Author Topic: I have my console log...now what??  (Read 1132 times)

geesh15

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I have my console log...now what??
« on: September 23, 2007, 05:29:08 am »
when i begin to play the game it crashes. so i followed the forum on how to get my crash log, but what do i do now?

Durwyn

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Re: I have my console log...now what??
« Reply #1 on: September 23, 2007, 10:37:38 am »
http://hydlaa.com/smf/index.php?topic=29303.msg336444#msg336444

Read this topic and send the dump file to that email.
example of dump file : PlaneShift_Durwyn_Version_Jul 08 2007_Addr00522CB0.dmp
http://arjrcouvin.jimdo.com/
Athénée Royal Jean Rey Couvin

Caarrie

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Re: I have my console log...now what??
« Reply #2 on: September 23, 2007, 12:21:17 pm »
http://hydlaa.com/smf/index.php?topic=29303.msg336444#msg336444

Read this topic and send the dump file to that email.
example of dump file : PlaneShift_Durwyn_Version_Jul 08 2007_Addr00522CB0.dmp

That only works if this player is running Windoze and this is the mac section.

geesh15

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Re: I have my console log...now what??
« Reply #3 on: September 23, 2007, 06:03:25 pm »
y..a im on a mac

*edit*

would it help if i put my system specs up?
« Last Edit: September 24, 2007, 01:14:26 am by neko kyouran »

Caarrie

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Re: I have my console log...now what??
« Reply #4 on: September 23, 2007, 07:37:22 pm »
first dont double post. and Second try running the game from console and telling us what output you see.

geesh15

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Re: I have my console log...now what??
« Reply #5 on: September 23, 2007, 08:04:57 pm »
should i just post the log?

Caarrie

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Re: I have my console log...now what??
« Reply #6 on: September 23, 2007, 09:13:46 pm »
should i just post the log?

well i cant or anyone else help you if you dont.

geesh15

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Re: I have my console log...now what??
« Reply #7 on: September 23, 2007, 09:17:34 pm »
===== Sunday, September 23, 2007 3:14:12 PM US/Eastern =====
Crystal Space for MacOS/X 1.1.0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.1.0 [MacOS/X-powerpc-GCC]
     979 LOG_ANY flag deactivated with no filter.
     980 LOG_WEATHER flag deactivated with no filter.
     980 LOG_SPAWN flag deactivated with no filter.
     980 LOG_CELPERSIST flag deactivated with no filter.
     980 LOG_PAWS flag deactivated with no filter.
     980 LOG_GROUP flag deactivated with no filter.
     980 LOG_CHEAT flag deactivated with no filter.
     981 LOG_LINMOVE flag deactivated with no filter.
     981 LOG_SPELLS flag deactivated with no filter.
     981 LOG_NEWCHAR flag deactivated with no filter.
     981 LOG_SUPERCLIENT flag deactivated with no filter.
     981 LOG_EXCHANGES flag deactivated with no filter.
     981 LOG_ADMIN flag deactivated with no filter.
     982 LOG_STARTUP flag deactivated with no filter.
     982 LOG_CHARACTER flag deactivated with no filter.
     982 LOG_CONNECTIONS flag deactivated with no filter.
     982 LOG_CHAT flag deactivated with no filter.
     982 LOG_NET flag deactivated with no filter.
     982 LOG_LOAD flag deactivated with no filter.
     982 LOG_NPC flag deactivated with no filter.
     983 LOG_TRADE flag deactivated with no filter.
     983 LOG_SOUND flag deactivated with no filter.
     983 LOG_COMBAT flag deactivated with no filter.
     983 LOG_SKILLXP flag deactivated with no filter.
     983 LOG_QUESTS flag deactivated with no filter.
     984 LOG_SCRIPT flag deactivated with no filter.
     984 LOG_MARRIAGE flag deactivated with no filter.
     984 LOG_MESSAGES flag deactivated with no filter.
     984 LOG_CACHE flag deactivated with no filter.
     984 LOG_PETS flag deactivated with no filter.
     996 LOG_USER flag deactivated with no filter.
     996 LOG_LOOT flag deactivated with no filter.
     997 LOG_DUELS flag deactivated with no filter.
     997 LOG_TRIBES flag deactivated with no filter.
     997 All LOGS are off.
Registering pawsWidget
Registering pawsButton
Registering pawsScrollBar
Registering pawsObjectView
Registering pawsGenericView
Registering pawsTextBox
Registering pawsKeySelectBox
Registering pawsMultiLineTextBox
Registering pawsMessageTextBox
Registering pawsEditTextBox
Registering pawsMultilineEditTextBox
Registering pawsYesNoBox
Registering pawsListBox
Registering pawsComboBox
Registering pawsRadioButtonGroup
Registering pawsRadioButton
Registering pawsProgressBar
Registering pawsOkBox
Registering pawsSelectorBox
Registering pawsSpinBox
Registering pawsTree
Registering pawsSimpleTree
Registering pawsSimpleTreeNode
Registering pawsSeqTreeNode
Registering pawsWidgetTreeNode
Registering pawsMenu
Registering pawsMenuItem
Registering pawsMenuSeparator
Registering pawsCheckBox
Registering pawsTabWindow
Registering pawsFileNavigation
Registering pawsFadingTextBox
Registering pawsSimpleWindow
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
Registering pawsInventoryDollView
Registering pawsGlyphSlot
Registering pawsInfoWindow
Registering pawsSplashWindow
Registering pawsLoadWindow
Registering pawsChatWindow
Registering pawsInventoryWindow
Registering pawsItemDescriptionWindow
Registering pawsContainerDescWindow
Registering pawsInteractWindow
Registering pawsControlWindow
Registering pawsGroupWindow
Registering pawsExchangeWindow
Registering pawsSpellBookWindow
Registering pawsGlyphWindow
Registering pawsMerchantWindow
Registering pawsConfigWindow
Registering pawsConfigKeys
Registering pawsConfigPvP
Registering pawsFingeringWindow
Registering pawsConfigDetails
Registering pawsConfigMouse
Registering pawsConfigCamera
Registering pawsConfigChat
Registering pawsConfigSound
Registering pawsConfigEntityLabels
Registering pawsConfigEntityInteraction
Registering pawsPetitionWindow
Registering pawsPetitionGMWindow
Registering pawsShortcutWindow
Registering pawsLoginWindow
Registering pawsCharacterPickerWindow
Registering pawsGuildWindow
Registering pawsLootWindow
Registering pawsCreationMain
Registering pawsCharBirth
Registering pawsCharParents
Registering pawsChildhoodWindow
Registering pawsLifeEventWindow
Registering pawsPathWindow
Registering pawsSummaryWindow
Registering pawsChatMenuItem
Registering pawsSkillWindow
Registering pawsQuestListWindow
Registering pawsSpellCancelWindow
Registering pawsGmGUIWindow
Registering pawsMoney
Registering pawsHelp
Registering pawsBuddyWindow
Registering pawsIgnoreWindow
Registering pawsSlot
Registering pawsActionLocationWindow
Registering pawsDetailWindow
Registering pawsCharDescription
Registering pawsQuestRewardWindow
Registering pawsCreditsWindow
Registering pawsQuitInfoBox
Registering pawsGMSpawnWindow
Registering pawsSkillIndicator
Registering pawsBookReadingWindow
Registering pawsWritingWindow
Registering pawsActiveMagicWindow
Registering pawsSmallInventoryWindow
Registering pawsConfigChatFilter
Registering pawsConfigChatTabs
Registering pawsGMActionWindow
Registering pawsCraftWindow
Registering pawsPetStatWindow
Registering pawsTutorialWindow
Registering pawsTutorialNotifyWindow
Registering pawsSketchWindow
Registering pawsGameBoard
  psEngine initialized.
Using fontsize 16 for resolution 1024x768

crystalspace.maploader.parse.image:
  Could not open image file 'tlo-ke_1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'tlo-ke_1.dds', using error texture instead!

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/items/spoon_wooden01a.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image '/planeshift/items/spoon_wooden01a.dds', using error
  texture instead!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object '_s_sigil_05' is not closed!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_walls_01' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead
  [node: library,textures,texture(name=target)]

crystalspace.maploader.parse.library:
  Could not open library file '/this/art/effects/electro.part' on VFS!

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/deathmarkinvert2.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'deathmark', using checkerboard instead
  [node: library,textures,texture(name=deathmark)]

crystalspace.maploader.parse.image:
  Could not open image file 'dragonmark' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'dragonmark', using error texture instead!

planeshift.application.client:
  PSLoader: step 3: success
   96863 <src/common/util/psxmlparser.cpp:282 ParseFile>
Sep 23 15:15:55 rick-nardinos-imac-g5 crashdump[849]: psclient_static crashed
Sep 23 15:15:56 rick-nardinos-imac-g5 crashdump[849]: crash report written to: /Users/chris/Library/Logs/CrashReporter/psclient_static.crash.log

Caarrie

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Re: I have my console log...now what??
« Reply #8 on: September 23, 2007, 09:31:43 pm »
up to the crash everything looks fine. have you been able to load the game before?

geesh15

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Re: I have my console log...now what??
« Reply #9 on: September 23, 2007, 09:36:41 pm »
nope..i click join it goes to that loading screen and it crashes

Caarrie

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Re: I have my console log...now what??
« Reply #10 on: September 23, 2007, 09:41:59 pm »
try following the guide and doing this but you are turning it on so put the ; back
http://hydlaa.com/smf/index.php?topic=14416.0

Quote

IMPORTANT1: if you are running on Intel and you are having graphical glitches or the game isn't working at all, you may want to disable texture compression. You can do this by editing the file Planeshift3D/data/config/r3dopengl.cfg to turn off texture compression. Find the line:
Code:
;Video.OpenGL.UseExtension.GL_ARB_texture_compression = false
and remove the semi-colon, so that it looks like so:
Code:
Video.OpenGL.UseExtension.GL_ARB_texture_compression = false