Don't mind him. Zanzi is a bit of a quote addict, and just assumes he is always right. Clarification to his points: I don't like that, and see no way how it could ever work in my perfect RP universe.
Besides the skipping of the death realm all together, I like the idea (and I am sure the Devs have been talking about it). Nor do I have any aversion to explaining why I agree.
Point one: Guilds don't have any actual power to change things in the game (settings wise), and guild houses are even more pointless. This would add a certain something lacking in both those aspects. I see nothing bad, nor 'ooc' with guild being able to purchase certain glyphs or magical beacons that would redirect a guildmember to his guildhouse (with limitations, as I do not want to see this used as another 'shortcut'). I do see set spawns for each race as completely OOC, however, as that is not even based on where your character was born, or in fact anything at all besides spreading players out a bit more.
Point 2: Agreed. Perhaps add a step to that by saying in order for you to be summoned to your guildhouse, another guildmember must actually be there to open the portal. Or, the guildhouse could only summon so many people per day, then needs to 'rest' and recharge. Hmmm. That gives me other ideas... As for violating Settings, we don't even know what the Settings are yet for this aspect of the game.
Point 3: Originally, you were meant to spawn where you died, but I think that has been changed, as now you actually go to the DR in body. That aspect of the game is not yet known to the players, so who knows what makes sense at this point? I really do not see how it would give advantage to powerlevelers (who are often without a guild), and the fact that anyone in a guild with a guildhouse could be given permission to use the guild portal. Would it give advantage to guilded over non-guilded? Hell yes, just as it should.
Point 4: I would actually like to see temp status effects put on anyone coming out of the DR, such a partial blindness, sickness, weakness, foul smell, or any other sort of nasty thing that would make death a bit more painful. Resting in your own home could be a good way to reduce these effects, or in the case of foul odor, at least you could have a bath. For the life of me, I can not see the logic in how this would encourage dueling in public areas any more than the current spawns right in the middle of public areas (exempting the Enki). Simple restrictions like limited number of times a character can use it in a day, extended status effects for multiple deaths in an hour, and a limited number of times the portal can be used in a day (or week) would solve all of those 'dueling' problems, while increasing the roleplayability of the feature. All it takes is a little imagination and problem solving skills.