Author Topic: Mounts?  (Read 2488 times)

Ver

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Mounts?
« on: October 06, 2007, 01:27:21 am »
Personally, it's very hard for me to imagine how mounts will be implemented within the current framework of PS. Advanced features like player-owned houses with limited interior-customization seem much easier to imagine at this point -- they might be here by the time Steel Blue is released (cross fingers).

On the other hand mounts just seem...difficult. For land-based mounts like horses, there's the issue of where they're stored. Mounts can't just appear and disappear at will -- you'd have to incorporate areas that are "stables" into the maps, where the player can "rent" one at any time, or possibly/alternately there is a stable that the stable-watcher NPC calls "yours" (even though "your" particular space is technically also owned by hundreds or thousands of other characters) where your bought and owned horse is kept. The latter option will allow a player to feel that their character has more domain over virtual property, but mildly hurts suspension of disbelief. And mounted characters absolutely should not be allowed to enter cities, or ridiculousness will inevitably ensue. Mounted characters would have slight advantages in overland travel speed and in combat.

Aerial mounts (like pretasaurs) are tougher. Begin with the pertinent issues from land mounts, and consider the factor of flight. The player should NOT be able to control the flying mount (which would take forever to code and still introduce 80 million new bugs), but rather it should be handled like World of Warcraft which has the player selecting a destination and the flying mount auto-piloting to that destination (and the aerial view is priceless). Essentially the player goes to a "stable" where pretasaurs are kept, selects another stable for pretasaurs in Yliakum, and the mounted character is shown being auto-flown to that destination. But the usefulness of owning extremely expensive flying mounts must be apparent to the player vis a vis their friends magically teleporting them.

I have no doubt that by 1.0 all of these issues will have been worked out and things like mounts implemented into stratospheric quality. Go PS team! :beta:

Earl_Listbard

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Re: Mounts?
« Reply #1 on: October 06, 2007, 04:01:59 am »
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Mounts can't just appear and disappear at will

In most mmorpg's they do... and event he groffel's and yulbars appear out of no where...

As for pretasaurs... I agree if anything you go up to one who would be sitting on the ground and double click on it... A message appears with a map of yliakum... you choose where you want to fly to and you see a ciminatic of the pretasaur taking off... And thats it, nothing needs to be fancy... its basiclly just a teleport.


Thats my two cents.

Suvok

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Re: Mounts?
« Reply #2 on: October 06, 2007, 04:10:49 am »
I was under the impression that during the Halloweeen of 2006, some players were able to fly as they had been transmogrified into Cakarasases. So, wouldn't it be possible to transfer the control of the player from your charcater to a pterasaur who happens to have the model of your charcater on its back. There doesn't need to be a fancy animation of people climbing on and off, just adding a player model to the pterasaur and tranfering control. Of prehaps the player model can be replaced with that of a pterasaur with the character on it's back.

This would be a bit more realistic than watching your pterasur fly to the nearest "port".

*shrugs*
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neko kyouran

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Re: Mounts?
« Reply #3 on: October 06, 2007, 04:32:59 am »
The player should NOT be able to control the flying mount (which would take forever to code and still introduce 80 million new bugs), but rather it should be handled like World of Warcraft which has the player selecting a destination and the flying mount auto-piloting to that destination (and the aerial view is priceless).

In the Burning Crusade Expansion, players are able to own and summon their flying mount and fly to any point in the world they so chose and have complete control over it as such.  And many of the quests are built around this, including racing them.

Jeraphon

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Re: Mounts?
« Reply #4 on: October 06, 2007, 04:44:54 am »
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The player should NOT be able to control the flying mount

Make the Pterosaur Arena a bit boring, wouldn't it?

bilbous

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Re: Mounts?
« Reply #5 on: October 06, 2007, 08:45:36 am »
Well if the beasts are big enough you could hang a gondola on them.

Earl_Listbard

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Re: Mounts?
« Reply #6 on: October 06, 2007, 09:51:33 am »
Well if the beasts are big enough you could hang a gondola on them.

I want to see a dwarf hang gliude  ;D

Xordan

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Re: Mounts?
« Reply #7 on: October 06, 2007, 10:06:57 am »
Making a flying mount which you can control is almost the same as making a non-flying mount which you can control. It's probably an extra hour or so work. The problem with those is that it allows players to fly off the end of the world, or go to places they're not supposed to, etc.

Eletiy

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Re: Mounts?
« Reply #8 on: October 06, 2007, 11:10:37 am »
I don't really believe that there will be flying mounts (like wow bc) in the near future. There is simply the problem with the maps, currently the maps are only connected by portals and in wow this is works different, the whole map is splited into parts, and the nearst parts around you load automaticly, so you don't have to walk trought a portal and to wait till the next map is loaded. I don't know if PS will use a map-loading-system like this in the future. And well there are also other reasons against flying mounts yet, we don't have enough large maps for a really fast transportation (like flyingmounts), I mean the game would get boring when you can easily fly from oja to hydlaa in 2mins.
I believe land-mounts will be sooner here, for land mounts the maps is already large enough and they are needed for Rp reasons too. Well and there is then the question, make mounts avaible like in the most mmorpg, as item, or make a more rp system like stables. I would prefer kind of a stable..

well just my toughts

Erisnas

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Re: Mounts?
« Reply #9 on: October 06, 2007, 02:56:32 pm »
Well more likely there isn't going to be flying mounts son since there isn't that much to walk to.  If anything the best location for a flying mount would be Oja to the BD.  It is likely that it will be released in stages so at first you could not fly it on your own, but as more  maps are added then we have a better use for them.  Also, the flyign mounts seems to be used mainly for getting goods and people to other levels.  This I think could be done by the players control.



Earl_Listbard

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Re: Mounts?
« Reply #10 on: October 06, 2007, 07:45:42 pm »
I don't really believe that there will be flying mounts (like wow bc) in the near future. There is simply the problem with the maps, currently the maps are only connected by portals and in wow this is works different, the whole map is splited into parts, and the nearst parts around you load automaticly, so you don't have to walk trought a portal and to wait till the next map is loaded. I don't know if PS will use a map-loading-system like this in the future. And well there are also other reasons against flying mounts yet, we don't have enough large maps for a really fast transportation (like flyingmounts), I mean the game would get boring when you can easily fly from oja to hydlaa in 2mins.
I believe land-mounts will be sooner here, for land mounts the maps is already large enough and they are needed for Rp reasons too. Well and there is then the question, make mounts avaible like in the most mmorpg, as item, or make a more rp system like stables. I would prefer kind of a stable..

well just my toughts

Keep in mind that the first layer of yliakum (the current) is the largest and if you ask me, i seriously doubt it is at all even closed to being finished... You can expect it to be enormous.

Nikodemus

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Re: Mounts?
« Reply #11 on: October 06, 2007, 08:00:42 pm »
Keep in mind that the first layer of yliakum (the current) is the largest and if you ask me, i seriously doubt it is at all even closed to being finished... You can expect it to be enormous.
1256km2 althoygh t isn't very precise number.
~half of UK.



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Jeraphon

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Re: Mounts?
« Reply #12 on: October 06, 2007, 08:48:06 pm »
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1256km2 although it isn't very precise number.
~1/200 of UK, or half of LUXEMBOURG.

Fixed.


Nikodemus

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Re: Mounts?
« Reply #13 on: October 06, 2007, 08:55:59 pm »
oh true, i must be tired. Although this number is from a book, which say wrong things ;P so it isn't very precise. Maybe Something worth a fix?



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ThomPhoenix

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Re: Mounts?
« Reply #14 on: October 06, 2007, 10:02:59 pm »
I was under the impression that during the Halloweeen of 2006, some players were able to fly as they had been transmogrified into Cakarasases. So, wouldn't it be possible to transfer the control of the player from your charcater to a pterasaur who happens to have the model of your charcater on its back. There doesn't need to be a fancy animation of people climbing on and off, just adding a player model to the pterasaur and tranfering control. Of prehaps the player model can be replaced with that of a pterasaur with the character on it's back.
Carkarasses can't walk like humanoids, thus they have wings. The fact that the current in-game carkarass model flaps its wings when it moves doesn't mean it can fly however. It's just an animation, flight is not possible yet.

/me remembers the time when he could use /fly on his male enkidukai.
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