Author Topic: "Time to die!" /die being abused  (Read 23754 times)

Cebot

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Re: "Time to die!" /die being abused
« Reply #60 on: May 05, 2008, 04:28:52 pm »
I fully understand your point, but you have to see the reason why it got implemented in the first place. Before it was implemented people ran to bronze doors for a quest, had to go to oja or to hydlaa then and simply died for OOC reasons. The death realm was not used as what it is, a realm for the death, but as a shortcut only - I'm pretty sure that 95% of the people which have been in the DR before the death penalty got implemented were there for the shortcut, 4% were there for duelling and the rest were just poor souls which got slain by a mob, or made a wrong step.

But not only young characters suffer from the death penalty, even a char with all body stats maxed out does. My chars for example usually carry a lot of stuff around, so when they die for whatever reason they have to sit down too.

I think a redesign of the curse would be better than removing it, the curse has it's place and it should stay, but perhaps it could be changed a little.
One solution could be to half the stats as it currently is, but instead of forcing the chars to sit down all the time they could walk very slowly with that huge weight on their backs, will be unable to attack during the curse and unable to work (craft, mine, repair) and since the curse hits you like a hammer which reduces your mental stats too, you should not be able to cast any magic during that time.

Other suggestions? :)
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XWNI

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Re: "Time to die!" /die being abused
« Reply #61 on: May 05, 2008, 04:38:54 pm »
I agree that an overburdened char should be able to move, albeit very slowly, and possibly costing extra stamina.

It's not the players fault that the run to BD is so excessively long.  We shouldn't be punished so severely for taking the short cut back.  Maybe there should be a toll gate at the BD, allowing one to teleport back to hydlaa or oja for a fair but affordable fee?

I think hough, you're missing my point on the curse.. If I lose too many stats by dying, either accidentally, as part of a RP, or even on purpose, I'll just not be able to play the game.

When I get out of the DR, I will sit down somewhere, not necessarily because i'm overburdened, but because the low stats make my char useless for a time.   In this case, there's the chance that I'll stick around and chat in my guild, but much more likely is that I will stay logged in, sit my char down, and in real life, go watch a tv program, make a cup of tea, do some studying - anything but gameplay.

All the curse is doing is detracting from the ability of chars to play the game, and if it is allowed to continue IN ANY FORM, it will cost the game players. Planeshift already takes too much RL time to play, the curse is just making matters worse.

Xillix Queen of Fools

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Re: "Time to die!" /die being abused
« Reply #62 on: May 05, 2008, 06:35:10 pm »
with a little bit of stamina training this will be a minor issue for your character.

XWNI

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Re: "Time to die!" /die being abused
« Reply #63 on: May 05, 2008, 07:17:28 pm »
with a little bit of stamina training this will be a minor issue for your character.

I disagree, you're dismissing this too easily.   Stamina is an issue for new players, training is a necessity, and is both too time consuming and too costly.

The curse in it's current form is a bad idea, which can't possibly have been though through thoroughly.   All it serves is to create characters who sit around doing nothing for half an hour.

If the game is made unplayable, or made such that it takes an obscene amount of RL time to get anything done, then it has no future - new players will leave and do something more useful, only a small hardcore will remain.  

If you absolutely must have a curse, then str/mana and stamina should definitely be left alone.    Maybe a better solution would be for the curse to cause slow regeneration of stats, health/mana/stamina.    Players could purchase potions to regenerate each stat more quickly, or they could slow up accordingly.

Curses aside,  always appearing in the same place when exiting DR is the core of the problem imho.   There should be more respawn locations, some out in the countryside, and players should reappear in a random location, not always in hydlaa or oja. 

I believe a causing a curse of slow regen, along with having a random exit point from the DR would be appropriate.




« Last Edit: May 05, 2008, 07:21:42 pm by XWNI »

Mythryndel

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Re: "Time to die!" /die being abused
« Reply #64 on: May 05, 2008, 07:24:26 pm »
Wow... veja du... :)

This has so many similarities to the introduction system that it isn't funny... It MUST be removed, it is going to kill the game... etc.

I find it annoying, but I understand it's reason, and I think it could be tweaked. My biggest problem with it is that after the duration of the curse, I must then gain my HP back as though I had been attacked. This takes a long time. I think that if feasible, It might be better for the curse to gradually lift. Drop you to 40-50% of your stats, and gain back at a rate of 1% per 30 seconds. (If 40% starting point, this would put you back to full in 30 minutes).

I also agree that instead of just falling down from being overburdened there should be a middle area where you are slowed significantly. A dramatic drop in speed would be appropriate... "running" would be reduced to normal walking speed... and "walking" would be reduced by 50% or something.


Sen

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Re: "Time to die!" /die being abused
« Reply #65 on: May 05, 2008, 07:25:06 pm »
I welcomed the curse and still do. I agree that it is too hard for new players, but understand the (one) background of it.
People were digging at the mine and then you saw every few minutes /die ing there just to get his load faster to the furnace... this reached an extend where it was really annoying. Thus making something that turns the safe of time by using DR to the opposite as well as connecting it to the load of a char (miners died with full inventory) the way the curse worked was logical; though maybe only a first try.
The idea of appearing in a random place sounds like a great idea for me and maybe can replace the current curse?  :)

Sen
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Orgonwukh

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Re: "Time to die!" /die being abused
« Reply #66 on: May 06, 2008, 12:13:39 am »
The idea of appearing in a random place sounds like a great idea for me and maybe can replace the current curse?  :)

I like that idea. Here are some more... :P

- You could be blinded for a limited amount of time.
- Your movements would be messed up (one minute you go back, when you hit the forward key, then you go left if you hit the backward key in the next minute...).
- Your chars would randomly have to throw up, cough, sneeze or shout strange things on their own.

This would show to other players, that the person is suffering from the time spent in the death realm. Movements and behaviour would be strange to all observers.

What concerns the curse:
Maybe it should be possible to reduce the effect or the time of the curse, for example by casting the healing flash on the suffering person several times. This would create the job of a healer which mabybe also might be paid.

Morla Phlint

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Re: "Time to die!" /die being abused
« Reply #67 on: May 06, 2008, 12:36:49 am »
What concerns the curse:
Maybe it should be possible to reduce the effect or the time of the curse, for example by casting the healing flash on the suffering person several times. This would create the job of a healer which mabybe also might be paid.

I like that one, Org. The healers would become important people outside the battle field too. No longer just fighting mages ::).


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Prolix

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Re: "Time to die!" /die being abused
« Reply #68 on: May 06, 2008, 07:34:10 am »
Umm so like uhh the Death Guardian buys a whole whack of stuff, not everything of course but it is usually not too hard to say sell your armor and pay 20% premium to get it back when the debuff is gone. Do not carry so much if you plan on dying, you will be able to walk around no problem.

Do quests while your stats are low, try to get someone to feel sympathy for you, drink away your sorrows. The curse is only going to get worse and likely the more you complain about how it is, the quicker it will become more severe.

We've been through this all before when it was implemented. This thread is probably on a short leash now.

Orgonwukh

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Re: "Time to die!" /die being abused
« Reply #69 on: May 07, 2008, 07:06:40 pm »
Another idea for the curse: Aphasia
This can be implemented easily. Some examples:

1. Confusion/replacements of characters/vowels: "Hulp mu! I dun't fuul su guud!"
2. Confusion of words: "Left I just realm death the. I dizzy feel now."
3. Deletion of characters/speech sounds: "Aargh, cn anyne ndersand m?"

Us thus tuu much? :P

neko kyouran

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Re: "Time to die!" /die being abused
« Reply #70 on: May 07, 2008, 07:42:48 pm »
I'd stay away from your option 3.  That makes too much confusion with people that simply can't type very well.  And as you are supposed to think of what you read as what your char is hearing, option 3 doesn't make as much sense in that regard either.

I like option one though. 

Mordraugion

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Re: "Time to die!" /die being abused
« Reply #71 on: May 09, 2008, 08:32:55 am »
I like the blinded/hindering of movement suggestion but perhaps with our large contingent of non native English speakers messing with speech is not such a good idea
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Mrokii

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Re: "Time to die!" /die being abused
« Reply #72 on: May 11, 2008, 09:32:37 am »
For all the critics of using "die" as a shortcut:

1. I do not think it is unfair because everyone can use it and nobody gets hurt or harmed. And what will be the next thing you want? Should players be forced to use the paths instead of the wilderness, because it is "unfair" that they are faster, compared to the newbies when going straight through?

2. It is a possibility (with a consequence) and as every other possibility in this game it is being and will be used in the future. If you don't want to do it, fine, but don't try to force  others to your ethics, please.

3. As someone pointed out, we do spend real life time in this world. And for me (an Enki) it is often a complete waste of time, running from BD back to Oja. Have you ever checked how much time it really takes?

4. As long as there is no faster way to travel (by flying with a creature, using a magic gate or something similar) I do not see a point for wasting my time running stupidly through the wilderness. Reason? It helps absolutely *nobody* if I do. Because if I want to get from one point to another I will run as fast as possible and won't do any roleplay anyway.

5. I think someone else pointed that out to: DR is just another map, there to explore. There is more than just the way to the exit. And why should it be ooc in any way, when I am (as a curious character) want to explore everything, including the land of the dead?

6. And this is a very important reason to me: Many times when I went to DR I found newbies who were hopelessly lost. I did help them when they asked me, so I think, though it is not intended, it is a good thing to use "die" and it even can lead to some roleplay. I said before, I use it when I am in a hurry, but when I know I can save all the time I would have used running from BD to Oja, I can take things a little slower, so yes, there *is* a lot more roleplay for me when I'm in DR than when I run madly through the wilderness

7. The problem with stronger punishment is also: Should every death be punished more? If so, this is extremely unfair too, because it punishes everyone who is more into fighting or exploring (think about accidental falls from high places) over those that only do quests.

All in all, I would be seriously annoyed if what you call "abusement" will be punished more harshly in the future.
« Last Edit: May 11, 2008, 11:00:09 am by Mrokii »

Raa

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Re: "Time to die!" /die being abused
« Reply #73 on: May 11, 2008, 11:07:13 am »
Mrokii... Hehe... I don't think you understand what the Death Realm is.  :P

So, you're saying that one should just stab him/herself in the heart because he/she's too lazy to run from the Eagle Bronze Doors to Ojaveda? Think rationally. No character would want to commit suicide for something so tedious. Just because characters can come back from the dead doesn't mean they should continuously kill themselves. Why, you ask? Well...

It's painful for the character. Duh...

Why not use those long appendages attached below your butt? They're there for a reason.

According to settings, I think, sometimes characters will not come back from death. So it's risky.

The curse... Well, it isn't much compared to other games. It shouldn't hinder anyone much, but it's still a curse, and you shouldn't want it.

You'd have to be an effin' lazy moron to kill yourself over something so tedious as getting from the Eagle Bronze Doors to Ojaveda. If you don't want to do that, then why go to Eagle Bronze Doors in the first place? You can easily avoid that. PlaneShift may be a fantasy world, but it's still roughly realistic. No one should abuse the /die command because they're bums.

You seem like an impatient one, Mrokii.  :P

Morla Phlint

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Re: "Time to die!" /die being abused
« Reply #74 on: May 11, 2008, 01:06:33 pm »
I agree with what Raa said: nobody would do this repeatedly to his/herself because it's painful. In game it seems to be just typing /die, but try a general anaesthesia in RL and tell me if you want to do it again. When I think about it now, the anaesthesia has other similarities to our Death Realm too: you might not come back (it's in the settings like Raa mentioned) and you have a curse after that which goes away as time passes. So it's realistic  ;D.

Because if I want to get from one point to another I will run as fast as possible and won't do any roleplay anyway.

If people would always do straight from one point to another, maybe Planeshift wouldn't exist at all now because everybody would be too absorbed with their work. The fact that Ojaveda and Bronze Doors at the two opposite ends of the atm known Yliakum doesn't mean that you need to run all the distance with your eyes closed. When you reach Hydlaa, stop and see what's going on at Harns or if you have more time, take a rest at Kadas. Be flexible! Maybe you have a chore to do in Hydlaa too? Why run back from Ojaveda later? Use the opportunity!

5. I think someone else pointed that out to: DR is just another map, there to explore. There is more than just the way to the exit. And why should it be ooc in any way, when I am (as a curious character) want to explore everything, including the land of the dead?

Then don't use /die. Roleplay your death and try to die in battle or jump off something  :P.

7. The problem with stronger punishment is also: Should every death be punished more? If so, this is extremely unfair too, because it punishes everyone who is more into fighting or exploring (think about accidental falls from high places) over those that only do quests.

I think I heard that somewhere: "We are equal in death".

greetings,
morla

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