Personally I think that the game itself is going along just as planned, with perhaps a few changes for technological changes in the last 5 or 6 years, but without much change in the actual -content- ideals (although I'm the type of person who, if creating such a project, would write up exactly what I would want by exactly what release, with the biggest stuff last after the frameworks were down, and then pray to the god of computer development that computers would be good enough to handle what I'd thought up years before by the time we got there
).
I have a feeling the Devs have always intended Planeshift not only to be a free 3d mmorpg, but to be the biggest and the best 3d mmorpg in terms of content, etc. Considering it now has as many features as some "finished" games (although those games use a different system for combat, leveling, etc., so although feature wise they're about equal they're ahead insofar as that they have developed their system to fit a much more narrow thing), and is only .3 (meaning .7 versions to go till it's considered a "full" game), and the fact that development of features is going along at a much more rapid pace (as far as I can tell) then it had been before Crystalspace was 1.0... I think as far as dev team aspirations, the sky's the limit (perhaps literally--it is called "planeshift", which gives the idea of going to different planes, as opposed to "Big Stalactite", or "Yliakum 3d"
). (Look out WoW, open source freeware is coming up behind you).
I do think the community is going in a way the devs perhaps didn't originally intend (when people spend more time killing things then roleplaying), and predictably so, but from Dev hintings, that could change. (and I've shamelessly advocated another possible solution for it that I've thought up in no less then 2 threads.
Perhaps a third, if this counts as advocating it. X.X)
Despite all this praise, which I wholeheartedly agree with (since I barely play anymore, there isn't any benefit to me to making the devs like me
), all my previous complaining about powerleveling v. roleplaying still stands, and I am a shameless elitist (although as long as they're making an effort, I commemorate them, and then sometimes explain what they're doing wrong in my typical elitist way). That's a devs-community thing, not a devs-game thing. I think the game itself is going along fine