Author Topic: Guild Houses  (Read 3668 times)

Cilay_mecur

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Guild Houses
« on: September 10, 2007, 09:33:26 pm »
Hello all,

I'd like to put forward and little idea for the guild houses.  After witnessing the last auction, I thought prices where a "little" high in my opinion. I also seen a lot of hassle being caused and perhaps some people had their enjoyment of the game ruined. I also thought the devs and gms took a bit of a battering for choosing a certain house. so.... my little idea would be instead of holding auctions [i dont think devs or gms will have time or patience for much more]...

Firstly a guild would find a house that would suit the history behind their guild, e.g crafting guilds choose a house near harns shop. They would then submit a petition or email to gms/devs explaining why they choose this house, the rps reasons, and if be it the rp of their guild. If a gm/dev team feel the idea/rp is a good enough reason then they would offer the house to the guild for a set fee[reasonable] of 100k? 200k?
There is plenty of houses in PS for this IMO and devs/gms could solve any arguments over houses by deciding who has the best RP idea.
I hope I explained this ok, and would like to see what others thought? :)

[I also think this would solve the MASSIVE lag experienced during the auctions  ;D]
Cilay Mecur,
Keeper of the Hammer,
The Way of the Hammer

Zwenze

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Re: Guild Houses
« Reply #1 on: September 10, 2007, 10:15:07 pm »
The downside would be that Kada el's would be in mid of a dwarven gheto. Hmm, well, maybe its more realistic that way ;P

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Otcho

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Re: Guild Houses
« Reply #2 on: September 11, 2007, 01:20:38 am »
I really like this idea, after all, the idea is to encourage roleplay.

Under the moon

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Re: Guild Houses
« Reply #3 on: September 11, 2007, 02:39:31 am »
In real life (at least around here) a new business or club that wishes to build, buy, or start up in a building must first consult the City/town board, go through red tape to obtain permits, and often even have to gain permission from the populous before they can even try to buy a building within the city borders.

It can be a perilous quest in itself. :)

saladasalad

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Re: Guild Houses
« Reply #4 on: September 11, 2007, 03:10:35 am »
I agree that the dev/GMs will eventually tire of holding auctions. I think the best way to fully implement guildhouses would be to try and get an idea of the most desirable house locations and styles and have a set price based on demand. All further sales would be handled by IC real estate agents or by the owners themselves.
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Zwenze

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Re: Guild Houses
« Reply #5 on: September 11, 2007, 10:35:10 am »
I agree that the dev/GMs will eventually tire of holding auctions. I think the best way to fully implement guildhouses would be to try and get an idea of the most desirable house locations and styles and have a set price based on demand. All further sales would be handled by IC real estate agents or by the owners themselves.

That might be a good idea, but the problem is that there are currently no other owner as the devs. Furthermore what happens to abandoned houses? What if the house owner leaves planeshift without selling a house? Do the guilds or owners need to pay taxes? I am sure the developers have tought of this.

What makes me a bit uncomfortable at the moment is that role playing has dropped significantly as most players are grinding for tria to be able to buy an estate. And auctioning houses will keep the situation in this state, where every guild that needs to buy an house will grind for money and after they have bought it the will further grind to pay back their debts. I hope the developers will make their thoughts public so that the life in hydlaa can return into an normal state.

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bilbous

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Re: Guild Houses
« Reply #6 on: September 11, 2007, 06:49:56 pm »
The only normal in PS is abnormal :) Thing can change so quickly at times that you cannot be sure what to expect. It may be a case of "The more things change, the more they stay the same."

Part of the problem with set fees is in the 100-200k range is that it really does not take too long to generate that kind of cash. Someone who is really determined and has a lot of time, could do it several times in a week, set up a new guild with only his own characters and become a mighty land baron with a host of Shell Guilds. From what I can see, the developers are aware of this and have tried to reward long term stable parts of the community. 

I would not be surprised to discover that some of the characters who contributed to the winning bids were "game official's" unofficial alts but that is purest speculation on my part. It could actually be some kind of submarine setup for future roleplays as these alts start cashing in their favors.
« Last Edit: September 11, 2007, 06:55:47 pm by bilbous »

Zwenze

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Re: Guild Houses
« Reply #7 on: September 11, 2007, 08:36:30 pm »
...
Part of the problem with set fees is in the 100-200k range is that it really does not take too long to generate that kind of cash. Someone who is really determined and has a lot of time, could do it several times in a week, set up a new guild with only his own characters and become a mighty land baron with a host of Shell Guilds. From what I can see, the developers are aware of this and have tried to reward long term stable parts of the community. 
...

If the prices remain at a multi million trias level the role playing guilds and people have no chance to get an guild house unless they move their rp to the gold mine for the next half year. With the current mining rate you need a pretty huge guild and a few months to mine 7000000 trias. Sine the last auction there is only very few role play going on at harnquist :(

zanzibar

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Re: Guild Houses
« Reply #8 on: September 11, 2007, 09:11:17 pm »
Part of the problem with set fees is in the 100-200k range is that it really does not take too long to generate that kind of cash.
Says you!



Part of the problem is that there was a bugged quest that gave you 85 million trias.  There was a money wipe to clean up the damage, but a lot of people invested in glyphs before the wipe because glyphs take up no weight in inventory, so they escaped the money wipe.  If people were spending 70 million trias on a house, I suspect that much of that money came from that bug even though it seems like it happened so long ago.
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Zwenze

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Re: Guild Houses
« Reply #9 on: September 11, 2007, 09:31:29 pm »
...
Part of the problem is that there was a bugged quest that gave you 85 million trias.  There was a money wipe to clean up the damage, but a lot of people invested in glyphs before the wipe because glyphs take up no weight in inventory, so they escaped the money wipe.  If people were spending 70 million trias on a house, I suspect that much of that money came from that bug even though it seems like it happened so long ago.

The money mini wipe also wiped items that where more then two times in the inventory away. You had 30 gold ores before the wipe? After the wipe you had 2.

Cilay_mecur

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Re: Guild Houses
« Reply #10 on: September 11, 2007, 09:34:05 pm »


Part of the problem with set fees is in the 100-200k range is that it really does not take too long to generate that kind of cash. Someone who is really determined and has a lot of time, could do it several times in a week, set up a new guild with only his own characters and become a mighty land baron with a host of Shell Guilds. From what I can see, the developers are aware of this and have tried to reward long term stable parts of the community. 

I think prices should be kept reasonable low, for those who RP and for those with not much online time. to make the sort of money current prices of houses then people will have to stop rp and focus of mining. I also feel that houses should be restricted to one per person/guild to solve any landlord baron issues.

I just hope devs/gm team comes up with a better solution than the current auctions.
Cilay Mecur,
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The Way of the Hammer

zanzibar

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Re: Guild Houses
« Reply #11 on: September 11, 2007, 10:31:44 pm »
...
Part of the problem is that there was a bugged quest that gave you 85 million trias.  There was a money wipe to clean up the damage, but a lot of people invested in glyphs before the wipe because glyphs take up no weight in inventory, so they escaped the money wipe.  If people were spending 70 million trias on a house, I suspect that much of that money came from that bug even though it seems like it happened so long ago.

The money mini wipe also wiped items that where more then two times in the inventory away. You had 30 gold ores before the wipe? After the wipe you had 2.


Excellent.
Quote from: Raa
Immaturity is FTW.

Tolol

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Re: Guild Houses
« Reply #12 on: September 11, 2007, 10:34:41 pm »
Well, I followed these GuildHouse-OctarchAuctioning-Threads for a few days now and I wonder about a few little things ...

Has anyone thought about "testing" in this context ?

Much has to be tested in this stage of development of the game ... Maybe these auctions are kind of tests ?  :beta:

-

About Wipe !?
* Tolol smiles

I wonder what will happen to all these house-owners after a wipe ?
Will there be another flood of whining ?

-

My guess:  Think a bit more before complaining and whining ... I had to learn this lesson too ... and learned it !
We are testers !   Cash-Flow has to be tested, Guildhouse-Auctions have to be tested, Reducing Gold has to be tested ... etc. etc.

Open your minds for this project and always have the coming wipe in mind ... it will be one of the greatest horrors in my so far gaming experience ... but I will survive it ... because I learned my lesson ... not only in Game ... much more I learned here !


I'm once again very sad about my lingual possibilities ... be aware that this post would have been a bite in your necks if I had written in my native language ... but ... your luck ... it is in english

Cilay_mecur

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Re: Guild Houses
« Reply #13 on: September 11, 2007, 10:53:26 pm »
I wondered how long before such a reply....but here goes :) This IS NOT A MOAN!. i'm simply putting across and few idea which i hope would have helped. Something that could be used in future. We may be testers but we can also give our input to the devs to help make it a better game!

As for the mention of a wipe in this thread, i dont think it was meant to be a focus point, just someone stating his/her belief that the tria used to buy the houses would have come from the bug[before the wipe]

I didn't want to start a thread of arguements just simple put forward, and hopfully people add, some ideas about guild houses.

Its seems perfectly good that in an RP game with many guilds, that these guild would have an rp reason behind their guild house.
Cilay Mecur,
Keeper of the Hammer,
The Way of the Hammer

Tolol

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Re: Guild Houses
« Reply #14 on: September 11, 2007, 10:59:17 pm »
Well ...

I had thought about giving my post a new thread because this wasn't the only thread it answered ... but okay, too late now ...

Don't misunderstand me ... the wipe I was talking about is the one that will come some day ... latest when we reach 1.0  (maybe earlier)