Thanks to the efforts of the team, a new PlaneShift release is ready! The server is up and the upgrade to next release (0.3.020) is complete! To join the game you need an updated client. You can find the windows and linux distributions in our download page. MacOSX will follow shortly.
Here is a list of changes for this release:
New Features:
- Duels aren’t deadly anymore. You will knock a player down and then you will receive a message asking if you want to kill the player or not.
- Banking: Players will now be able to open a personal bank account. Guildleaders will also be able to open a guild bank account and set permission who can access the account. Not enabled yet in-game.
- New characters will now enter a tutorial-world when they login.
- The Death Realm is now cursed! Not enabled yet in-game.
- Authors are now able to name their books.
- Only the author of a book or sketch can now edit it. This ONLY applies to books and sketches bought AFTER the .20 release!
- Equipping helmets will now remove the hair mesh.
- Various fonts were changed to ones with a better (GPL) license.
- Work started on taxing.
Art:
- Various maps now use the new "Lighter2" lightmap system for creating light and shadows.
- Various maps now use a newer 3d format (genmeshes instead of thingmeshes).
- More icons and meshes for items have been added.
- A tutorial area has been added for new players. The tutorial has to be completed by new players before moving to the game world.
- The tavern has been expanded.
Changes That Have Been Made.
GUI:
- Mouserun has been enabled by default to aid new players. It can be turned off by un-assigning the "LeftClick" in Options->Controls->Keys->Camera->MouseRun.
- The order of the main menu icons has been changed to make it more intuitive. Obviously this will need getting used to for long-time players.
- Many changes and updates to the Planeshift Advanced Windowing System, this is the code backend of the graphical user interface.
- The book writing window now looks better.
- Chatbubbles are prettier.
- The last used spell is now highlighted in the spells window.
- When your name is mentioned the specific tab will now flash in way recognizable from the normal way.
- The tutorial window now looks better.
- Equipped items won’t show up in Buy/Sell window anymore.
- You can now have up to 200 shortcuts.
- You’re now prompted for a password when you try to delete your character.
- Various fixes to the graphical user interface.
- The item description window now shows item sizes.
- The total amount of trias is now displayed in the skillwindow.
- The guild invitation window always stays on top now.
- Several improvements for weather and especially fog.
- Fog now reduces your viewing distance, so it is actually "thick" now.
Sound:
- Changes to most environment sounds, for fading and distance values.
- New sound setups for the Winch and the Bronze Doors.
- A new sound for the "DRCitadel" in the Death Realm.
Movement and Combat:
- You will get the “too tired” message at 10% stamina now.
- Stamina now regenerates faster when sitting.
- Natural armour is now counted as a bonus to normal armour, instead of something that is replaced when you equip bought armour.
- Now you cannot use “/attack 1” anymore but you should use “/attack bloody” instead.
- You won’t be able to lure NPCs anymore by just pressing the attack button.
- A toggle key for running/walking can be used when you have autorun enabled(r), you must enabled it under Options first.
- Passing a region border no longer stops you from running.
Engine:
- Planeshift now uses version 1.2 of The Crystal Space 3D engine and the Crystal Entity Layer environment.
- Meshes, textures and materials are now deleted when they aren’t needed anymore, this improves memory usage.
- The client now loads less models and textures during startup causing it to launch much faster, they are loaded on-demand now.
- Many changes and fixes to map loading and unloading, making it better and faster.
- Some optimizations in network code to make the server faster.
Various:
- You can now trade while sitting.
- Players can now stack items together regardless of quality and creator.
- An error message on /unstick now displays how long you have to wait until you can use /unstick again.
- The /pos command for showing your position now shows your instance too.
- Advisors can now see who other advisors are.
- The timeout for advisor sessions has been doubled.
Bugs That Have Been Fixed:
- You can now type in the auction tab again instead of having to use /auction.
- Several server crashes.
- Several fixes to make sure players won’t get stuck in instances anymore.
- Players can now loot when killing mobs with a Damage Over Time spell.
- Various fixes to the marriage system.
- The command “z” to sit now always works, sometimes you had to press it twice.
- Fixes to movement code so you should get stuck less often.
- Some fixes to the /unstick command
- Many changes and fixes to the locking and unlocking of doors.
- It is not possible anymore to fish for gold.
- Sometimes you had to press “r” twice to enable autorun, this is now made more elegant.
- The preview of skins now works in pssetup.
- Advisor messages now actually display the right information.
- The FPS cap and the distance cap now actually work.
- You can now close the sketch window with the red cross.
- If you use quotes ("") in a sketch, the entire sketch isn't wiped anymore.
Freshly Implemented Bugs:
- After a partial stack within the furnace is moved, only the amount that you moved will be melted. The rest can be lost.
- After all art and engine related changes, users may experience more lag than usual at times. You can fix this by decreasing Distance under "Options-->Graphics-->Details".
- When moving to a new map, the progress bar of the loading screen will not show the progress correctly.
- Some issues with guildhouses access rights.
- When mouserun is enabled, sometimes clicking on the GUI or on an NPC will cause your character to move too.
Important Notes:
Yes, many of you noticed it already and commented about it. The client became a lot slower for some. This is because the engine was updated to version 1.2 of Crystal Space. At the same time, Planeshift started to use the brand-new "lighter2" system for light and shadow effects. The result of this is that that performance has gone down on some platforms only. A workaround is to set "Distance" under options to a lower value. It is also strongly recommended to update your graphics drivers. In the mean time the developers will investigate where performance can be improved.
- thanks to ThomPhoenix for this report