Author Topic: Re: Up to 5 SIMPLE things you would like to see implemented.  (Read 7890 times)

bilbous

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #15 on: September 16, 2007, 06:35:23 am »
Is there a list of the teams that exist and their members somewhere so people can direct their specifics appropriately?

Caarrie

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #16 on: September 16, 2007, 01:17:05 pm »
Is there a list of the teams that exist and their members somewhere so people can direct their specifics appropriately?

Testers [bugs team] Current members
Thomphoenix
Trymm
Lanarel
Vornne
and myself are members right now. This list we hope will grow by a few more people in the comming months.

Caarrie

Malique

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #17 on: September 16, 2007, 01:25:05 pm »
I was debating about organising the Debian repository myself. I'm pretty sure with a bit of time and trial-and-error I could make a DEB repo for PlaneShift, and some other programs I feel would go well in a repository. While I DO have the server space available to do it, I don't have a high speed connection available to me. Which means, people will end up downloading PS or something else from the server at a whopping 1KB/sec, assuming no more than maybe 10 people are downloading at once!

But my first idea is making the DEBs for the x86, and then x64 versions of PS, which I might see if I can upload to a file server somewhere. If at some stage I can find a server I can upload to and turn into a repository, that would be awesome :)

Anyways, here's some of my ideas for PS:

1. Mining: It's irritating to sit by a rock and mine away at it for 20 minutes before getting anything. One idea I thought of is instead of having to do the whole /dig gold thing or press your shortcut every couple of seconds, have it set up some sort of variable interval time system where you sit your character by the rock, start to mine, and it stays there mining until the variable interval is reached (which would change depending on mining level). However, this may seem too much like automining for some. So an alternative I liked from one of the previous posts is the idea of...
2. Prospecting. Make a new prospecting skill that can be trained, and allow characters to use it in any location (to help them FIND mines) which maybe overlays a shaded area of varyingcolour and brightness that indicates within a certain radius (maybe 10 metres or so) where might good places to mine be for various minerals. The accuracy and detail of the overlay could change depending on the level, and maybe have a timer on it so it only lasts 1 hour IG.

OK, so those aren't THAT simple. These might be a little easier.

3. Some of us use the 'default' skin instead of the 'elves' skin. I've found it hard to read the first few lines of a book when editing it, since the top of the editing screen is dark and the text is black. Maybe change the image used for the book edit screen so it's easier to read, or even better, make the editing area look like the parchment used for normally reading the books, so it looks a bit more realistic.
4. It's a little hard to understand the damage system and such for weapons. For instance, a Short Sword has 2 speed and 2 damage. But obviously, when you hit an enemy with that sword, you don't usually end up doing 2 damage. Maybe some sort of information in either the info window of the weapon or in the stats window about what one's damage actually ranges from using the currently selected weapon, including modifiers from quality? Shouldn't be too hard to set up some sort of text field with an equasion in it that dynamically changes depending on a person's strength, weapon skill and quality etc., should it?
5. I learned that you can examine another player and get their description by double clicking them. However, when double clicking an NPC, it tends to attack you. Any chance of changing this so it displays descriptions of NPC's when you double click them instead?

Feline Prince

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #18 on: September 16, 2007, 02:39:58 pm »
Cooking (an extension of crafting?)

Picking the locks on guild houses. It is something that needs testing after all isn't it?

Keys to be added to crafting system (if made out of an unsuitable material (e.g. too soft) they misshape and cant be used) this would obviously mean the guilds would need the ability to change their locks if the key to their house got into unwanted circulation.

Ranged weapons. (I know the art is there)
Hide where they expect you to... Its what they least expect.

Caarrie

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #19 on: September 16, 2007, 02:44:40 pm »
3. Some of us use the 'default' skin instead of the 'elves' skin. I've found it hard to read the first few lines of a book when editing it, since the top of the editing screen is dark and the text is black. Maybe change the image used for the book edit screen so it's easier to read, or even better, make the editing area look like the parchment used for normally reading the books, so it looks a bit more realistic.

Should be fixed in cvs already

Ver

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #20 on: September 16, 2007, 03:57:52 pm »
1.) Ranged weapons -- the art is there

2.) Shields that work (!) -- the art is there

3.) Allow us to pick skin tones (doesn't really matter if it's texture-based for now...you can change it later when you figure it out)

4.) Fix some of the most glaring NPC conversation holes, especially where it concerns quests

5.) Fix the most glaring collision glitches requiring an /unstuck

ThomPhoenix

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #21 on: September 16, 2007, 06:04:40 pm »
Feline Prince and Ver:
It doesn't matter if the art for ranged weapons exists or not as it's the code that is the hard part. 99% of implementing ranged weapons is code.
We're not evil. We're simply amazing.

Colim

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #22 on: September 16, 2007, 06:12:57 pm »
Only 1 little wish. When training, it would be very nice to have a button, which either gives you the opportunity to choose how much you want to train, or the whole level at once. It would spare the life of many a mouse, to avoid all this clicking, - and it would be more ergonomic too.

Colim

bilbous

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #23 on: September 16, 2007, 07:33:37 pm »

5. I learned that you can examine another player and get their description by double clicking them. However, when double clicking an NPC, it tends to attack you. Any chance of changing this so it displays descriptions of NPC's when you double click them instead?

I believe this is configurable in the options currently, have you looked there?

Mordaan

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #24 on: September 18, 2007, 04:35:45 pm »
Only 1 little wish. When training, it would be very nice to have a button, which either gives you the opportunity to choose how much you want to train, or the whole level at once. It would spare the life of many a mouse, to avoid all this clicking, - and it would be more ergonomic too.

After many a training session, and a sore finger, I finally discovered that using mouse scroll is the key.  Hopefully you have a mouse with a scroll wheel.   :)
--Overseer, Explorers Guild.

Rongar Elani

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #25 on: September 20, 2007, 12:55:42 pm »
Another one.

7) Having messages you tried to send while you were dead, sent right after you revived, or skip the "You are dead, you cannot do that now" altogether.

It's annoying to have to wait for your respawn, before you can send messages again.

                                                           A w a k e n!

Malique

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #26 on: September 25, 2007, 11:34:27 am »

5. I learned that you can examine another player and get their description by double clicking them. However, when double clicking an NPC, it tends to attack you. Any chance of changing this so it displays descriptions of NPC's when you double click them instead?

I believe this is configurable in the options currently, have you looked there?

Ahh, so it is. Thanks! For those who also didn't know this, it's under "Controls - Entities" in the options, you can change default double click options for other stuff too :)

nosecret

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #27 on: September 28, 2007, 01:15:13 am »
I thought of a couple others since I've been experimenting with creating macros


FIRST
user-space-accessible "drop" command

user-space-accessible capability to select items from backpack

so in essence (example only):

/backpack_item 3 Potion of healing
/drop selected_backpack_item

SECOND (Stolen shamelessly from iD)

ability to rebind keys on the fly (allows user to create interesting one-button toggle shortcuts)
ability to insert one-tic-per-command waits to account for lag
ability to group strings of actions (such as with a semicolon, and assign them to aliases

so in essence (allows one key to cycle through greetings as you run thru a town or an area):

bind a "Greet Traveler
alias "Greet_Traveler_0" "target next player; say 'Good day, friend!'; bind a Greet_Traveler_1"
alias "Greet_Traveler_1" "target next player; say 'Oi there!'; bind a Greet_Traveler_2"
alias "Greet_Traveler_2" "target next player; say 'What're yew gawping at?!?!'; bind a Greet_Traveler_1"




Malique

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #28 on: September 28, 2007, 06:53:33 am »
Oh, I have another request:

6. A /pause command we can use for certain shortcuts. There may be occasions where we'd like the macro to pause for a specific time before continuing with the next command. For instance, I find that setting a macro to equip/dequip my two swords tends not to work well (it usually gets confused and only equips/dequips one of them, and I have to press the button again to make it listen to me). Adding a "/pause 1" command in this macro to make it pause for a second between commands might help the game not get confused and deal with them both one after the other instead of at once. This is just a simple example, and there are probably many other uses for such a command in macros.

neko kyouran

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Re: Up to 5 SIMPLE things you would like to see implemented.
« Reply #29 on: September 28, 2007, 06:58:12 am »
that discussion has come up many times.  it leads to botting.