Author Topic: Death Penalty  (Read 11949 times)

Enrion

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Death Penalty
« on: October 20, 2007, 09:18:03 am »
That's totally stupid. No good solution  :thumbdown:

EDIT:
Could you please publish how long one must suffer this curse?

EDIT EDIT:
* Enrion is still sitting on the road, suffering silly ideas of childish developers

EDIT EDIT EDIT:
Oh, it has ended. That's so stupid... *megaLOL*
« Last Edit: October 20, 2007, 09:36:54 am by Enrion »

Velh Krome

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Re: Death Penalty
« Reply #1 on: October 20, 2007, 09:40:50 am »
No one said death is fun and to be taken easy, the more the opposite - if you ever did so, bad luck, you hopefully will change your mind from now on.
Death Realm is said to be a huge maze, and if you ever may escape it, consider yourself to be lucky! Now you could do it, be happy it only exhausted you.

Personally I would hope it will take an hour at least (if not more), and I mean an hour of time being online.

One more great work, Devs! I have to admit, you guys are pretty much on fire lately, huh? Heck, keep it up!

Zan

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Re: Death Penalty
« Reply #2 on: October 20, 2007, 09:53:26 am »
Three cheers to the Devs!

Dying is finally becoming annoying. \\o//
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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Lolitra, Celorrim Purrty Twins

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Re: Death Penalty
« Reply #3 on: October 20, 2007, 10:28:02 am »
I don't want to find out - but yes.. for a deterrant for death hehe
Her Royal Highness Lolitra Hollinthy Purrty nods regally 'I am delighted to meet you' her tiara twinkles in the crystal light.
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Noriin

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Re: Death Penalty
« Reply #4 on: October 20, 2007, 10:40:46 am »
*hands the dev team a tray of cookies*

Quote
That's totally stupid. No good solution

No, this is imo a succeed actually.
No more dueling for no reason, no more using /die for no reason, no more risking getting struck by Laanx for no reason.

Even though it will most likely need tweaking in the upcoming days/months, the more once the changes are made in the Death Realm itself, looks like it's a good way to prevent exploiting and maybe to also make some more players roleplay Death Realm as the pain it should be.

Maybe newly created chars could have a timecap for being free of the effect (newbies die, let's face it :P), just as they can't shout or auction. Maybe the first 5/10 hours online?

However it seems like the period is of about 25 minutes? (somebody confirm or deny this)
I'd support making it longer, actually an hour would be fine. Just for the one 'suffering' it will think about it twice the next time before risking his life.

peeg

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Re: Death Penalty
« Reply #5 on: October 20, 2007, 11:52:06 am »
Yes, death should be punished ... but the current penalty is too excessive in my opinion.
Especially new characters suffer from it because they can't even walk some meters before they become too tired or aren't able to move around at all after they entered Yliakum again.

Maybe the duration of the penalty could be tweaked so that young chars aren't affected as long as stronger ones are or that they aren't punished as hard.

Long story cut short: Great idea, but it really needs tweaking.
« Last Edit: October 20, 2007, 11:55:00 am by peeg »
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Parallo

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Re: Death Penalty
« Reply #6 on: October 20, 2007, 11:55:56 am »
So, um, what exactly is the penalty?
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

arrakeen

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Re: Death Penalty
« Reply #7 on: October 20, 2007, 01:07:32 pm »
Well not just after waiting for the update to be completed... which granted I can understand.... as a noob i was pointed to a gold mine (after training in mining and buying the pick (which I was provided with the money as I had none) and actually finding the certain gold mine site.... as instructed by others)..... some creature attacked me, which I did not provoke, yet because I'm obviously a noob with little experience or stats as such ended up in this death realm.

I managed to get out of it with help from yet again...  you guessed it....another player, but you know it's rather harsh getting out of that hellish place and being told you need to drop something (which you do, in my case a rock pick (all that I had!!!) and yet still find myself not being able to move once out of that death realm still I sat there for about 20 mins and still couldn't move, I don't care if I have to wait 1hr, 1/2, or 15 mins.... do you think I'd let my computer play ping pong with the server for that time before being able to move? what about other noobs? ummmm yeah....what about the other things people could be doing both in game and out instead of just........waiting

Ok I've read the forums and posts of people that would take short cut to save themselves the time from running around... I can understand that because have I have Endurance at level 55 which is no great help either, you sit more than you run! But considering I died without provoking the attack, I couldn't defend myself as I had no weapons, no training other than mining, and was too weak to fight back successfully

If you want NEW people to enjoy this game the least that could be done is understand we haven't been playing the game for the last 3 years or whatever, we have no skills and more likely than not.... we aren't going to waste our time in dying to find out we can be back in the real world... but you can't move without dropping something which someone else picks up anyway... but the thing is once you've dropped it you still can't move.....pffffft rubbish....

But if you want to make victims of the people that abuse the system so be it, do it... i don't care if you need to log which people type the /die thing in all the time, however it is really unfair and frankly unacceptable to victimize people who are new and trying to work out how things our in the first place.

I don't want to sway anybody it seems like a great game..... but how about making victims of the people that slay all the creatures (obviously for those progression points) when the creatures don't fight back? ..... I've seen people doing it and openly talking about how good it is that they don't fight back.... well from where i sit... it is just as bad as people abusing this /die command ! yet having being somewhat of a geek (even if i'm noob here) I figure that bit has to do with about many factors such a upgrade&server .... still it is not really fair at the same time....

I don't really care for what comments people make to my post, I just need to vent how wrong it all seems from my end of the screen and probably other new comers as well for that matter.

Asraniel

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Re: Death Penalty
« Reply #8 on: October 20, 2007, 01:48:08 pm »
perhaps the system is only brolen atm because they forgot that newbies have a stamina much lower than older players.
And i think there should be a remove curse spell, that you can't cast on yourself. That would improve roleplay, because people would help each other out (perhaps even against a fee, imagine a preacher waiting for people coming out of deathrealm to do his business)

Cebot

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Re: Death Penalty
« Reply #9 on: October 20, 2007, 01:52:44 pm »
I am pretty sure the devs are aware of that problem. The death penalty was introduced to prevent people from using the death realm as shortcut through the world. Yet it is still very new, and with everything new...you know, it needs testing and fine tuning.
Please feel free to mention problems with the death penalty on the bugtracker, this way the devs can take care of it as soon as it is possible for them.

Cebot

PS: The death penalty divides every stat by 2. This means, that also older/stronger players will suffer from the non-movement time when they carry a lot of items.
So why do I love when I still feel pain?
When does it end, when is my work done?
Why do I fight and why do I feel that
I carry a sword, that I carry a sword through a battlefield?

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steuben

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Re: Death Penalty
« Reply #10 on: October 20, 2007, 02:02:26 pm »
just be glad xillix didn't get his way... he wanted 6 hrs of playing time rather then 6 hours real time or game time.  :devil:
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Enrion

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Re: Death Penalty
« Reply #11 on: October 20, 2007, 03:49:43 pm »
Yet it is still very new, and with everything new...you know, it needs testing and fine tuning.
Please feel free to mention problems with the death penalty on the bugtracker, this way the devs can take care of it as soon as it is possible for them.

That exactly describes the problem: first developing, then publishing, and then discussing with testplayers.

Anyway... this is what you want, this is what you get :P

and by the way: for what is the DR good now except training dark way?

Jeraphon

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Re: Death Penalty
« Reply #12 on: October 20, 2007, 04:08:59 pm »
Quote
as a noob i was pointed to a gold mine (after training in mining and buying the pick (which I was provided with the money as I had none) and actually finding the certain gold mine site.... as instructed by others)..... some creature attacked me, which I did not provoke, yet because I'm obviously a noob with little experience or stats as such ended up in this death realm.

Intentional. Gold is meant to be tough to acquire. Did the person who directed you to the mines warn you there were those creatures there? It's not like they're not often there. As a newbie you shouldn't try to mine gold anyway. Ask around for a silver mine. Failing that, try some quests to get started in cash and items. :)

Quote
and by the way: for what is the DR good now except training dark way?

SHOULD it be good for anything? ... Well let's just say settings has been asking this question too.  :detective:

Ceraline

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Re: Death Penalty
« Reply #13 on: October 20, 2007, 06:34:07 pm »
I am a little confused by Arrakeen's post. Yes the penalty is a little bit severe on noobs but I think what he is saying may be partially in error.

I myself have low strength and endurance (both below 40) but do not have to drop anything on returning from the DR as my character, being relatively new, has few possessions... much less than half the weight of my capacity. If indeed a rock pick was your only possession ("all that I had") to need to drop it on your return puts your strength level at 2 or lower (A rock pick weighs 2) giving you an original weight capacity of 3 or lower? Can characters really start with such low levels... and if so how would you expect to be able to carry gold ore back from the mine?

I too struggle to reach the mines (3 or 4 stops even without the DR penalty) which becomes even more difficult on the return when I am loaded with ore (8+stops), hence I don't mine at the moment. However a friend pointed me to some potions obtainable within relatively easy reach of most spawn points which bolster strength  and/or endurance for a short period. Carrying these will help most noobs of low strength or endurance at least be able to reach a point where they can sell their excess weight items... perhaps if some enterprising player would also sell these at the spawn points??

Under the moon

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Re: Death Penalty
« Reply #14 on: October 20, 2007, 06:41:24 pm »
The penalty was not created to stop folks from using the Death Realm as a shortcut. It was planned from the very start to give 'death' a value in roleplaying, rather than just that annoying place you have to run through when you do something that gets your character killed. The shortcut nerf is just a bonus.

The system will be tweaked and tinkered with until it is fair. You have to remember also that this too is in only its first stage. The final death penalty system will be much more complex and meaningful.
* Under the moon gets an evil grin.

I would favor two new animations for the weak state you are in coming back from the dead if you are holding too much. Stagger and crawl.

On your bellies, worms. ;)

Note: Not that that is going to happen anytime soon. So I advise trying to keep your characters a little safer.