* forge don't works
* icons in inv are ugly
* hydlaa is unplayable
* but what is the worst for me, dueling is killed
My post from bug tracker:
There is new feature added that prevent monsters to be attacked from distance, and with this take them away from someone, great feature and I totally agree with it and support it. But here come dueling, and unfortunately this affect also the attacking of players, you have to be less than a meter away to be able to start the attack... this ruin dueling, I think dueling should not be start the attack and watch wath happen... if so there is not point in dueling... and I don't think is OOC, some player action, because if so, than make also metalurgy, mining and crafting such, that you just come on the mine, and watch your character mining for an hour until have a full load of gold... but I think we are all enough smart to understand, that a game is not watching a character doing something, but managing your character doing something... and honestly I don't see why dueling should be an exsception to this. On the other hand I see many problems in such dueling system... I would say that as long as weapons have speed, this can't work well, my favorite weapon is claymore, and it have speed 5, so it means that I get 3,3 hits of a dagger before I make 1 hit with my claymore. Well ok, if this will not be enough, I will give more reasons why not this system, but I think saying that watching a movie of medieval wars is more interesting than watching 2 3d characters combat without having any influence of them should be enough. Oh yes, and don't say that you can go again back when you start the attack, because this only give more advantage to daggers.