I've noticed the Organisation in-game for a while now. Can't say I particularly admire the way it got created but at least you're improving yourself. Jornop's story is risky because it involves the Government and other factors that belong to settings, not us players. Unless all this actually happened in-game you should be very careful with introducing external non-player controlled groups in your character history. Aside from that the story is also incredibly vague and it makes little sense to those who don't know more about the people involved ... but I'm assuming that's done on purpose.
As for the Organisation itself ... the idea I encourage, the way it is handled I agree with less. Other multiguild organisations like the Dark Empire and Community of Vaalnor usually existed for a long time and already had a big, trustworthy player base before they even started to think about going down that road. You guys seemed to want to skip most stages and become a multiguild organisation right away. I know how tough it is to stay afloat even when you have a lot of members and sympathisants to build on ... so I can only imagine the heaps and heaps of work you're loading onto your shoulders.
I know you guys handle the issue by having rather low recruition requirements but depending on where you want to go, that's not always the best option

To cut a long argument short ... taking your time with something isn't always bad and usually a few dedicated men are worth a lot more than a dozen newbies, especially in the early stages.