If you have a video card with 64 or 128 meg video ram then there is a way to improve speed (and also lag) when running MB.
First tip is of course to upgrade to the 007 release. If you can\'t use the updater then check
http://www.planeshift.it for more info about that.
But there is another thing you can do. In c:\\Program Files\\PlaneShift\\data\\config\\opengl.cfg you will find the following four lines:
Video.OpenGL.SuperLightMapNum0 = 12
Video.OpenGL.SuperLightMapNum1 = 148
Video.OpenGL.SuperLightMapNum2 = 48
Video.OpenGL.SuperLightMapNum3 = 0
If you have 128M ram on your video card (NOT main memory. I\'m talking about video card memory) you can change these values to:
Video.OpenGL.SuperLightMapNum0 = 15
Video.OpenGL.SuperLightMapNum1 = 185
Video.OpenGL.SuperLightMapNum2 = 60
Video.OpenGL.SuperLightMapNum3 = 0
This will enable MB to use more video memory on the card for textures and it will improve speed. If your card only has 64M RAM then those values may perhaps be too much and decrease speed again. You\'ll have to experiment but if it is not optimal you might try something like 14,160,55,0 for example.
A very short summary: the first number is the number of 128x128 textures used for lightmaps. The second number is the number of 64x64 textures and so on. Every pixel of a texture takes 4 bytes memory so you can calculate yourselves to how much memory that corresponds. Also keep in mind that the video card memory is also used for other things. Don\'t use it all up. I recommend using perhaps half of it for this.
Greetings,