Author Topic: Development news for 0.3.020 pehaps - Combat changes  (Read 4652 times)

Rongar Elani

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Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #45 on: September 29, 2007, 10:39:06 am »
For 0.3.021 I'm hoping to see some tweaking on the current system. Like having a wider radius in which you are still facing your enemy. Perhaps with the hit having a less impact depending on how much you are abberating from the 0-degree. Like this:



The 0-degree is the (invisible) line that goes right through the middle of the green field, where you are facing your opponent at 100%. Today, the field in which you are still facing your opponent is much smaller than the green field in the example, which is just too small. With my right hand I can hit to the right, with the left hand I can hit to the left, but I couldn't hit with both hands to either of the sides properly, hence the lowered impact in the example. However, it's only realistic to have a 180 degree radius to your front.

Further, some people stay in stance during a fight, which makes it a game of luck to win against them. I don't want to force anyone to make use of /stopattack at all, but if the system would notify me on the hidden stance changes, it would make it a fair game. When for example fighting someone who uses shortswords, the system should tell me every 2 seconds 'X changes to a stance'. Some people say it's OOC to work with the system text, but I say it isn't. The system messages are equivalent to the beginning of striking animations, which will last exactly as long as the speed of your weapon is. And skilled warriors can see when their opponent is preparing to hit. (Anyone seen Karate Tiger? :D)


Oh, and the instant hit bug... any news on a fix for that one?


Anyway, sorry for highjacking this thread yet again. I'm not trying to push any developer to do any of that, just wanted to put in ...some input. Humm, weird sentence. :-X


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