Author Topic: A Radical Idea, never to be implimented  (Read 6667 times)

bilbous

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Re: A Radical Idea, never to be implimented
« Reply #30 on: September 17, 2007, 07:22:59 am »
Yes, you posted that after my discussion with neko started, it was off-topic and already redundant.
The original mistake was mine, of course. Now if you have more to say about the topic at hand I would be glad to hear it. This digression does not serve any purpose. If there are no more comments about the titular topic this thread can gracefully sink beneath the waves and fade into history.

I do hope to hear more about my radical idea but that is just my ego playing "kitten" and wanting to be stroked.

Under the moon

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Re: A Radical Idea, never to be implimented
« Reply #31 on: September 17, 2007, 08:12:14 am »
bilbous, this is actually not far from something I had been planning for a different kind of roleplaying event for new characters only (the core part).

All characters would join a House (guild). They are all required to play certain types of characters with a specific goal. Points are awarded in an in character manner for actions, reactions, popularity, and sanity (staying  IC). Winner takes all.

If a person can not stay in their semi-assigned character and follow the simple rules, well then, they are not the roleplayer they thought themselves to be.

bilbous

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Re: A Radical Idea, never to be implimented
« Reply #32 on: September 17, 2007, 09:05:54 am »
Sounds interesting. How many judges do you plan on having? How are you going to assign characters? Will you expect the characters to last beyond the event?

Under the moon

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Re: A Radical Idea, never to be implimented
« Reply #33 on: September 17, 2007, 06:43:04 pm »
Q: How many judges do you plan on having?

A: Everyone in the House is a judge. Or rather, they can all give and take points (limited).

Q: How are you going to assign characters?

A: The character types that are allowed are set out clearly at the begining. Folks can choose which of the types they want to play. The rules and sytem of points will ensure they stay in that charcter.

Q: Will you expect the characters to last beyond the event?

A: Now that is not up to me. But seeings how the best roleplayers and craftiest folks will get to the end, some very interesting characters should come out of it.

Feline Prince

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Re: A Radical Idea, never to be implimented
« Reply #34 on: September 17, 2007, 06:51:20 pm »
Wow, I'd love to see that get off the ground. Though people would probably be pretty selfish and not give points and so the whole event would spin down into a pit of nastiness. Obviously I would be lovely and nice and give out points fairly   :innocent:
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zanzibar

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Re: A Radical Idea, never to be implimented
« Reply #35 on: September 17, 2007, 07:17:43 pm »
If a person can not stay in their semi-assigned character and follow the simple rules, well then, they are not the roleplayer they thought themselves to be.
Or maybe they just don't like the character you gave them. :)
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Duraza

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Re: A Radical Idea, never to be implimented
« Reply #36 on: September 18, 2007, 03:52:56 am »
If a person can not stay in their semi-assigned character and follow the simple rules, well then, they are not the roleplayer they thought themselves to be.
Or maybe they just don't like the character you gave them. :)

Folks can choose which of the types they want to play.

My guess is there isn't really much chance for that  ;D

All characters would join a House (guild). They are all required to play certain types of characters with a specific goal. Points are awarded in an in character manner for actions, reactions, popularity, and sanity (staying  IC). Winner takes all.

That sounds like fun, yet I hope you have a wide range of character types for one to choose among. I know I'm completely horrible trying to rp certain roles while I enjoy rping others and if someone simular to be choose a role they could not rp that might not display them to truely be lesser of the rper they think they were, just worst at that roll.
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bilbous

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Re: A Radical Idea, never to be implimented
« Reply #37 on: September 18, 2007, 07:18:38 am »
Hmm well say you get a smith and you have trouble playing smiths you could always play a really lazy one or invent some other reason why you are extremely reluctant to work at the forge...it is just a matter of using your imagination and then adding detail to your characterization to support the direction you have chosen. It really depends on how narrowly defined the starting types are.

zanzibar

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Re: A Radical Idea, never to be implimented
« Reply #38 on: September 18, 2007, 07:37:22 am »
Hmm well say you get a smith and you have trouble playing smiths you could always play a really lazy one or invent some other reason why you are extremely reluctant to work at the forge...it is just a matter of using your imagination and then adding detail to your characterization to support the direction you have chosen. It really depends on how narrowly defined the starting types are.
There isn't much room for imagination if "the good" is defined by a narrow and specific scoring system.  You can't have it both ways... room for creativity, and narrowly defined starting types, both at once.
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bilbous

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Re: A Radical Idea, never to be implimented
« Reply #39 on: September 18, 2007, 08:13:34 am »
Ah! I think I lost you, the conversation has turned from my original idea to UTM's prospective event which is somewhat similar in nature. He has not offered any specific scoring system other than that the participants will be judging each other. My comment was generally in response to Duraza's last sentence in the post directly above mine.

Hope this helps.

I am not sure my system would necessarily "narrow" although it was intended to be specific. I knew a guy who designed a role-playing game  where the standard dice roll was "permillage" as he said, that is 3 ten sided dice with one color for 1-10, another from 0-90 by tens and one from 0-900 by hundreds and he had categories no wider than 5 points. Using a similar system you could award points for a wide range of activities. It would be specific but not narrow.

zanzibar

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Re: A Radical Idea, never to be implimented
« Reply #40 on: September 18, 2007, 08:19:20 am »
It all sounds very elaborate.  Your friend didn't by chance help design Canada's tax forms?
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bilbous

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Re: A Radical Idea, never to be implimented
« Reply #41 on: September 18, 2007, 08:26:13 am »
I do not think so, he was one of those permanent students. Designing tax forms would mean actually getting a job. I think he ran the game for a while but I had too much trouble getting through the character generation. The thing is with a computer game all that could be transparent  to the players so they would not have to care very much.

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Re: A Radical Idea, never to be implimented
« Reply #42 on: September 18, 2007, 09:03:51 am »
This is, without a doubt, the worst idea for an RPG that I have ever heard of. Ever.  :o The "game" you want is called Second Life.
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bilbous

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Re: A Radical Idea, never to be implimented
« Reply #43 on: September 18, 2007, 06:00:06 pm »
I do not see the connection, really, could you supply details as to how Second Life fulfills the parameters I set out for my game? Are you experienced with Second Life or are you just talking about what you think it is like? Also I do not think Second Life is a Role Playing Game, it is a simulation, but perhaps you could explain to me how the two are not different. As far as I can tell an RPG has definable goals and story whereas in simulations stuff just happens, roleplay is incidental the action. Of course a Real Time Simulation [RTS] is usually a type of war game unrelated to a pure simulation.

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Re: A Radical Idea, never to be implimented
« Reply #44 on: September 21, 2007, 07:56:08 am »
This sounds like an experiment conducted by a university's sociology department.  A fascinating one at that.
I think while it would be fun at first, it would become gimmick-y fast.
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