Author Topic: A Radical Idea, never to be implimented  (Read 6689 times)

bilbous

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A Radical Idea, never to be implimented
« on: September 16, 2007, 04:01:24 am »
Maybe they should throw out all the character development mechanisms, randomly generate a whack of characters of various abilities and assign them arbitrarily to anyone who logs in.There would be no more power leveling, no leveling at all. You take the character you are given and role play it as best you can. If you do not like the character you are assigned, logout and back in to get another one if available. Have the first screen shown be a character synopsis with standard features as well as user input notes from the last person who played it about what they did. Make those available from in the game as well. You could also have selector switches to indicate a type preference.

That would make a true MMORPG.

« Last Edit: September 16, 2007, 06:41:00 am by neko kyouran »

Duraza

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Re: A Radical Idea, never to be implimented
« Reply #1 on: September 16, 2007, 06:17:39 am »
Glad you said never to be implemented.....While that would definately end powerleveling and make this a true rp game I'd hate it because you would play random characters and with fixed abilities never be able to see that character grow....Still would be the ultimate rp game....just don't want to see it happen because leveling helps make a game to...
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zanzibar

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Re: A Radical Idea, never to be implimented
« Reply #2 on: September 16, 2007, 06:22:16 am »
That would make a true MMORPG.
No it wouldn't.
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bilbous

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Re: A Radical Idea, never to be implimented
« Reply #3 on: September 16, 2007, 06:25:32 am »
Well you could build in some kind of leveling criteria, gains made for having the characters standard goals advanced. But it would be more like improv olympics where actors are thrown odd characters and situations and told to play it out. I think it would be interesting to see how people take the same characters and put a different spin on it. The chance that you would see the same character very often would likely be pretty slim.

zanzibar

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Re: A Radical Idea, never to be implimented
« Reply #4 on: September 16, 2007, 06:26:31 am »
Well you could build in some kind of leveling criteria, gains made for having the characters standard goals advanced. But it would be more like improv olympics where actors are thrown odd characters and situations and told to play it out. I think it would be interesting to see how people take the same characters and put a different spin on it. The chance that you would see the same character very often would likely be pretty slim.
Ok.  How is this relevant to Planeshift though?
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Duraza

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Re: A Radical Idea, never to be implimented
« Reply #5 on: September 16, 2007, 06:29:24 am »
Its that whole fact that its almost like improv in a play that takes away from the rp part for me. Sure its fun to use different characters but I like to keep a few special ones that I play with frequently, watch them evolve and change as I continue to play them. Would be lost if I were playing a different character every day...

As for leveling that goes with the character thing. Every day I'd be leveling something different....Maybe releveling the same levels...no fun in that when I can't see the work of my own leveling pay off, constantly switching.

It would make an intresting game but I doubt one I would play often.
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

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bilbous

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Re: A Radical Idea, never to be implimented
« Reply #6 on: September 16, 2007, 06:41:41 am »
In a way it would also be like those gaming convention role play tournaments and you could keep track of your successes in a meta-competition so that the better you play the character and advance its goals the more point you get on the scoreboard. That way you could get the benefit of personal advancement while practicing adoption of new characterizations.

zanzibar

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Re: A Radical Idea, never to be implimented
« Reply #7 on: September 16, 2007, 09:28:12 am »
In a way it would also be like those gaming convention role play tournaments and you could keep track of your successes in a meta-competition so that the better you play the character and advance its goals the more point you get on the scoreboard. That way you could get the benefit of personal advancement while practicing adoption of new characterizations.
Such things are subjective to such an extent that they cannot be scored.
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Sheneer Shenele

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Re: A Radical Idea, never to be implimented
« Reply #8 on: September 16, 2007, 11:38:06 am »
do you realise this would completely screw up the guild system and how would you keep money? you need money to be saved

bilbous

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Re: A Radical Idea, never to be implimented
« Reply #9 on: September 16, 2007, 07:26:32 pm »
@Zanzibar: And yet D&D tournaments have been scoring them for years. All it would take is to have clearly defined character goals set out in the character biography and have a system to award points for meeting them. For example if your character is a teetotaling swordmaker and you chose to go to the tavern, get drunk and play a zither you would get no points for the session but if you stayed in your shop, crafted a quality short sword and gave a lecture on abstinence to the drunken fighter who commissioned it you would get a good reward. It is true that such a system would be difficult to code but you could code many triggers for any activity.

@Sheneer This is the Hydlaa Plaza, we are not talking about PS here, but to I'll try to address your objections, The guild system, to me is out of context to the game as it is but in this system I have proposed you could have teams of players and keep track of team scores as well and individuals. Some kind of provision could be made in the game to provide for team coordination but that might not be too helpful as team members might be on different sides of any ongoing events. I suppose allowance could be made for a team to all login together so as to minimize this possibility but helping a teammate at the expense of your current character's faction would not be good for your individual rating unless it can be considered in character for the one you are playing. This would be a situation where Zanzibar's objection of subjectivity would become extremely relevant. It might be a case for a referee to take action.

As far as saving money you would not need money as it would be part of the character's starting state. It might be that there would be a base minimum all characters begin with to counter the possibility that the previous player just trashed the character. Hopefully there could be a system to weed out those kinds of players. That is not to say that characters played faithfully might not find themselves penniless at the end of a session but for the most part the idea of the game is to leave your character better off than you found him. Should your character happen to die that would end your session, whether or not the character itself would return is uncertain at this point.

Feline Prince

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Re: A Radical Idea, never to be implimented
« Reply #10 on: September 16, 2007, 07:29:16 pm »
Planeshift is a completely different game. Would make an interesting game in its own right though. Could we talk about things that would make it interesting? If two players logged in at the same time they could find themselves at the top of a tower with a brief synopsis of why they are in that situation and the fact they are enemy's for such and such a reason. The many people who had been put into the tavern situation, one having been told they are the local drunk, another told they are a mysterious traveller could then be told they hear fighting outside and the patrons leave the bar to witness the battle. The one who dies in the battle is automatically logged out. As in this game there is no death realm. A game that could throw these random situations at you would make a great RP experience. But then it could have just been a quiet drink in the pub... you would never know what was going to happen.

* I don't see why there couldn't just be a lot of beggars. One day someone is put in the situation where their character is compelled to rid the city of them.
« Last Edit: September 16, 2007, 07:32:29 pm by Feline Prince »
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zanzibar

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Re: A Radical Idea, never to be implimented
« Reply #11 on: September 16, 2007, 07:35:12 pm »
This would be a situation where Zanzibar's objection of subjectivity would become extremely relevant.
He shoots!

It might be a case for a referee to take action.
And he misses.



In PS, people RP because they enjoy roleplaying.  I don't see why that should change.
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Immaturity is FTW.

bilbous

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Re: A Radical Idea, never to be implimented
« Reply #12 on: September 16, 2007, 07:43:54 pm »
Absolutely! the HP is a place to make hamburger (shoot the bull).
I would think most of the beggars would be thieves as well, so your hero might have a bit of trouble clearing them out. I think there might have to be some NPCs in the game but they would be available for player possession so while they would need their automatic routines they would also need a mechanism for player control.

The discussion so far has not touched on any kind of settings, it could be adopted to fantasy, science fiction or even pseudo-realistic type atmosphere.

@Zanzibar Some people just like to cause trouble, I do not suppose this game would be immune to that. Oversight would be a necessity in my opinion.

Feline Prince

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Re: A Radical Idea, never to be implimented
« Reply #13 on: September 16, 2007, 07:55:08 pm »
modern day and my fight could be a punch up in a back alley near the local drinking hole! The beggars i was thinking about were the ones that were made because a player had trashed a character and so they could be perfectly well moraled people. Though the hero would still purge them. The beggars that the system creates could well be thieves. You shouldn't be given long term tasks though just short ones. For example, if you log in as a thief you should be posed with the task of stealing 50 pounds from a pubs patrons and escaping into the night or something.
Hide where they expect you to... Its what they least expect.

zanzibar

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Re: A Radical Idea, never to be implimented
« Reply #14 on: September 16, 2007, 07:57:30 pm »
There's a minor difference between general moderation and having a rigid system of RP scoring.
Quote from: Raa
Immaturity is FTW.