I was in the plaza yesterday, crashing continously. Every 30 secs to 2 mins, the client would crash out or hard-lock.
My screen and mouse (and keys, in the chat window) were all seriously laggy. Very bad lag.
Oh, and my audio was glitching, too.
Now, this almost never happens to me. The grass in the plaza doesn't have much of an effect on my system (still don't like it though...) but i was sure that it wasn't grass related because:
i was still lagged and crashing when I was out of range of the grass.
A little bit of grass lag never delayed my chat text (what I type) for 1-2 seconds.
The grass never made me crash before. Crashes were random, not related to the plaza.
I did a /who for about 60 players online.
Ping times were fine, a little better than average for me.
So, i went into the PS directory looking for some kind of cached or temp data to clean out, and noticed the size of my chat log.
Now, this is interesting. i was playing a brand-new character, but my chat log was HUGE!
The first few pages were the norm, but as i scrolled down I found (500? 1000?) pages of garbage. Totaly scrambled, non-text garbage.
Natrually I wiped my chat log, and re-opened it to veryify it was clean.
When i restarted PS.... smooth and flawless. Played for hours.
Ideas?
The portion of psclient that writes out the chat log got stuck in a loop over some bad packet data?
Or maybe psclient was trying to find the 'last entry marker' in the chat log and was spending alll the CPU resources scanning garbage?
Dunno. Either one would do it, i think.
Anyways,
Win 2000 professional, no service packs or frameworks added, fresh/clean install
AMD Athalon64 FX-51 single processor
Nvidia NForce 250 chipset (standard, not the enhanced)
SB Audigy2 ZS Platinum sound card
SII 3512 SATARAID controller
Dual 10k-rpm SATA drives running striped, multipartitioned, PS is on a fat32 drive
Geforce 7800gs agp8x video
Realtek RTL8169/8110 Gigabit Ethernet
I had trouble getting into the bugtracker this morning, so here it is.
laters,
b