Author Topic: Weak names for guilds.  (Read 4833 times)

Sangwa

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Re: Weak names for guilds.
« Reply #45 on: November 04, 2007, 01:10:33 pm »
Crafters of Yliakum? Could it be less imaginative? Only if you called your Empire after a Star Wars thingy. Wasn't me.

Yup, I agree with Waylander there. Names should have more to do with Planeshift and function, rather than just sounding hot and childish.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Waylander

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Re: Weak names for guilds.
« Reply #46 on: November 04, 2007, 01:17:32 pm »
Yup, I agree with Waylander there.

For those who are curious: Yes, that is the safest way to always be right.

And of course, just before people pounce on me, Imagination is always a good thing, though I personally believe it belongs in the history much more than it does in the name that doesn't mean I don't think names should not be creative.

(Dragon is not creative...  Or anything good for that matter.)
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Farren Kutter

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Re: Weak names for guilds.
« Reply #47 on: November 04, 2007, 01:19:40 pm »
Crafters of Hydlaa or Oja may be better. But as for my guild, Rangers of Yliakum it is because when the game expands, I intend for my guild to follow suit. We aren't really a guild anyways the way it is defined. More of a bunch of friends with common goals who unite for their common goal, as well as help each other out with personal goals. Don't know what you'd call that, but it is what we are and we are to encompass all of Yliakum, not just one level, or even one region. To define a weak guild name by 'of' this or 'of' that only makes any difference depending on the goals of the guild. Crafters would generally be a per-region type guild, I would think, and thus 'of Yliakum' would be a slightly poor name. But say maybe a guild called 'Guardians of Yliakum' would be reasonable, because they guard not just a region or city, but all of Yliakum.




Sangwa

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Re: Weak names for guilds.
« Reply #48 on: November 04, 2007, 01:50:38 pm »
Guilds will generally express themselves in a limited area. Because within guilds people are supposed to work together. It feels strange to have a guild take up the name of Yliakum for itself just like that.
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Socius Rockus

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Re: Weak names for guilds.
« Reply #49 on: November 04, 2007, 05:41:41 pm »
  • Outlaws/Mercenaries;
  • <Insert crap here> of Yliakum (for a guild);
  • Republic/Organization/Empire/Community (for guild name).
1st are selfish names. There might be other people wanting to use the Mercenary name.
That might be so, but why might other people want to use that name? I think that counts as a rather strong Guildname, not only because of that, but it attracts the kind of people they want to attract ;)
Every claimed guildname is selfish because someone else may like it too :P

Draklar

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Re: Weak names for guilds.
« Reply #50 on: November 04, 2007, 07:04:08 pm »
Outlaws/Mercenaries;
Sangwa in particular mentioning Mercenary guild reminds me of something.

How many people posting here actually realise the guild page for planeshift.it gives this as an example of decent guild name:
"Incensio Tenebrae (Latin-Burning Darkness)"
With bottom line being, the more original the guild name, the better?

The organisation around here never ceases to amuse me :P

But no, seriously. Keep looking for guilt in people who only follow the official guidelines.
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bilbous

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Re: Weak names for guilds.
« Reply #51 on: November 04, 2007, 08:02:17 pm »
With the advent of racial languages you might want to change any Latin names to enkidukai or whatever else might be around. I do not believe Latin is officially in setting context.

Waylander

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Re: Weak names for guilds.
« Reply #52 on: November 05, 2007, 01:12:36 am »
How many people posting here actually realise the guild page for planeshift.it gives this as an example of decent guild name:
"Incensio Tenebrae (Latin-Burning Darkness)"
With bottom line being, the more original the guild name, the better?

The organisation around here never ceases to amuse me :P

But no, seriously. Keep looking for guilt in people who only follow the official guidelines.

Probably the around same amount of people who realize that the website is out of date, actually, Draklar.

Funny that. ;)
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Draklar

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Re: Weak names for guilds.
« Reply #53 on: November 05, 2007, 01:37:59 am »
So perhaps it would be a good idea to less blame people for following hints of official website and more update it? Just a thought? Maybe?

But wow, Khado. For the time we know each other, I'm surprised you actually believe you could dismiss me with a fallacy like that.
And for the respect I regained for you, that you actually tried :P
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Sangwa

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Re: Weak names for guilds.
« Reply #54 on: November 05, 2007, 02:30:25 pm »
I agree with Draklar. And if they kept the website not updated after spotting that, then that's just as wrong as getting a bad example in the first place.


Socius, I'll try with something more picture-like.

Imagine a guild called Mercenaries. Crappy name, right? Now look at this:
  • The Mercenaries;
  • Nightshade Mercenaries;
  • Rock Heart Mercenaries.
Doesn't the first guild look out of it? No specialization, no imagination.

Quote
Every claimed guildname is selfish because someone else may like it too
True. But using very general and vague names such as Mercenaries is even more selfish. For instance, there won't be many people desiring to use the name Shinito's Mercenaries. But there will many people wanting to use the name Mercenaries.

I hope I've made myself clearer.
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Xillix Queen of Fools

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Re: Weak names for guilds.
« Reply #55 on: November 05, 2007, 03:32:03 pm »
I am sure we can change the website.

How or why what I have done in this thread constitutes looking for guilt completely throws me off.

What could be wrong with asking people to give their guild name more thought?



Quq Leque

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Re: Weak names for guilds.
« Reply #56 on: November 05, 2007, 04:14:30 pm »
If I should believe Wiki: "A guild is an association of craftspeople in a particular trade". In that line of reasoning a 'generic' name like 'warriors guild', 'explorers guild' or 'crafters guild' are in fact the only guilds that even comply to this defenition. These kind of names wouldn't be very imaginative but in real life but would be to the point concerning the meaning of a guild, being just that: a group of people with the same profession that is somewhat organised. The problem isn't in fact the lack of good guild names, it is a lack of professions that can be professed. But to my knowledge certain implemented professions don't formally have guilds like smelters, weapon or armor repairers or miners. There's not even a magic based guild, though learning the Ways seems to be an important part of Yliakum society. The rest of the profession based guilds could of course be RP'ed like cooks, tailors, undertakers, lawyers, Hydlaa tour guides and you name it. A very good initiative in this direction was a guild set up for having a newspaper published. However this hardly ever seems te be the case, because the focus in the game is very oriented towards fighting. For an RP based game it would be advisable to have more of the professions that aren't (directly or indirectly) related to combat.

And for the rest references to certain governmental structures like empires, republics and royal houses or cities that seem to have vanished appear to be popular. Since none of these places are mentioned in the 'official' history or geography of Yliakum, all these guild names could be considered out of the framework that was set by the development team. Having a small number of inhabitants as Yliakum seems to have its not likely to have multiple governmental structures in place. In real life I'm a city planner and looking al the number of 20 vigesimi (comming from the Craft Guilds), the fixed residents (NPC's) and commuters (players) and the available housing and facilities in the Capitol (Hydlaa) I would estimate the total inhabitants of this level of the Crystal at a few thousand at most. Of course the remote caves could harbor miniature 'kingdoms' or 'empires' like we see in the remote mountainous regions of Europe (Liechtenstein, Andorra). These would however have to be (near) self sufficient communities of a few hundred inhabitants at most, not grand houses or empires. In fact if there was such a thing as an Yliakum wide movement undermining the semi-totallitary (a hereditary system for Vigesimi resembles nobility) structure, I would've sent the Shadow Squadron and/or the Sunshine Squadron to eradicate it long ago, seeing as there is enough trouble involving the creatures from the Stone Labyrinths and the Derghir to have civil unrest.

For the rest there are guilds that have pretty names like Vlahii and Nomothetes, but those names come from languages that are not part of Yliakum. A guild based on ancient Kran I can relate to, but Latin or Greek simply just out of context. Of course there are guilds that are race based too. Seeing as the current 'guild' system does include the traditional 'clan' structures, this is kinda understandable. Most of these guilds seem to involve Enkidukai or Dwarves, races that seem to have stronger bonds due to their overall nature. RP-wise they should be regarded as such, clans, not as guilds in the meaning stated above.

And there's of course the 'of the light', 'of the crystal' guilds that are appealing to the general theme and usually have a decent background story but don't really excell in orriginality. And of course there are guilds that have names that should've been banned from the start like 'Sheepless'. To my knowledge Yliakum doesn't have any sheep and in fact never had any sheep, so 'sheep' itself would be unknown. OOC-ly named guilds like that should in my opinion without a thought be disbanned to maintain integrety of the RP setting of the game. Of course you could reason that 'guilds' don't all wear insignia or stuff like that, but from a player's point of view the damage is allready done then.

Original names? make a guild of bookmakers and help darphen with his dark ventures. start a archeological guild helping to uncover traesure with canyt and nyshyn. Become a poet and start a writer's guild that hold lectures and has award ceremonies. Its not that hard, just needs a bit more work then 'my parents were royalty from a far away kingdom that doesn't excist anymore' or 'an unknown god asked me kindly to rule Yliakum'.

[Edit] How about a pet trainers guild? I'd like to see yulbar performing tricks :)
« Last Edit: November 05, 2007, 04:20:37 pm by Quq Leque »

Sangwa

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Re: Weak names for guilds.
« Reply #57 on: November 05, 2007, 08:01:51 pm »
I don't think you're throwing guilt actually. I agreed with the part about having bad examples. Besides, there are plenty of people who have crappy guild names without ever having read the Guild information.

Quq Leque:
From the PS Site:
Quote
Guild: An association of persons of the same trade or pursuits, formed to protect mutual interests and maintain standards.

It does make sense to have guilds with different names. I believe that those sort of guilds you mentioned were also distinguished by location and or by other names in case they belonged to a similar location. You couldn't have two Blacksmith Guilds in Lisbon called Blacksmith Guilds. That would be confusing.

About Empires and Kingdoms, there can be attempts at creating small sovereign sites. All it takes is people interested, time and will. The government would obviously attempt to dismantle any attempt at having an armed and capable competition though. I also don't agree that (self proclaimed) Empires, Kingdoms, Communities, etc. use the Guild System as it seems rather inconsistent. If we consider those people as having similar pursuits though... I think it fits on the definition given. Doesn't sit too well with me though.

From the PS site again:
Quote
Beyond Yliakum, concealed by the Bronze Doors, the Stone Labyrinths, the unknown Kadaikos, homeland of Lemurs, and the legendary Pradesha - ruled by the enlightened Ahrijani - wait to be discovered. And much more...
As you can see, there are rumors of civilizations not ran by the Government. This could inspire wishes in some people to attempt at making something similar, even if it means searching beyond the Bronze Doors and risking life and sanity. This is a part of the setting I've been very interested in, since I find myself leading the Dark Empire (which is in fact a proto-empire with wishes to establish itself.)
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Induane

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Re: Weak names for guilds.
« Reply #58 on: November 05, 2007, 08:07:53 pm »
Quote
I also don't agree that (self proclaimed) Empires, Kingdoms, Communities, etc. use the Guild System as it seems rather inconsistent.

I agree, we always had to be careful to state that we were not a guild at all but a Community that was just using the ingame guild system for organizational purposes.  It was always a bit of a challenge thus to define ourselves adequately as the initial impression was that we were a guild when our intent was not to be :)

Sangwa

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Re: Weak names for guilds.
« Reply #59 on: November 05, 2007, 08:13:19 pm »
Unfortunately I find myself doing the same thing (though I hide the Dark Empire guild tag) because there is no organization system in PS (by the way, if you devs could come up with organization/alliance chat without, that'd be peachy.)
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