Author Topic: [Guild] The Awakened  (Read 3609 times)

Rongar Elani

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[Guild] The Awakened
« on: October 02, 2007, 09:56:10 am »
The Awakening

An old Hammerwielder was sitting in an armchair inside his room in the guild halls of the Elemental Light. Outside his window with view onto the secret garden, thunderbolts were flashing the rain-swept night, had brought him a short and loose sleep; another night in which he didn't get to sleep. He was so dead tired.

On his lap, a thick and outworn, leather bound book laid open on page fourhundred-thirtyseven, bearing a nearly illegible handwriting underneath the sketch of some sort of pearl, a small and smoothly shaped stone, looking simple as simple can be. But simpleness is often delusive, and the dwarf knew that very well.

He yawned and stretched himself, his eyes were hurting and deciphering the encrypted text really didn't ease it. But it had to be done, his curiousity was too big, to be left unsatisfied.

Breathing a sigh, the dwarf turned his attention back to the book. A cursury glance at the sketch and his eyes were caught, slowly he drove his hand over it, like he did before, over and over again, faigning he could feel, what the nameless author thought or knew, when he made that sketch. But this was not the case, of course.

On a small piece of paper, laying inbetween the opened pages, the dwarf had written the passages, he already found out about. In his own neat handwriting, there were the phrases 'Talad', 'stone' and 'no glyph' to be seen. Nothing much, unfortunately, but surely better than nothing. The dwarf frowned once again, when looking - for probably the thousandth time - upon what he had written.

A stone, containing some sort of power, and being listed in an old book with the title 'Glyphs of Yliakum' - it took him a while to even decipher the title - and then the stone should be no glyph?

He shook his head and reached for a small casket on a table next to his chair. The inside of the casket was fitted out with red velvet, showing a small deepening, in which a bright white pearl had been placed. As he took it in his hand, a strange feeling came over the dwarf, like it always did, when he was touching it. Not a bad one, just... strange, unknown, but warm somehow. Taking a deep breath, he narrowed his eyes and took a closer look at it.

The stone was of a perfectly round shape, purely white and without any visible patterns or writings, the surface so very smooth and shiny, he was able to see the reflection of the stone, which was already reflecting in his eyes.

>>Not a glyph... ,<<, the dwarf mumbled to himself and reached for his pipe, >>not a glyph... pah! What else can it be then, eh?"

It was definitely not just a common stone, he felt some sort of unnatural essence when touching it, yet he was unable to define it even only to some extent. But according to the few phrases he deciphered - assuming he did it all right - it was not a glyph at all. And actually, when he was being honest, it couldn't be a glyph, which was just not discovered yet, since it felt so much different from all the other glyphs the dwarf possessed. And he couldn't research it either, no cord of might, formed by any of the magical ways, nor a cord of any combination of them, was reacting to the stone, not to speak of infringing it, in order to research the power it was containing. Nothing really worked.

>>Should ask Talad himself. <<, he laughed to himself. >>If it's a glyph after all, he should know... . Blimey, If he would only answer to my prayers! <<

He shook his head and took a strong pull from his pipe. Quite a while he sat there and stared at the stone, and with every minute that passed by, his mood grew darker, and his hopes of identifying that 'damn thing', faded away more and more. when suddenly his eyes widened.

The stone became warmer, and strange letters in shining bright light grew up on its surface, lightened up the whole room and forced the dwarf to avert his gaze. But his eyes - was it ever so fascinating - were not required in this very moment. Glyph or no glyph, the stone had for some reason finally unleashed its true power, and with gaping mouth, the dwarf received the message it contained for such a long time.

The stone was speaking to him. Not by words, rather by feelings. He felt a strong feeling of hope, getting sown within his body, sown within his mind and the dwarf for the first time really knew: the stone was not of a bad nature. It gave him not only a feeling of hope, but also a feeling of security, a feeling of warmth and joy, showed him visions of a world of hope and happiness, and told him to spread these visions and to turn Yliakum into such a place.

An eternity later - or so it seemed to him - the light in his room dried up, obsolete was just the stone like it looked before, much colder than just a moment ago, but still warm and friendly.

And that was the moment, the dwarf's life had changed forever, made him give up his former life in Elemental Light, as he couldn't spread the visions, without gathering followers. And regardless of the stone's origin, be it really a glyph, or just an enchanted stone made by much simpler beings than a god, he called it 'Glyph of Awakening', since it had just awakened him from his sleep, and opened his eyes for his true destiny.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Philosophy

We, the Awakened, believe in the phenomenon of synergy, which will always prevail over the strength of an individual. Our guild's structure is clearly organized. We have elders of certain ranks, responsible for the guidance of our most recent comrades in all important matters. They teach them how to take their first steps on the path that leads to glory, help them gain knowledge and power, until, one day, the new member becomes a teacher oneself. All we ask from those who are willing to follow this path, under our guidance, is to behave true to our overriding motto 'Do unto others as You would have others do unto You' and to go by our rules, from which we are positive of being the only right ones to go by. We place value on respect and condemn all acts of impertinence towards our members, as well as to any other righteous individuals or guilds.

Orientation

We are helpful and friendly, we do not seek conflict; thus, we consider ourselves righteous people.

However, due to our will to avoid hostility, we won't necessarily march to battle under the banner of Goodness, in order to fight all evil that may exist throughout Yliakum. Our own welfare takes priority, hence, we consider ourselves neutral as well.

Further again, even though we consider ourselves peaceful, we won't shy away from those who think us weak and fragile, and thus intend to bully and mistreat us as they please. We will stand up and fight for our right whenever the need arises.

Goals

Our true goal is to guide those who are in need of guidance. We open their eyes to a world of justice and hope, a world in which an equal treatment for all people is assured, yet without wanting to create this world by making use of any violence. We accomplish that goal by gathering followers and forwarding their talents, while acquainting them with our philosophy.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Ranks of the Awakened

Rank 1 - Sleeper
Rank 2 - Sleepwalker
Rank 3 - Awakened Wanderer
Rank 4 - Truly Awakened
Rank 5 - Beholder of Dreams
Rank 6 - Blade of the Just
Rank 7 - Sleepers' Guardian
Rank 8 - Sage in the Circle of Six
Rank 9 - The Awakener

1) The Sleeper is a new member, whom we try to awaken. Sometimes though, it may happen, that we have to release a Sleeper, in case one's sleep is simply too deep.

2) The Sleepwalker is not in deep sleep anymore, yet not fully awakened.

3) The Awakened Wanderer has finally awakened and is now able to gain much more knowledge, than before.

4) The Truly Awakened has gained great knowledge and abilities. From there on it is to decide, whether, and which of the following three honorable professions the Truly Awakened wants to aspire for.

5) The Beholder of Dreams is in search for the Sleepers and introduces guild members to the intricacies of social interaction in Yliakum, holds and spreads knowledge of the guilds' history as well as stages public events. [RP-Master&Recruiter]

6) The Blade of the Just has great comprehension of weapons and/or glyphs and how to use them. The Blade is responsible for the protection of our members and for teaching those, who are willing to defend the guild in times of war. [trainer]

7) The Sleepers' Guardian bears the responsibity for the Sleepers and teaches them how to arise. The Guardian is the first person, to receive answers and help from. [Tutor]

8) The Sages in the Circle of Six are the few trusted ones, who are meant to help run the guild, and to help the Leader with his decisions. Being called into the Circle testifies of great respect for the member by the Sages and the Leader.

9) The Awakener is the head of The Awakened. He runs the guild to the best of his knowledge and belief, aided by his intimates, the Sages of the Circle.



Note: The ranks 5-7 are considered perfectly equal.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[OOC - The Guild Rules]

1) Do not kill-steal
2) Do not randomly challenge other players to duels
3) Do not be rude towards other people
4) Do not speak OOC in main chat and avoid abbreviations and smileys
5) Do not shout for nothing at plaza
6) Do not beg for tria or equipment
7) Do not be disrespectful towards other members
8) Do not steal anything from other players


[The explanation of the rules can, like all the rest, be found on the guild's forum. I decided against posting it here though, as it would go beyond the scope. Anyway, I'd like to thank Jooba for his help during the guilds' creation.]
« Last Edit: October 22, 2007, 12:09:32 pm by Rongar Elani »

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Am-Heh

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Re: [Guild] The Awakened
« Reply #1 on: October 02, 2007, 01:39:31 pm »
1 ) Do not kill-steal
2 ) Do not randomly challenge other players to duels
3 ) Do not be rude towards other people
4 ) Do not speak OOC in main chat and avoid abbreviations and smileys
5 ) Do not shout for nothing at plaza
6 ) Do not beg for tria or equipment
7 ) Do not be disrespectful towards other members
8 ) Do not steal anything from other players [/color]


Doesnt sound like a very fun guild  :o

Rongar Elani

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Re: [Guild] The Awakened
« Reply #2 on: October 03, 2007, 09:16:26 am »

[The explanation of the rules can, like all the rest, be found on the guild's forum.]

But I'll make it even easier for ya. ;)

Click me!


~~Rongar

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Cebot

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Re: [Guild] The Awakened
« Reply #3 on: October 03, 2007, 09:55:37 am »
1) Do not kill-steal

Do you mean kill stealing, or hunting? Many refer to killstealing when, in fact, mean hunting.
Tho killstealing was discussed a lot of times already and kerol explained the meaning of the anti-kill-steal rule here:
http://hydlaa.com/smf/index.php?topic=29184.msg335242#msg335242
where he claryfies, that killstealing is the abusage of a bug to attack an NPC that has already been engaged into combat with another player (note also, that the engagement starts with the first hit someone does on a NPC and also has a timer that sets the NPC free again after a period of time without any hits)

I ask, because it still causes confusion in game and also on the forums when referring to "kill stealing".
Besides that, well written story, rongar. See you ingame soon again, I hope :)

Cebot
So why do I love when I still feel pain?
When does it end, when is my work done?
Why do I fight and why do I feel that
I carry a sword, that I carry a sword through a battlefield?

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Rongar Elani

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Re: [Guild] The Awakened
« Reply #4 on: October 03, 2007, 11:47:57 am »
Click the dinky link in my previous post. It's all stated there. :)

Anyways, thanks for your support. :flowers:

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Duraza

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Re: [Guild] The Awakened
« Reply #5 on: October 04, 2007, 03:45:22 am »
Firstly I have to say I like the forum design  :thumbup:

I do also like the guild idea. Good luck
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Sangwa

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Re: [Guild] The Awakened
« Reply #6 on: October 16, 2007, 12:31:35 pm »
This guild seems packed with symbolism and a little empty as far as depth is concerned. It's originality isn't a strong point either, since it makes me remember other "let us do our stuff without bothering anyone else" guilds. These guilds usually make poor role play content. Yours might be different, but that's not what this Promotional Thread tells me.

Alignment

We are helpful and friendly, we do not seek conflict; thus, we consider ourselves good aligned.

However, due to our will to avoid hostility, we won't necessarily march to battle under the banner of Goodness, in order to fight all evil that may exist throughout Yliakum. Our own welfare takes priority, hence, we consider ourselves neutral as well.

You're not playing Neverwinter Nights, you're playing PS and in PS there is no such thing as Good Aligned or Neutral Aligned. There is considering yourself neutral, there is considering to help other people and there is considering to harm other people. Aligning supposes there is an entity to align with, and in PS there is not such thing as the Good or Evil entities.
Sheesh.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Rongar Elani

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Re: [Guild] The Awakened
« Reply #7 on: October 16, 2007, 02:10:25 pm »
This guild seems packed with symbolism and a little empty as far as depth is concerned. It's originality isn't a strong point either, since it makes me remember other "let us do our stuff without bothering anyone else" guilds. These guilds usually make poor role play content. Yours might be different, but that's not what this Promotional Thread tells me.

Alignment

We are helpful and friendly, we do not seek conflict; thus, we consider ourselves good aligned.

However, due to our will to avoid hostility, we won't necessarily march to battle under the banner of Goodness, in order to fight all evil that may exist throughout Yliakum. Our own welfare takes priority, hence, we consider ourselves neutral as well.

You're not playing Neverwinter Nights, you're playing PS and in PS there is no such thing as Good Aligned or Neutral Aligned. There is considering yourself neutral, there is considering to help other people and there is considering to harm other people. Aligning supposes there is an entity to align with, and in PS there is not such thing as the Good or Evil entities.
Sheesh.

A prime example of constructive critique, Mr. moderator, Sir ... or not :)

Quote from: Rules for guild threads
For thread readers: When critiquing, try to be more encouraging and less negative. Promote creativity!

There are many guilds in PS who consider themselves 'good' or 'evil'.

Quick examples:

Quote from: The Outlaws
The Outlaws guild is an evil chaotic guild, created by Elvi, the goals of the Outlaws is to assist in a lightly mercenary way

Quote from: The Fallen Kingdom
Allignment

Chaotic Good- While we are trying to destroy everything its truely to restore what is truely pure

Quote from: Knowledge Seekers Guild
We are a good aligned guild that believes (and hopes) that the wisdom fills the world. We, as teachers, have the duty to help this dream become true.

Quote from: Paladins arrive in the land
A Paladin is a holy knight therefore, the Paladins is a guild of  Lawful-Good Alignment.

Quote from: The Enlightened
Alignment:

If one were to classify the guild's alignment it would be neutral good

And those are only a few.

You see, there are alignments in PS and there always will be. It may be that reducing the orientation (another word for alignment ;))of a guild to only one word is to be frowned upon by a few, but it gives short brief of what a person can expect being a member of this guild. 'Good' and 'Evil' are the main directions, and the alignment is the signpost for those who are in search of a guild.

Just because you say there is no alignment in PS doesn't mean there really isn't. Again, alignment is another word for orientation, and I wouldn't think, that you would deny guilds to have an orientation, would you?


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Sangwa

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Re: [Guild] The Awakened
« Reply #8 on: October 16, 2007, 05:44:13 pm »
Quote
There are many guilds in PS who consider themselves 'good' or 'evil'.
There are many people who commit murder in Portugal. It doesn't mean they're right.

If you tell me there are people misusing alignments in PS, then I'll agree.


If you can find, and I mean quote any PlaneShift developer source, anywhere stating that we have an alignment system in PS, I'll be certain to hold back my critics  about this. If you can't than I guess your previous argument loses its point. Because if we don't have alignments, than why the heck would you use them?

Quote
Just because you say there is no alignment in PS doesn't mean there really isn't. Again, alignment is another word for orientation, and I wouldn't think, that you would deny guilds to have an orientation, would you?

You see? Just because you say there are alignments in PS, that doesn't have to be true. There might be alignments if you consider the Outlaws aligned with the cause of the Empire, their own cause, the cause of the Dragon Council as examples. But you can't say they are aligned with Evil, because there is no such thing as The Evil in PS.

Using Neutral, Good and stuff like that is copying the alignment system of other games (like Warhammer and Dungeon & Dragon).
Alignment Systems were methods that Role Play Games found to facilitate the comprehension of players. PS hasn't chosen to adopt one of these though and as such you shouldn't be using it. Calling a guild that strives to help people a Good Aligned guild is like calling an Enkidukai a Leonin (MtG). It may be similar, but it's not the same thing. Planeshift calls Cat humanoids Enkidukais and MtG calls them Leonin. These might have lots of different stuff in their culture, habits, biology, etc.

I'm not saying you can't use them. It's just my own opinion that Alignments shouldn't have place in PS. And that's because they demonstrate lack of originality and very little imagination as far as characterizing your guild is concerned. I can see no other reason for choosing to go along with copying.

EDIT: Just to add, my Moderator status has nothing to do with the critics I offer. I do like being called Mr. Moderator though.
The constructivism of my critics has much to do with your ability to understand them. If you can't that is your own demise, not my lack of effort.
« Last Edit: October 16, 2007, 05:52:27 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Rongar Elani

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Re: [Guild] The Awakened
« Reply #9 on: October 17, 2007, 09:36:25 am »
Maybe I'm blind, but I can't see any constructiveness in the follwing.
 
This guild seems packed with symbolism and a little empty as far as depth is concerned.

Neither did you explain your critique about symbolism, nor did you illustrate the emptiness of depth.

Quote
It's originality isn't a strong point either, since it makes me remember other "let us do our stuff without bothering anyone else" guilds.

This is where you tell me, that there is no originality behind the guild, just because we have chosen not to interfere in affairs of guilds considering themselves good or evil.

Quote
These guilds usually make poor role play content. Yours might be different, but that's not what this Promotional Thread tells me.

Again, I don't see any constructive critique in this, unless you consider changing the guilds' purpose altogether as constructive. I take it, as that you wished our guild and similar guilds didn't exist.

--------------------------------------------------------------

A few words to the terms 'good' and 'evil'

On one hand you are saying that guilds should be taking sides and not only care for their own stuff, but on the other hand you are saying that there are no sides such as good or evil. While I understand where you are coming from with this opinion, I must also say that not everything is determined by settings, nor should be. If any guild considers themself as 'evil', it often means they are doing things not abiding the law, such as badgering/threatening/kidnapping/robbing/harming/killing. It doesn't necessarily have to be considered evil, at least not all of it. Robbing for example was (and still is) one of the main activities to do something against the robbers' own poverty, hence, robbers weren't necessarily evil, but trying to survive. Nevertheless, it's clear that there are guilds out there whose members are encouraged to steal something, encouraged to murder someone, etc, just for the heck of it. And that's where the line between unlawful and evil is being crossed. Acting unlawful can still be considered non-evil, but as soon as these acts are purely being done without the need to, the person is 'evil'. It's one thing to kill someone to survive, but it's another thing to kill someone without the need to do it.

As for the settings themselves; the term of evil has been mentioned a couple of times. One example: An ancient sword, where you found out that its alignment is evil. In another quest, the same sword changed the mind of a dwarf and made him think evil things.

An ingame roleplay event has been introduced, called [OFFICIAL EVENT]Evildoers wanted...]

Quote from: PlaneShift Roleplay Guide
In an online world, many things are similar to a book: there are fantasy places, characters, monsters, evil and good creatures, a story and many small plots, event and such.

Nowhere was stated that PlaneShift differntiates in any way from this description.


PS: Just noticed good and evil factions in my skill window :whistling:

--------------------------------------------------------------

A few words to the term 'alignment'

Quote
... you're playing PS and in PS there is no such thing as Good Aligned or Neutral Aligned. There is considering
yourself neutral, there is considering to help other people and there is considering to harm other people.

Aren't guilds whose purpose it is to help other people 'good' guilds? Comparsion to real life: Isn't Mother Teresa worthy of being considered 'good'? Or a priest? A nun? All those whose purpose is to help other people, aren't they good people?

Aren't guilds whose purpose it is to mistreat other people 'evil' guilds? Comparsion to real life: Jack the Ripper, an evil person, or just acting against the law? Charles Manson? All those who willingly act against law&moral without the need to (just for fun or desire), aren't they evil people?

However, an alignment is nothing but a general direction, alignment = orientation, and every guild has an orientation somewhere between good and evil, where abiding or not abiding the law is only a sub category.

« Last Edit: October 17, 2007, 09:40:02 am by Rongar Elani »

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Parallo

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Re: [Guild] The Awakened
« Reply #10 on: October 17, 2007, 07:43:41 pm »
I think the general idea of what he was trying to say is that alignments are too constrictive and cheapen the feel of a guild by taking away the idea that things are more complicated. I can't think of one organization I'd put such a label on in RL except registered charities (Don't make me go into a Hitchensesque rant about St. Teresa :P). That and it is too subjective. One mans good is anothers evil and all that.

Also as for the depth, well, you have a story that doesn't seem to connect to the actual guild too much from an outsiders perspective taking up almost half of the post followed by something about synergy that I don't really get, the basic helping other guild members which is common to nearly every other guild and some rules. I, personally, don't see depth.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Duraza

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Re: [Guild] The Awakened
« Reply #11 on: October 17, 2007, 11:36:38 pm »
While I can't say I exactly know what Sangwa is trying to refer to by saying there is no good or evil allignments I have a guess/opinion. I think what he may be trying to say is that ICly there aren't an true alliances. OOCly we knows that so and so is good and that so and so is evil but in an IC sense of things rpers shouldn't walk around saying they are warriors of good or warriors of evil. People who are evil usually don't feel themself evil. People who are good don't always say they are the good guys as well. In an OOC sense its okay to see your guild as good but in an IC sense I don't think saying we are the good guys would be right.

Saying we are lawful or unlawful or things along that line would be different because they mean something both IC and OOC. However saying we are good or evil is something that is opinionated and just because oocly you know what you are doesn't mean you should say it this way ICly.

Of course I'm just saying this as an opinion of what Sangwa means  :P I actually like allignments when used OOCly because it helps me. I just don't think that when rping a guilds allignment should be taken into consideration. It should always remain an ooc fact.
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Sangwa

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Re: [Guild] The Awakened
« Reply #12 on: October 18, 2007, 08:55:35 pm »
I can see where I might have forgot to include the constructive part of constructivism. Sometimes I forget, I do apologize. I'm only human. A very smart, good looking human, but human still. I'll try to be more clear.

Still, I won't bother to go through any part of your post where you might be discussing alignments in PS though. I was clear, so if you don't think I'm right that's because you're wrong. Hah.

Maybe I'm blind, but I can't see any constructiveness in the follwing.
 
This guild seems packed with symbolism and a little empty as far as depth is concerned.

Neither did you explain your critique about symbolism, nor did you illustrate the emptiness of depth.
It's a guild with a very common Philosophy ('Do unto others as You would have others do unto You') practised by plenty of guilds (on purpose or not). That's what I consider lack of depth. It's not really something hard to come up with, or to put into motion and neither can it make you spend more than one minute thinking about it.
The "Symbolism packed" comment was because the guild name and most of the ranks are not self explanatory. This obviously had a reason, one I couldn't look into since your structure dioesn't mentio much in that regard.

Quote
Quote
It's originality isn't a strong point either, since it makes me remember other "let us do our stuff without bothering anyone else" guilds.

This is where you tell me, that there is no originality behind the guild, just because we have chosen not to interfere in affairs of guilds considering themselves good or evil.
You have plenty of guilds around that behave exactly the same way this promotional thread says your guild does. Self centered, without much objectives of changing the outside and almost autonomous from the rest of the community. Check the Guild Directory, you'll see that there are many guilds like this. Or go in game and try to find a difference between your members way of doing things and the members of the, for example, Nemothetes (or what they're called.)

Quote
Quote
These guilds usually make poor role play content. Yours might be different, but that's not what this Promotional Thread tells me.

Again, I don't see any constructive critique in this, unless you consider changing the guilds' purpose altogether as constructive. I take it, as that you wished our guild and similar guilds didn't exist.
Assuming a non erosive/ non environment changing stance makes your guild usually centered around itself and the resources it wants to get, pushing it away from the rest of the players. Besides, looking for people to be synergic with is much like recruiting to make friends. This is done by many guilds and those guilds aren't often great role playing material.

Concluding: your guild is after creating synergic links or whatever. There must be something that you can actually do to guarantee this rather than recruiting people and teaching them. Teachers and students always form links, so that's kinda obvious.
What guarantees that you can improve the synergy between people? What kinds of conditioning do your dudes go through that makes them different from other guilds that do nothing besides being friendly to each other within? Why will they acquire knowledge and power?
I can see that you want people within your guild to bond and be safe. So do many other guilds. What exactly distinguishes your guild, from these other than the symbolism?

I believe this is a lot better. Thanks for warning me, I owe you one.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Rongar Elani

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Re: [Guild] The Awakened
« Reply #13 on: October 19, 2007, 11:37:08 pm »
I didn't take offense in your critique, Sangwa. I only wished you had explained yourself right away instead of butchering the guild without leaving anything positive. But don't worry about it.

I'll try to explain myself aswell now, by going through parts of your critique and saying a few words. So, here goes.

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It's a guild with a very common Philosophy ('Do unto others as You would have others do unto You') practised by plenty of guilds (on purpose or not). That's what I consider lack of depth. It's not really something hard to come up with, or to put into motion and neither can it make you spend more than one minute thinking about it.
The "Symbolism packed" comment was because the guild name and most of the ranks are not self explanatory. This obviously had a reason, one I couldn't look into since your structure dioesn't mentio much in that regard.

The philosophy 'Do unto others...' is only a general rule explaining our morality. See, we want members who know how to behave themselves, following the moralities most civilized human beings are being told by birth. You're right, it's nothing that takes more than a couple of minutes to come up with, in fact, it was clear from the very first second on, since I do not want to have a guild, following any other maxims, than this one. In other words, I want a guild, that has friendly and helpful members, and nothing else. This is the only maxim I would want to lead a guild with, and I wouldn't change it, just because some other guilds are following the same maxim. I am rather leader of a guild with a common philosophy, than with a very uncommon philosophy I can't identify with at all.

As for the lack of depth, the reason for why the story is rather vague and not that much connected to the guild itself, is that I didn't want to chew for the guilds' members. I'd rather join a guild, in which not everything is pre-designed from the beginning on. This leaves a rather huge possibility for the members to actually be part of the guilds' background, and to have a certain impact on how it evolves, story-wise. The story I posted above, is just the general story on how it began, my break with Elemental Light. The real story is yet to come, and to be written by our members and my humble self. However, since I didn't want to pre-design everything from the beginning on, and to have a general background from which the real story can tie on, the story above is the result. The story to come will be made up by the guilds' members, achieved by internal and external roleplay.

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Assuming a non erosive/ non environment changing stance makes your guild usually centered around itself and the resources it wants to get, pushing it away from the rest of the players. Besides, looking for people to be synergic with is much like recruiting to make friends. This is done by many guilds and those guilds aren't often great role playing material.

Correct, the guild is indeed centred about itself. To accomplish our goals, we try to 'awaken' people, which basically means we assimilate and indoctrinate them, roughly simplified. This method can be associated with religious institutions or cults in RL. At least of the ones in present times. The christian church had their crusades in the middle age, but today, the accomplishment of their goals is not anymore linked with violence, but with the method of gathering followers and indoctrinating them with their philosophy. And you can say the church is pretty much self-centred aswell. However, being centred about itself, doesn't mean the guild will seperate itself from other people or guilds. We do want to take part in social interactions with other people, yet without wanting to be drawn into things, the guild doesn't stand for. If for example a guild we have social relations with, suddenly gets problems with another guild, we don't want to be forced to take action. It's one thing with allied guilds, where actively helping is to be considered, but everything else we don't want to be drawn into, since it's their stuff and we don't want to be bothered with it. Another reason for why we think that way, is like you mentioned, the will to guarantee security to our members. We don't want them having to take sides in a conflict, they have nothing to do with at all.

To sum it up:

1) The guild has not much background yet, because we want to leave much space for our members to evolve it by internal and external roleplay.
2) The guild being self centred and neutral is a defense mechanism to protect our members, but this doesn't mean we won't have social bonds with anyone outside the guild.
3) Our philosophy and our rules are how they are, because I have seen many guilds without any moralic maxims. All we want is to guarantee a friendly interaction with other people, IC and OOC. Are we really to be blamed for that?
4) We don't want to change the outside, by taking action against unlawfully acting people or guilds, we want to accomplish our goals by 'educating' people. And with eduacting i mean making them believe in our philosophy, from which we think is the only right one.


I hope I managed to explain a few things that were unclear in the first post. Constructive critique is always welcome, but I think it's understandable that we try to defend the overall idea we have spent some thoughts on. Again, I do not take offence in your critique Sangwa, so I hope you don't mind me defending myself either.


And thanks to Parallo and Duraza for their comments.


~~Rongar

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Parallo

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Re: [Guild] The Awakened
« Reply #14 on: October 20, 2007, 12:19:38 am »
Why not just call it Elemental light 2.0? It seems to have the exact same vagueness about it. It looks to me more like people that are friends and are united by the same thing all non-guilded people are by as well as some game mechanics that allow them to have ooc chats in the guild tab. I see no reason for the creation of a guild here other than that.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(