Author Topic: Roleplay What Is or What May Be (continued from Death Penalty)  (Read 1326 times)

bilbous

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Roleplay What Is or What May Be (continued from Death Penalty)
« on: October 20, 2007, 08:58:35 pm »
But it's not very realistic that they always spawn in the same spot time after time. It is that way for now but it would expect that to change as the depths of death are expanded. Maybe there'll be death portals in the living world or maybe one will respawn at a random place in a certain area or wherever their body was left.

That is true enough, Dajoji, but to me, at least, it is one of those things where you have to nod to what is until what what will be becomes what it will be. Was anyone pretending they were going in and out of the winch last year before it was created? I do not think so.

I like to think of Planeshift as being in some kind of unstable temporal eddy where things are what they seem to be until some threshold is crossed and there is more to what it is. There are seers who can see dimly through the veil of time and predict what is coming but it is an uncertain task. To be clear about this it is a metaphor for the development process and not something that is meant to be roleplayed.

Clearly there is some of this officially supported with the GM's pre-release events presaging the coming updates but as a player I cannot be sure what is to be implemented next and must base my "reality" on what I can see.

Any thoughts?


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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #1 on: October 21, 2007, 01:20:07 am »
I understand what you mean. However I don't like to roleplay that way. When you rp I think you should act as if the game is complete regardless of whether that is true or not. So as you said about winch just because we didn't oocly know it existed doesn't mean it wasn't "there." Assume that the gate was always there and the possibility that because we are only citizens of the city we were not told by the guard of what layed beyond. Then the various quests opened up in which you were one day needed to access winch and with one"commoner" gaining access others slowly found out what really did exist there the whole time.

Does that mean I should start making up random area's in the game? No but I should rp from what I know will be in the game in future releases. Whether from weapon skills to actually living on different levels I think rping that they exist is okay. One thing you have to remember though is that in the chance that the settings team changes something we have to go with their change and alter our own rps. It's okay to rp what is not there or not implemented because I don't think your character would think of the world as just Hydlaa, Oja, and BD instead of it being a seven leveled "cave." I doubt your character would go through death un scarred for years just to suddenly feel weakened after ever trip. And I highly doubt our characters didn't know what blacksmithing was even though we had weapons of all kinds before crafting was released.

Always try and rp what you know and its okay to rp what you don't know as long as when you know it you change it  :P
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Garile

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #2 on: October 21, 2007, 03:46:17 am »
hmm I always try to RP the world as complete as possible.

This has one obvious reason. I try to play my character as complete as possible using the game. The game may be limited so I may not be able to cook or use poisons yet or whatever my character would normally do, but I do RP that my character does those things. However RPing something that is questionable to become official lore or probably not is obviously questionable RP aswell although in many cases you just can't escape doing it becuase an RP often asks for an answer on how something works. Then you have to think up what should be the most likely way and hope it's not to far away from how it will turn out to work.

Ingame this means I won't RP not being able to go to Akkaio becuase there is a hole in the road. I wont RP not knowing anything about the laws or never having seen the Octarchs or not knowing their names. I will RP as if actually being that person walking around in Yliakum if it really existed. Not the mere shimmer we see through this medium we call Planeshift ;)
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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #3 on: October 21, 2007, 12:46:43 pm »
Also, I think that  we need to assume that people can cook and wear clothes that aren't the exact same as everyone elses.
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bilbous

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #4 on: October 21, 2007, 04:42:35 pm »
Well this is sort of all beside the point. The whole question came to my mind because spawn points are one way and will eventually be another not because there are no spawn points but eventually there will be. It is more like before the Eagle Bronze Door was implemented Ojaveda was out past the magic shop but now it is out past the library. It is not quite the same thing as we did not know that it was going to change, at least I did not. Is there any point to pretending the spawn points are anywhere but where they are even when we know they will not always be there?

Certainly there are things not implemented that will be and we can play them as best we can but it is about those things implemented one way for now that we know will be changed. We may know they will be changed, we may even know how they will be changed but does that mean we should not play them as they are and that we are somehow out of character if we do?

neko kyouran

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #5 on: October 21, 2007, 04:54:08 pm »
Well this is sort of all beside the point. The whole question came to my mind because spawn points are one way and will eventually be another not because there are no spawn points but eventually there will be.

Th e same can be said for clothing.  At the moment there is only one type, and will eventually be more.

bilbous

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #6 on: October 21, 2007, 05:10:06 pm »
That is true Neko but the clothes that are to come are unlikely to be much different than the ones we have. The designs will change, I might get my jesters motley for example but your shirt will still go on your upper body and pants below. They might even have magical effects but you won't  likely suddenly start wearing your hat on your feet.

I suppose this thread is kind of moot as people will do whatever they do and some will complain about it and others will applaud it.

neko kyouran

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #7 on: October 21, 2007, 05:14:01 pm »
I'd find it interesting if my char could put a pair of pants in the head slot.  :)

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #8 on: October 21, 2007, 05:42:09 pm »
Well I've seen people walking around with sacks on their head so why not pants. :P

As for this discussion, according to some books, the Death Realm will have several portals leading out, probably with different final locations.

The only thing that bothers me about the current spawn points is that we're all spawned on top of eachother. It'd be nice to be spawned in a random unoccupied location within a set area.
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Garile

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #9 on: October 21, 2007, 06:14:13 pm »
Quote
but does that mean we should not play them as they are

*scratches head*

Difficult question. I definately don't RP the deathrealm as it is now for sure. I'm not roleplaying it as a five/ten minute walk. So I would say the big thing most definately, but with the little things it's hard to keep this in mind all the time so one shouldn't be nitpicky about it either way but if things conflict how the world would look like if it really existed should prevail to how the world looks becuase PS isn't finished.

The major problem is always that knowing for sure how it will look like in the end is impossible as even the devs don't know for sure on most of what still needs building.
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bilbous

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #10 on: October 21, 2007, 11:55:16 pm »
The way I see it and I am probably wrong is that when the game is finished the easy way out of the Death Realm -- least walking, fewest obstacles -- will result in a racial spawn point, aquatic elves in the watery levels, klyros at the top and everyone else in between, for example. More difficult to access portals will provide better spawn points. So if I were to play what I expect my aquatic elf would rarely get to Hydlaa much less always spawn there. It just does not make sense to me that the Hydlaa Spawn point is OOC when it is all we have. This is what I am talking about but it isn't too important anyway.

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #11 on: October 22, 2007, 12:13:03 am »
The way I see it and I am probably wrong is that when the game is finished the easy way out of the Death Realm -- least walking, fewest obstacles -- will result in a racial spawn point, aquatic elves in the watery levels, klyros at the top and everyone else in between, for example. More difficult to access portals will provide better spawn points. So if I were to play what I expect my aquatic elf would rarely get to Hydlaa much less always spawn there. It just does not make sense to me that the Hydlaa Spawn point is OOC when it is all we have. This is what I am talking about but it isn't too important anyway.

From my knowledge when DR is completed it firstly may be bigger than the living realm. Secondly DR is supposed to be "forever" changing. The portals move and change and disappear. It supposedly has multiple planes and one really has no way of controling which plane they appear on. Everytime you go to DR I believe it supposed to change, almost as if it were alive and moving. In other words the portal you find one day might not be there the next time you die but an entirely different one. If I'm correct and DR is to become as I said then there would be no way for there to be a "simplest way out" because that same portal may be on a different plane during your next visit. There would be too many different places you could suddenly end up in and too many random portals for our characters to actually know where people end up when they die.
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bilbous

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #12 on: October 22, 2007, 12:58:04 am »
The easiest way out may well be a different manifestation than the last time and you may well have to bypass it several times before you find the one you are looking for.

So does that mean that you are going to be dropped in completely random places in Yliakum or will there be a set of places you might respawn. It would be a drag to respawn in your enemy's guildhouse unless there was no-one home, I suppose.

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #13 on: October 22, 2007, 02:52:11 am »
So does that mean that you are going to be dropped in completely random places in Yliakum or will there be a set of places you might respawn. It would be a drag to respawn in your enemy's guildhouse unless there was no-one home, I suppose.

Thats a question that I'm guessing the devs would have to answer because I can't say I know. I was thinking what makes the most sense is to respawn where you died but I think that wouldn't work if my ideals about DR are correct. Maybe a bunch of different respawn points all over Yliakum (and any other area's in the game when complete). Each portal would lead to a different point and when you went through the portal you may have died in Hydlaa but end up anywhere from Oja to inside the Stone Labyrinths. Really can't say for sure though, its just an assumption.

The easiest way out may well be a different manifestation than the last time and you may well have to bypass it several times before you find the one you are looking for.

It might also be on a completely different plane of death realm, in a completely different place, and the portal may look the same as any other portal you find depending on how DR ends up working in the very end. Fact is I don't believe that the death realm will have any "easy" ways out period. Else there wouldn't be a point of people fearing death ICly. Sometimes you may get lucky and get out quickly, other times you may be stuck in DR for weeks, once again only if what I'm saying is correct  :P
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bilbous

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Re: Roleplay What Is or What May Be (continued from Death Penalty)
« Reply #14 on: October 22, 2007, 06:25:17 am »
I guess what I was trying to say is that the easy way out is the first way that you find no matter how long it takes you to find it. It is easy because you found it first not because it was easy to find. Wander off in all directions it will still be the easy one you find first.