Hi,
I remember doing some tests with normalmaps back in the days of
Cherppow's backpack. Used to tweak the export by hand, adding a new renderloop over the standard one to get the normalmap highlights to appear on top of the pre-calculated lightmaps. A new rendermanager would be a welcome addition to many of us artists, I believe.
Adding these effects to PS is a different story. You can't just flip a switch to make them appear. Detailed normalmaps as pictured in the first post, are extracted from a high poly version of an object. High poly versions of PS models don't exist, as far as I know, so they'd have to be remodeled. This is pretty worksome, although provides good results. Generic bump/normalmaps shouldn't be too hard to add, but they won't be as striking as the tailored ones. I mean, we could have a common cement bumpmap that doubles for all the walls, and so forth.
Also tested parallax mapping some time ago. In short, it looks good but at the expense of performance. Like Induane mentioned, could work for indoor areas. There could also be an option to turn the bump details off for lower end machines.
All in all I agree with LigH; bumpmaps, or lack of them, is not the foremost visual quality issue at this time. But I do hope we get to use them one day.