, see nothing, say nothing-.
Heh, calling me an ape?

joking. Sadly it's true, a lot of people just do that, but look at which people do it. it are mostly newer players that just do nothing but leveling, hitting the shortcut in the mines, camping a mob and complain when someone comes around and hunts. I can remember my first weeks in the game, I was such a noob and got mad at those who came and took the mob i was camping (was before i created cebot) but i have learned from other players, including those i have been mad at, before. Therefor my idea is to care for the newbies, seperate those willing to learn about rp from those who play a game, not a role and not wanting to rp, support the potential rp'ers and leave the others behind.
(for example when telling someone in a nice way the difference between IC and OOC and he keeps bitching around ooc'ly, then why even bother to talk with him ic'ly?)
Donari, the most important reason why the people at the mines are hardly talking is that they probably watch the system tab to see when they were unseccessfully, or talking in guildchat or tells or whatever. perhaps the devs could make the unseccessful message an On Screen Message, like the one for being successfully. Another reason may be that mining requires you to pay full attention to the job, to not accidently hit your feet

(OOC'ly, the time it takes from starting the work until succeeding/failing, it doesn't leave much time to chat, or you'll be a very slow miner and won't earn much

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Greetings,
Cebot