The Mercenaries possibly applies here. Currently we are still trying to pull everything together, but active members keep quitting, or becoming too busy to play much. Yes, it is very young, and somewhat unstable because of the dependance on 3 people. Our name is rather weak, I agree. We could have been very creative. But it says who we are, and we will work as mercenaries in role-plays that are offered.
I agree and disagree with what has been said. Yes, many guilds are uncreative, unoriginal, and unstable. But there are a fair amount of fun ones, as Raa said, that might not be terribly IC. I think the system is fine, just the way it is. If people have badly named guilds with poor vision, few may join. In the long run, only the best are known to players everywhere. And remember, bad ideas and bad names can be the start of a guild, but with the addition of a few key members, it can grow into something great