Author Topic: City of Vaalnor  (Read 5189 times)

Induane

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City of Vaalnor
« on: October 22, 2007, 06:40:14 am »
I was so happy with the latest work Jekkar and Yill and I did on the town that I had to throw a screenshot somewhere.  Since this thread had sort of become a progress thread for us in a way I went ahead and threw it here.  If its too much digging up of an old thread, feel free to move it mods. 

Thanks to Hooloovoo and Yill for contributing some new models, and thanks to Archon for some as well (his aren't shown in these shots but he made a market for us :) )







Update: Thanks for the relocate :)
« Last Edit: October 25, 2007, 03:09:53 am by Induane »

Parallo

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« Reply #1 on: October 22, 2007, 05:41:58 pm »
Looks very nice! Too clean though but still excellent. Keep up the good work. I miss Jekkar.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Ralleyon

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Re: Peragro Tempus
« Reply #2 on: October 23, 2007, 04:47:23 am »
Way beyond cool! Good job Induane and gang!!!
To see the world in a grain of sand
And Heaven in a wild flower,
Hold Infinity in the palm of your hand
And Eternity in an hour.
     
   [William Blake - Auguries of Innocence]

Jekkar

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Re: Peragro Tempus
« Reply #3 on: October 23, 2007, 11:23:11 am »
I found this shot in Induane's server today and I didn't want to keep you people from missing it.

http://img98.imageshack.us/img98/1849/vaalnorgardenpi6.jpg

Induane has been doing a fantastic job these past few weeks and progress is really going well.
Thank you for the support people :)
"A new day will come when those who rudely interrupt are swept away!" -Lereal

bilbous

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Re: City of Vaalnor
« Reply #4 on: October 26, 2007, 07:06:06 am »
Must be a place full of tree-huggers, with that one tree in the center of the benches.

LigH

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Re: City of Vaalnor
« Reply #5 on: October 26, 2007, 10:07:43 am »
The terraced house estate looks nice -- reminds me on "Asterix in Britain". :D

No. Bad joke.

It is simply an average town quarter with unexpensive flats. That gives good reasons to roleplay not only the sunny life of rich people.  :thumbup:

I just hope that the citizen will decide to paint their house front sides a little, at the moment the houses are a bit too gray-in-gray for my taste.
« Last Edit: October 26, 2007, 10:12:45 am by LigH »

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Induane

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Re: City of Vaalnor
« Reply #6 on: October 26, 2007, 05:11:18 pm »
Several updates to the map now including the beginnings of the new aqueduct system, water towers, and various other odds and ends including a new arena from Yill. 



Quote

It is simply an average town quarter with inexpensive flats. That gives good reasons to roleplay not only the sunny life of rich people.  :thumbup:

Yep, what isn't evident in the shots is an area that isn't finished yet. The city is essentially divided into 4 levels. The level most prevalent in the screenshots is the 3rd level where the more common housing is as you said :) The 2nd level is where the various large manor houses of the great Noble Houses will rest as well as the market place.  The upper level contains the city armory, and various other government buildings nestled against the cliff.  In the lower level there are gardens, a grand library, an amphitheater and other things but that area needs fleshed out more as well.  As it is the housing district is nearly complete with small things to add like lightposts, clotheslines, and various other trinkets that will make it feel less like a ghost town.

Quote
I just hope that the citizen will decide to paint their house front sides a little, at the moment the houses are a bit too gray-in-gray for my taste.

For the most part this is done intentionally due to the nature of the governing class and building codes, as well as style.  Keeping that a bit more monotone allows us to draw attention to certain things with splashes of bright color here and there to attract the eye.

Quote
Must be a place full of tree-huggers, with that one tree in the center of the benches.

That tree is a Qeion tree, a very special tree to the Vaalorians.  The trees are colonial sharing a common root system.  When the town was built that grove was preserved.  In actuality that tree isn't the correct size, it needs to be a good deal bigger.  The trees can grow to a height of 90 meters and that tree surely is one of the ancient ones. 

Next up will be to finish the aqueduct system, add some bath houses, and then work on some of the lower gardens near the library.    After that, the noble houses need finished up.  Hopefully we'll keep going at this pace.

Parallo

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Re: City of Vaalnor
« Reply #7 on: October 26, 2007, 05:14:20 pm »
Beautiful. The building with the awning looks great. I hereby claim it.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Jekkar

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Re: City of Vaalnor
« Reply #8 on: October 26, 2007, 06:07:20 pm »
As far as I know all those building will be getting interior, including the houses. Which opens a new feature like buying and selling houses as well, not completely sure about that yet though.
« Last Edit: October 26, 2007, 06:10:57 pm by Jekkar »
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Parallo

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Re: City of Vaalnor
« Reply #9 on: October 26, 2007, 06:11:31 pm »
It looks great and the settings look great too but the two separate times thing puts me off slightly. I should wait till I know more about it though.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Earl_Listbard

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Re: City of Vaalnor
« Reply #10 on: October 26, 2007, 07:04:01 pm »
Simply amazing, you guys built all of this... that is impressive, truly.

Induane

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Re: City of Vaalnor
« Reply #11 on: November 05, 2007, 03:01:23 am »
And more shots to come, hopefully from ingame soon.


Speaking of ingame, these aren't from Vaalnor but they do show our new very alpha water shader.










We'll be using something similar in the town of Vaalnor as well for the river that the mill sits along.
« Last Edit: November 05, 2007, 07:57:48 am by Induane »

Jekkar

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Re: City of Vaalnor
« Reply #12 on: January 03, 2008, 06:45:23 pm »
I guess it's time to give you guys a heads up again about progress on Peragro Tempus and Vaalnor in particular. Vaalnor has made it in-game and is playable in the latest client. Here are some in-game screenshots:

http://img220.imageshack.us/img220/5034/screen1or8.jpg
http://img220.imageshack.us/img220/8697/screen2ix6.jpg
http://img510.imageshack.us/img510/9779/screen3ii8.jpg
http://img253.imageshack.us/img253/5599/screen4uo0.jpg
http://img138.imageshack.us/img138/8199/screen5we1.jpg
http://img412.imageshack.us/img412/2540/screen6bx1.jpg
http://img168.imageshack.us/img168/8315/screen7le8.jpg
http://img124.imageshack.us/img124/7655/screen8oo6.jpg
http://img225.imageshack.us/img225/5112/screen9yd1.jpg

We are working on getting the tavern interior and the library interior in-game, which should be done in the coming weeks.
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Baldur

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Re: City of Vaalnor
« Reply #13 on: January 03, 2008, 07:58:01 pm »
This is heaven on Cyber :)

I honestly didn't think this 3D-environment would look so good. I was wrong. Some objects, like the tree textures, even supercede Planeshift-standards :D I'll have to congratulate you, you've done a wonderful job so far :]

Phinehas

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Re: City of Vaalnor
« Reply #14 on: January 05, 2008, 12:30:20 am »
Some objects, like the tree textures, even supercede Planeshift-standards :D
*coughofcoursecough*