Author Topic: Death Penalty  (Read 11927 times)

SerqFeht

  • Hydlaa Resident
  • *
  • Posts: 152
    • View Profile
Re: Death Penalty
« Reply #60 on: December 07, 2007, 06:44:41 am »
1) /die for trainers after training and making it back to the portal you are sent back to the map that you came from.
2) /dead for the RPing this would allow your body to remain in place for a short period for a little added to the rp this person also returns to the same map.
3) the char that just dies in battle or just falling  gets the death penalty that they slowly recover from over a 30 minute period.
Every map just needs one more spawn point added at the opposite end of the current one. The trainers they go to the closest spawn point. The RPer would goto the farthest spawn point on the current map. you do not want them showing up in the current rp. those doing training or questing have been given a reprive from the dr penalty. those who rp should be able to act the part of weakness after some mage calls them back from death

1+2 These will be exploited all the time. Exploits are a big reason the penalty was even added, although I like being in a prone position for rp sake.

3) More portals will be added as more maps are, in the distant future. Trainers don't need a reprieve. They are in the same situation as everyone else.
Have you told a Daylo 'I hate you' yet today? Do it. You'll get teleported to another area!

Raa

  • Veteran
  • *
  • Posts: 1005
  • Halp meh...!
    • View Profile
Re: Death Penalty
« Reply #61 on: December 08, 2007, 12:04:43 am »
My suggestion...

/die: normal dying. But no teleporting.

/dead: pretending to die. Used for rps. No teleporting. When you type /live, you get back up.

Pizzasgood

  • Hydlaa Resident
  • *
  • Posts: 98
    • View Profile
Re: Death Penalty
« Reply #62 on: December 08, 2007, 04:21:28 am »
You should call it /prone or /play-dead instead.  That way it won't confuse people.

I've experienced the death penalty a couple times now, and I have to say it's much weaker than I expected.  The way everybody was complaining I expected it to be horrible.

Besides, why should it even be considered a "penalty"?  Shoot, you just got mauled by an Ulbernaut, yet you're sitting there in the middle of town, with all your body parts and most of your items.  Be thankful you're alive at all, rather than complaining that the experience left you drained.  You should be dead.  Instead, you were given an opportunity to continue existing, with only a temporary weakness to show for it.

Aside from which, it's not even the Devs' fault.  If you don't like it, blame Dakkru. ;)
Did you get the number on that one-eyed rat?

Liadan

  • Hydlaa Citizen
  • *
  • Posts: 289
  • Since 0.3.020
    • View Profile
Re: Death Penalty
« Reply #63 on: December 08, 2007, 09:53:01 pm »
I still say that (sorry for not reading the previous threads...) the death penalty should shorten a character's life (if they ever have a lifespan that is).  For instance, say the average lifespan of a Ylian is ...75 give or take. Everytime s/he dies...1/2 a year is taken off. You could either RP it or actually have it implemented in the game (but that'll have to wait...I'm sure the devs are sharpening their pitchforks and lighting the torches for whoever comes up with another brilliant idea and wants it in right away). 

It makes sense to me. You could incorporate the idea of multiple lives into the Yliakum history with each death shortening your life span (the characters that is).  And...it would make the death penalty more fun for those that use it as a shortcut. 

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
Re: Death Penalty
« Reply #64 on: December 09, 2007, 03:18:41 pm »
Besides, why should it even be considered a "penalty"?  Shoot, you just got mauled by an Ulbernaut, yet you're sitting there in the middle of town, with all your body parts and most of your items.  Be thankful you're alive at all, rather than complaining that the experience left you drained.  You should be dead.  Instead, you were given an opportunity to continue existing, with only a temporary weakness to show for it.

Yeah, if it were up to me a person would drop all their items (including equipped and money) when they die which anybody could then pick up (once we have some way of storing items at the bank etc. anyway). You people have got it easy. However, I guess PS would be more of a 'virtual fantasy-world simulator' instead of just being a game then :P

bilbous

  • Guest
Re: Death Penalty
« Reply #65 on: December 09, 2007, 05:46:19 pm »
maybe extend the period between death and respawn in the DR and allow anyone to loot the body for the duration. Anything not looted goes with you to the DR :)

SerqFeht

  • Hydlaa Resident
  • *
  • Posts: 152
    • View Profile
Re: Death Penalty
« Reply #66 on: December 10, 2007, 04:57:58 pm »
Then 40 people would stand by the gold mines and arena, and rush any time someone died. You'd be lucky to keep a few trias  ;D
Have you told a Daylo 'I hate you' yet today? Do it. You'll get teleported to another area!

Liadan

  • Hydlaa Citizen
  • *
  • Posts: 289
  • Since 0.3.020
    • View Profile
Re: Death Penalty
« Reply #67 on: December 10, 2007, 06:05:37 pm »
Then 40 people would stand by the gold mines and arena, and rush any time someone died. You'd be lucky to keep a few trias  ;D


he has a good point... there are other games out there that have a death penalty of dropping items and have made rules about 'bag-jumping': which is essentially players waiting around, watching someone die then looting them ASAP after they're dead. It's called bag-jumping because teh items normally are dropping in a bag/sack form. As much fun as swarming would be, there's also an IC morbidity to it. How many of us would stand around a known area for people getting killed just to take their wallet, keys, sunglasses, designer shirt...?

bilbous

  • Guest
Re: Death Penalty
« Reply #68 on: December 10, 2007, 06:15:22 pm »
Now why would people be dying by the gold mine if they knew their stuff would be remaining behind? You could extend the item protection that is currently in effect so that if a character dies in combat whatever killed him owns his corpse and must be killed or driven off before it can be looted though you might have to change the default behavior so that the victor wouldn't give chase due to an insignificant attack.

neko kyouran

  • Guest
Re: Death Penalty
« Reply #69 on: December 10, 2007, 08:42:44 pm »
How many of us would stand around a known area for people getting killed just to take their wallet, keys, sunglasses, designer shirt...?

characters that are of the not so nicey nice good guy types.   :devil:

darhark

  • Traveller
  • *
  • Posts: 45
    • View Profile
Re: Death Penalty
« Reply #70 on: December 15, 2007, 11:42:31 pm »
Permadeath

...

>Idimir keeps annoying the whole Yliakim with that. In a moment he looks confused. May be there's an idea has finally came to his head that the devs will eventually implement permadeath just for him. Oops.

_____________
To be complitely fair, i say that death becomes really a scary thing when you are somewhere near the bronze doors
« Last Edit: December 15, 2007, 11:51:08 pm by darhark »
Idimir Castoven, a scientist, a cartographer, an explorer, and a proud citisen of Hydlaa.

Mordraugion

  • Hydlaa Notable
  • *
  • Posts: 816
  • Ex Dev and GM
    • View Profile
Re: Death Penalty
« Reply #71 on: December 16, 2007, 11:40:39 am »
If you want your char to have permadeath click the delete button
No longer a member of the PlanShift Development Team
Hokinon or Hoki on IRC

PS is not a democracy, nor will it ever be -- Karyuu 2006
http://www.hydlaaplaza.com/smf/index.php?topic=21049.msg230947#msg230947

oningo

  • Traveller
  • *
  • Posts: 30
    • View Profile
Re: Death Penalty
« Reply #72 on: December 16, 2007, 12:07:07 pm »
Argh i tried to type a long post upon re reading it i realised too mnay typos for me to edit them. well it was my concern for newbies , a pvp area (like the no challenge needed pit at arena) and spawn upon death from pvp in these regulated pvp areas(if there are any). cos spawning at DR on losing a pvp in these accepted area would kill all pvp practice.  I hope some thing will be done about it.. if it hasnt been done already. thnx.

 
« Last Edit: December 16, 2007, 12:18:33 pm by oningo »

Rongar Elani

  • Hydlaa Citizen
  • *
  • Posts: 329
  • "post count +1" ~~Neko Kyouran
    • View Profile
    • Guild forums of 'The Awakened'
Re: Death Penalty
« Reply #73 on: December 16, 2007, 12:17:16 pm »
You can practically duel anywhere, anytime, without having to go to DR, since once you are defeated, you will fall to your knees with 0.1% health, while your opponent has the decision to kill you or to spare your life, and duel training is nothing that should be done with someone you don't trust. ;) So in other words, if you want to do some training, grab a bunch of friends and decide the spot.

As for dueling being dead..., I heard rumours about a hidden underground fight club, which opens at the weekends and provides people fighting for trias. Maybe ask some people from which you know to be 'good duelers', if you are interested...

                                                           A w a k e n!

oningo

  • Traveller
  • *
  • Posts: 30
    • View Profile
Re: Death Penalty
« Reply #74 on: December 16, 2007, 12:21:32 pm »
lol rongar hi.. i see u must have read my first post with all the typos.. real sorry bout that :). ahh nice to hear bout the dueling option now. lol since u were one of my teachers in dueling i guess i will meet u soem time. i may gewt soem free time soon to come online and meet the other buddies too. unless all are on thier alts -,-  lol