What the settings can do, is e.g. explaining
- where the rogues come from, what made them roam the hills and raid the docks of Ojaveda so massively,
- who the Brigand is, how he became leader of rogues,
- why the Marfusang, Maulbernauts and "Trepor2" near the Eagles BD area look so diseased but are much stronger (Dark Wanderer involved?)
- how well Gobbles are organised, expecting them being a rather intelligent and surely social race; do they have artists?
and possibly (at most) recommending to AI programmers which kind of reactions a faction to specific groups shall have; for example, I'd find it really funny if players had to chase gobbles when they become "notorious", which may lead them "too" deep into the sewers...