Author Topic: Death Penalty  (Read 11952 times)

Duraza

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Re: Death Penalty
« Reply #15 on: October 20, 2007, 06:46:05 pm »
perhaps if some enterprising player would also sell these at the spawn points??

Selling potions like those two newbie's at spawn points would be kinda ooc because I don't think one would actually know where those "spawn points" are.

I think its good that the penalty is up and running. I haven't been able to experience it yet but I can assure you I will  ;D

just be glad xillix didn't get his way... he wanted 6 hrs of playing time rather then 6 hours real time or game time.  :devil:

That actually sounds like it would have been fun. Maybe I'm just crazy though  :P

The final death penalty system will be much more complex and meaningful.
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I do hope so. I'm still a little confused about how death works when one is within the death realm (not outside it) because of the NCP's that seemingly live there without a problem. Hopefully future advancements in the game will explain this though.
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Ceraline

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Re: Death Penalty
« Reply #16 on: October 20, 2007, 07:06:58 pm »
Forgive me as I'm not fully au fait with some of the intricacies of the settings, but I'm not sure why knowledge of the spawn points (Or 'exits from the DR' or whatever) would be ooc. According to the books in the DR it is common for people to pass through the DR with permanent death being rare. Hence many people must have returned to Yliakum which surely cannot have gone unnoticed or discussed ic... would it therefore not be common knowledge the points at which these people arrived at? Or have I missed something (wouldn't be the first time :-[).  ...and if UtM had his way it would become even more noticeable :'(

bilbous

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Re: Death Penalty
« Reply #17 on: October 20, 2007, 07:32:23 pm »
I think maybe it is seen as OOC because the spawn points  will eventually change, when there is more territory not all races will necessarily spawn on the first level, even. Personally I am with you though, anyone who has returned from the DR will know where their first steps were and it can be related to others.

Dajoji

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Re: Death Penalty
« Reply #18 on: October 20, 2007, 07:49:59 pm »
But it's not very realistic that they always spawn in the same spot time after time. It is that way for now but it would expect that to change as the depths of death are expanded. Maybe there'll be death portals in the living world or maybe one will respawn at a random place in a certain area or wherever their body was left.


Enrion

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Re: Death Penalty
« Reply #19 on: October 20, 2007, 08:18:55 pm »
The recent penalty doesn't really prevent me from using the DR as a shortcut. When I'm at EBD fortress and I want to go back to Hydlaa then I still will kill myself. Sitting 20 minutes with my char on the road in Hydlaa is much nicer than running around in Yliakum like a mad horse. So while my soul is sitting on the road in Hydlaa my body is doing something interesting in another dimension called the real life.

What's missing in PS is a spell like "Town Portal" and/or "Teleport to/Set Teleport Beacon". The magic system of PS is uninspired.

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Ceraline

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Re: Death Penalty
« Reply #20 on: October 20, 2007, 08:38:19 pm »
Many apologies, I appear to be dragging this thread off-topic... perhaps the ic/ rp view of returning from the DR should be or already is the subject of another thread?

Returning to the current impacts of the new death penalty especially for new players, perhaps a little more emphasis and detail of the impacts for new players may help in the tutorial (and/or MOTD?) with perhaps some information about the options? For example if your weight is over half capacity then I believe you either can sell items to the Death Guardian? and cut your losses, or take a chance when you return to the real world that you can sell by auction or call a friend to help you?

With regards to Endurance, already being below 40 makes it painful, though I've got used to it. The death penalty makes it more tedious, but not impossible to get around... perhaps a simple change to the death penalty equation would help i.e instead of active stat value being half of actual stat value perhaps it could be something like active =actual - [(actual-minimum)/2], where minimum is around 30?, thus making the impact less significant on the newer players?
« Last Edit: October 20, 2007, 09:46:23 pm by Ceraline »

TheBlunderbuss

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Re: Death Penalty
« Reply #21 on: October 20, 2007, 10:26:07 pm »
The penalty:  Stats are cut in half (str, end, agi, etc) and no mana for an hour or more of online, in-game time.

...oh and a guy comes to your house and punches you in the junk.
« Last Edit: October 20, 2007, 10:28:28 pm by TheBlunderbuss »

Durwyn

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Re: Death Penalty
« Reply #22 on: October 20, 2007, 10:43:35 pm »
The penalty:  Stats are cut in half (str, end, agi, etc) and no mana for an hour or more of online, in-game time.

by "in-game time" you mean that we have to stay logged in to be healed from the penality??
edit : 22 mins lost already ^^
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Caarrie

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Re: Death Penalty
« Reply #23 on: October 20, 2007, 10:44:33 pm »
The penalty:  Stats are cut in half (str, end, agi, etc) and no mana for an hour or more of online, in-game time.

by "in-game time" you mean that we have to stay logged in to be healed from the penality??
edit : 22 mins lost already ^^

yes

Siteri Kidachi

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Re: Death Penalty
« Reply #24 on: October 20, 2007, 10:49:40 pm »
Things like this are why I'm not very interested in leveling. I never die, since I don't fight.

sgtkwol

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Re: Death Penalty
« Reply #25 on: October 20, 2007, 11:10:51 pm »
Wow, I just got the death penalty.  Not fun, but I won't think of using the DR for travel.  Which is the point, since when is death supposed to be fun?  I can suggest a small change... make it a sliding scale for the time penalty, 30 minutes for max stats.  Death penalty in seconds=stats total*2/3 would be a good formula for it.  I'm just picturing a noob dieing, gets the stat cut for half an hour, dies really easy, again, has to wait another half hour, maybe s/he finally finds out what is happening, says I hate this game b/c I can't do anything, which is true at that point, or just sits there for half an hour because they can't move anywhere, or is turned off from the game completely.  Just my 2 cents, take it or leave it.

bilbous

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Re: Death Penalty
« Reply #26 on: October 20, 2007, 11:45:20 pm »
So if you die when under the penalty is it applied again and again:firstly halved, then quartered etc.?

Caarrie

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Re: Death Penalty
« Reply #27 on: October 20, 2007, 11:47:44 pm »
So if you die when under the penalty is it applied again and again:firstly halved, then quartered etc.?

if you die for some reason when under it you will get reset back to normal till you get out and put back under it just as you were before [it does not stack]

bilbous

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Re: Death Penalty
« Reply #28 on: October 20, 2007, 11:58:21 pm »
Thanks for the prompt response. It seems odd though. Was any consideration given to keeping the penalty in the second trip to the DR and then just extending the time after leaving? In other words, you die, leave the DR suffer the penalty, die again while under the penalty, not be restored in the DR unless the penalty time runs out, then if you leave the DR while still under the penalty the timer gets reset but the penalty is not re-imposed.

I suppose some people already think it is too much. So how is the "help from the living friends" previously mentioned elsewhere going to be implemented? I realize this is just the first step.

Xirr

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Re: Death Penalty
« Reply #29 on: October 21, 2007, 08:57:31 am »
I remember when running down the stairs near Kada-el was enough to kill me. I do think that more than 20  minutes isn't that good, or we may start having a lot of afk chars near the spawn point. Also i believe the timer only counts on-line time right? Personaly i don't like afk chars, and whould like to remember that to be afk is banable ofense in many roleplay communities, thus paneshift shouldn't have a mech that encorages it.
One idea: how about the time of curse is  [sum of all stats]/24. That whould be around 50 minutes for veterans and around 15 for newbies.

That said, i am very happy with this new rule, this will surelly curb the suicide rate. :thumbup:
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