Author Topic: Anti-Powerleveler Idea  (Read 6397 times)

Zan

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Re: Anti-Powerleveler Idea
« Reply #45 on: September 22, 2007, 01:54:36 pm »
Are all beginner swordsmen equally strong in reality?

I don't think so.

A level 1 swordfighter may be much weaker than a level 20 one but we can still call them both beginners. The second is just a bit more experienced, while the first just started their lessons.

What I mean is that the entire level system doesn't have to be changed. They can change the information we as players can see, give it some different names but underneath there are still levels. I have nothing against people marking their place but I'd much rather have people mark their place by saying "I train my blacksmithing under Trasok now." than "im lvl 12 n blacksmith!1!"  :P Hiding the level values is the simplest way of accomplishing that, in my opinion.
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Monketh

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Re: Anti-Powerleveler Idea
« Reply #46 on: September 22, 2007, 10:36:15 pm »
I find this all very interesting, though I have a question:
Why cater to "power-levellers" at all?  Planeshift seems to be abnormal (from my experience) in the fact that it does have common roleplay.
As it stands, there have been many suggestions that are Roleplay-oriented to replace the highly traditional system which Planeshift uses.

Reading this thread here and its depth of thought on the issue is making me consider popping in for a while, but I'll wait for some answers on Suno_Regin's thread first though.  To make life easier in the aforementioned system, I'll play a peasant.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM