1. I'm sure this is being worked on, but balancing experience points and looting to a creature's toughness. There is definitiely some imbalances in the game, particularly with rogues.
2. Remove the awarding of special weapons from rogues and other mobs. Everyone is running around with a dozen swords on their back that are magical or have special properties. Tria and regular weaponry should be a fine reward, and really help the crafters. A low level swordcrafter should be able to sell his Q75 sword for something, even if it is just a little more than for a normal sword.
3. A medium armor trainer in Oja would be nice...unless I've missed it.
4. A smithy, tavern, and other "comforts of home" places in the Bronze Doors area, to make it a viable place to remain and adventure from, like Hydlaa and Oja. Right now "It's a nice place to visit, but I wouldn't want to live there."
5. A place to keep things. I know this is being worked on, but it would be nice to have a "home" to stash things in taht I don't need immediatley, but don't want to get rid of, either. I am really looking forward to that.