Author Topic: Development news for 0.3.020 pehaps - Combat changes  (Read 4643 times)

Nikodemus

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #15 on: September 10, 2007, 11:32:48 pm »
There are things you can know before seeing it in game.
You char could simply stop to attack once your enemy was defeated.
Attacking him again could finish him then, doing nothing would spare him.
It's exactly what i say.

What for is the popup needed?



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Ver

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #16 on: September 11, 2007, 12:09:04 am »
Quote
It's exactly what i say.

What for is the popup needed?

I agree. Maybe with a few words streaming down the screen saying "Attack your opponent once again for a kill"

Otcho

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #17 on: September 11, 2007, 01:26:38 am »
Good Job Kenny!!!!  :woot:

Waylander

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #18 on: September 11, 2007, 02:08:30 am »
Indeed it's great! Wasn't Waylander complaining about this for so long? ;)

Waylander was complaining that if people were too stupid to /yield they deserved to die :P

All the same, it's a very welcome addition.
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Kayden

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #19 on: September 11, 2007, 08:39:14 am »
Hiya!

Just to clarify—when you're opponent's HP goes to 0, you stop attacking, and they fall to the ground.  You only get a confirmation pop-up if you try to attack them again.  I feel this is very necessary, otherwise you could easily kill your opponent accidentally.  You can also hit 'y' or 'n', like most yes/no boxes.  We'll see how it works in practice...a few issues to work out left.  If you just leave them be for 30 seconds, they're set free, without any boxes or anything.

I'm glad everyone's happy about it.  I've wanted this feature for a long time too. :)

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Rongar Elani

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #20 on: September 11, 2007, 09:04:31 am »
Both thumbs up here. The confirmation box to pop up, after the opponent went down, and after you try to attack him again, is most likely the best possible solution for this.
« Last Edit: September 11, 2007, 09:32:17 am by Rongar Elani »

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Nikodemus

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #21 on: September 11, 2007, 01:55:42 pm »
hm, so it works that way Kayden.
This may be actually a good solution.

As about the popup itself. Its all nice and stuff, but not very ergonomic, as it covers so big area of screen vital for our awareness in the world.
Do the popups really need to appear ike that, maybe they could cover a top corner of the world instead? This sounds like separate idea about all popups in general, but i were thinking.....
What if all popups looked like this:
?
I probably would try to do this myself, but i have no idea how to make the thing not display in the middle of the screen .



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bilbous

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #22 on: September 11, 2007, 06:40:25 pm »
Just to be sure do you mean that anyone trying to attack the unconscious character will get the same popup or is the /challenge system still in effect? In other words: can anyone deliver the coup de grace?
For example Archie and Jughead are dueling and Jughead gets in a lucky blow that lays out Archie. Seeing this, Reggie stoops over him and seeing a perfect chance to rid himself of his rival slips a shiv between Archies ribs. Possible? Only with  an accepted challenge? Prone Archie cannot do anything so that the challenge cannot be accepted even if he so desires?

Caarrie

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #23 on: September 11, 2007, 07:43:09 pm »
Just to be sure do you mean that anyone trying to attack the unconscious character will get the same popup or is the /challenge system still in effect? In other words: can anyone deliver the coup de grace?
For example Archie and Jughead are dueling and Jughead gets in a lucky blow that lays out Archie. Seeing this, Reggie stoops over him and seeing a perfect chance to rid himself of his rival slips a shiv between Archies ribs. Possible? Only with  an accepted challenge? Prone Archie cannot do anything so that the challenge cannot be accepted even if he so desires?

this is the new system:
archie wants to duel jughead they /challenge
they attack each other
one gets down to 1 or 0 hp a popup comes up for the other with something to the effect of do you want to kill <name> yes or no

they could decide ahead of time if they want to duel to the end or not otherwise it is up to each other what they wish when that time comes

Nikodemus

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #24 on: September 11, 2007, 07:54:12 pm »
one gets down to 1 or 0 hp a popup comes up for the other with something to the effect of do you want to kill <name> yes or no
But Nilaya said:
"You only get a confirmation pop-up if you try to attack them again. "

So, what is it?



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Caarrie

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #25 on: September 11, 2007, 08:05:47 pm »
one gets down to 1 or 0 hp a popup comes up for the other with something to the effect of do you want to kill <name> yes or no
But Nilaya said:
"You only get a confirmation pop-up if you try to attack them again. "

So, what is it?
i would have to guess it is at 1 or even more but i dont recall as part of it is bugged atleast on my side when i tested it [still has a few bugs that need to be debugged]

Feline Prince

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #26 on: September 11, 2007, 09:03:13 pm »
Does the battle continue after they get up? This would make sense to me and the 30 seconds on the ground is more than enough time to yield if your opponent has knocked you down. At the same time an 'allow your opponent to yield' button might be a good idea if they are on the ground when they hit it. This would keep the pace of things up and give the fallen character an enforced feeling of them having no control.
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Caarrie

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #27 on: September 11, 2007, 09:10:57 pm »
Does the battle continue after they get up? This would make sense to me and the 30 seconds on the ground is more than enough time to yield if your opponent has knocked you down. At the same time an 'allow your opponent to yield' button might be a good idea if they are on the ground when they hit it. This would keep the pace of things up and give the fallen character an enforced feeling of them having no control.

if you knock down your opponent and dont kill them then duel is over

now till this is ingame and you can see it for yourself i am done answering questions on this

Rongar Elani

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #28 on: September 12, 2007, 10:13:30 am »
I'd suggest this great new feature to be switched off when it comes down to a guildwar, so that it's going the way it used to be. Particularly huge battles would only be affected negatively, if you had to work through pop ups, don't you think?

Perhaps the devs are already ahead of me on that one, however, just wanted to mention it.

PS: @Nikodemus: I think the confirmation pop up can be moved by editing the 'Yesno.xml' in PlaneShift/data/GUI. For changing the image itself, it's located in /PlaneShift/art/skins/[skin name]/backdrop.
« Last Edit: September 12, 2007, 10:24:47 am by Rongar Elani »

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Kayden

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #29 on: September 12, 2007, 11:15:49 am »
@bilbous: Only the other person dueling can deliver the coup de grace.  Reggie can't attack.  Apparently he can /challenge.  I'm not sure it will stay that way.

@Rongar: Cebot suggested that as well...it's probably a good idea.
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