I was debating about organising the Debian repository myself. I'm pretty sure with a bit of time and trial-and-error I could make a DEB repo for PlaneShift, and some other programs I feel would go well in a repository. While I DO have the server space available to do it, I don't have a high speed connection available to me. Which means, people will end up downloading PS or something else from the server at a whopping 1KB/sec, assuming no more than maybe 10 people are downloading at once!
But my first idea is making the DEBs for the x86, and then x64 versions of PS, which I might see if I can upload to a file server somewhere. If at some stage I can find a server I can upload to and turn into a repository, that would be awesome

Anyways, here's some of my ideas for PS:
1. Mining: It's irritating to sit by a rock and mine away at it for 20 minutes before getting anything. One idea I thought of is instead of having to do the whole /dig gold thing or press your shortcut every couple of seconds, have it set up some sort of variable interval time system where you sit your character by the rock, start to mine, and it stays there mining until the variable interval is reached (which would change depending on mining level). However, this may seem too much like automining for some. So an alternative I liked from one of the previous posts is the idea of...
2. Prospecting. Make a new prospecting skill that can be trained, and allow characters to use it in any location (to help them FIND mines) which maybe overlays a shaded area of varyingcolour and brightness that indicates within a certain radius (maybe 10 metres or so) where might good places to mine be for various minerals. The accuracy and detail of the overlay could change depending on the level, and maybe have a timer on it so it only lasts 1 hour IG.
OK, so those aren't THAT simple. These might be a little easier.
3. Some of us use the 'default' skin instead of the 'elves' skin. I've found it hard to read the first few lines of a book when editing it, since the top of the editing screen is dark and the text is black. Maybe change the image used for the book edit screen so it's easier to read, or even better, make the editing area look like the parchment used for normally reading the books, so it looks a bit more realistic.
4. It's a little hard to understand the damage system and such for weapons. For instance, a Short Sword has 2 speed and 2 damage. But obviously, when you hit an enemy with that sword, you don't usually end up doing 2 damage. Maybe some sort of information in either the info window of the weapon or in the stats window about what one's damage actually ranges from using the currently selected weapon, including modifiers from quality? Shouldn't be too hard to set up some sort of text field with an equasion in it that dynamically changes depending on a person's strength, weapon skill and quality etc., should it?
5. I learned that you can examine another player and get their description by double clicking them. However, when double clicking an NPC, it tends to attack you. Any chance of changing this so it displays descriptions of NPC's when you double click them instead?