Poll

Among the things which could be crafted which matters to you most?

Glass Blowing
Jewelry
Metal Armor
Leather Working
Alchemy
Brewing
Cooking
Magic Weapons
Furniture Crafting
Underwater Basket Weaving
Gardening
Herbalism

Author Topic: Crafting Poll  (Read 9220 times)

Rongar Elani

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Re: Crafting Poll
« Reply #30 on: November 09, 2007, 05:07:40 pm »
AND rongar elani
Quote
The 300 quality thing is fine and all, but the quality of a weapon shouldn't count upwards for the damage being dealt with it. In other words, two weapons of exactly the same slash should deal exactly the same damage, regardless if it's a 300/300 or a 20/20. The only advantage of a high quality weapon should be simply a longer duration and therefore a slower decrease of possibly dealt damage.

that isn't entirely true.. although i can see what your saying.. but take this for instance... a single stamp pressed Katana from today.. and compare it to the Emperors sword from 5000 years ago .. while they look exactly the same and they are both KATANA ... with the quality difference.. i guarantee  that while the katana from today MIGHT cut your arm off... "BIG MIGHT" ... the EMPERORS Katana will cut a body in half at the chest.. when quality of a blade is  talked about you are talking about the MOLECULARLY the steel bonds to itself.. the lower quality the less of a bond the steel has to itself.. and the more likely you are to have a break or crack form.. and quality can also refer to the sharpness of the blade

I can agree with that, but I still think that weapon quality and slash needs to be seperated in some way, or to be merged entirely. Maybe the quality of steel could not only apply to the durability of a weapon, but also for its slash, since good quality steel will likely result in a better weapon, than low quality steel. For example steel with a quality of 50 would only be good for a weapon of low slash and low durability, while steel with a quality of 300 would possibly make a sword of high slash and high durability. Hmm, I'll once again come up with a formula (I love formulas... :P)

Code: [Select]
Quality of steel  ---  Weapon Quality*  ---  Weapon Slash*

        50        ---        0-50       ---     0.5-1.0

       100        ---        0-100      ---     1.0-2.0

       150        ---        0-150      ---     1.5-3.0

       200        ---        0-200      ---     2.0-4.0

       250        ---        0-250      ---     2.5-5.0

       300        ---        0-300      ---     3.0-6.0

*MIN and MAX depending on skill levels

Either that, or get rid of slash altogether, and have a weapon's quality reflect its effectiveness. Heck, get rid of all numbers, the quality can be refered to as 'Inferior', 'Common', 'Extraordinary', etc; find out about its impact (damage) on your own.
« Last Edit: November 09, 2007, 06:46:00 pm by Rongar Elani »

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Zan

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Re: Crafting Poll
« Reply #31 on: November 10, 2007, 11:25:03 am »
Either that, or get rid of slash altogether, and have a weapon's quality reflect its effectiveness. Heck, get rid of all numbers, the quality can be refered to as 'Inferior', 'Common', 'Extraordinary', etc; find out about its impact (damage) on your own.

Now you're talking! Those numbers are completely obsolete if you ask me.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Parallo

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Re: Crafting Poll
« Reply #32 on: November 10, 2007, 12:30:20 pm »
Do the same with skills and we're flying.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Rongar Elani

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Re: Crafting Poll
« Reply #33 on: November 10, 2007, 06:37:25 pm »
Another variable for the damage of a weapon is its weight of course. And weight would work both ways, antiproportionally affecting damage and speed. Thus, weight and quality could determine the effectiveness of a weapon in terms of damage and speed. No need for a seperate slash variable.

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Jeraphon

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Re: Crafting Poll
« Reply #34 on: November 10, 2007, 06:54:40 pm »
Not sure how a poll asking us what to focus on next craft-wise became a discussion on existing crafting.

But we've got more than 100 votes now...stay tuned for the next poll soon :)

Rongar Elani

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Re: Crafting Poll
« Reply #35 on: November 10, 2007, 07:26:28 pm »
Yeah, alright, sorry about that. :oops: I just took the opportunity to point out some flaws concerning crafting and weapons in general. Should I put my thoughts into a new thread in the wishlist?

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Illysia

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Re: Crafting Poll
« Reply #36 on: November 11, 2007, 07:29:19 am »
I say cooking. Illysia cooks and thusly should be able to prepare meals and not slap a fish on the table. (This goes for everyone.) Also, it will help a great deal from an RP standpoint. People will know what kinds of dishes are eaten in Yliakum and parties and ceremonies could have proper catering. Not to meantion.... food bonuses like slight or temporary stat boosts! Food for though anyone?  \\o// But more importantly, it's not about profit, it's about rounding out the skill set. After all, farmers in real life don't make a lot of money, but they still farm because if no one else they still need to eat. (and quite truthfully, so do the rest of us.  ;D ) Besides, there is always a starving (or sticky fingered) noob that will pick up extra food.  ;D

Silavur

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Re: Crafting Poll
« Reply #37 on: November 11, 2007, 11:47:52 pm »
I went with alchemy... completely different job and guess what? IT DOESN'T RELY ON METALS!!! Yay. But I think a good craft would be... Tailoring... or clothe making, however it's spelled.

bilbous

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Re: Crafting Poll
« Reply #38 on: November 11, 2007, 11:59:05 pm »
hehheh alchemy would seem to rely on chemical compounds many of which contain ... umm metals ;)

Lyoven

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Re: Crafting Poll
« Reply #39 on: November 12, 2007, 11:07:56 am »
My first feeling was to go with Furniture Crafting, as it is a large field and seems to be in line of latest developments. However impulsively I chose Underwater Basket Weaving nonetheless because it seemed a nice niche (I dont know what it means exactly though). Actually, when only one option will be worked out, Furniture Crafting will be much better, so Im changing my vote here.

Rongar Elani

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Re: Crafting Poll
« Reply #40 on: November 12, 2007, 01:06:03 pm »
Yeah, alright, sorry about that. :oops: I just took the opportunity to point out some flaws concerning crafting and weapons in general. Should I put my thoughts into a new thread in the wishlist?

I guess not. :P

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Dajoji

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Re: Crafting Poll
« Reply #41 on: November 12, 2007, 03:43:39 pm »
I'm all for herbalism myself. I think it can add a lot to RP. And I always liked the idea of player made poisons... and remedies I suppose.

Mmmm... pie :whistling:


Silavur

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Re: Crafting Poll
« Reply #42 on: November 12, 2007, 06:04:43 pm »
hehheh alchemy would seem to rely on chemical compounds many of which contain ... umm metals ;)

Contain metals yes, rely on it? No. Point made thank you. *bows*

Lanarel

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Re: Crafting Poll
« Reply #43 on: November 12, 2007, 08:44:00 pm »
hehheh alchemy would seem to rely on chemical compounds many of which contain ... umm metals ;)

Contain metals yes, rely on it? No. Point made thank you. *bows*

Wasn't alchemy the turning of lead into gold? I don't get your point :)

Parallo

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Re: Crafting Poll
« Reply #44 on: November 12, 2007, 10:21:05 pm »
It was in RL history and mythology but in typical fantasy settings alchemy and herbalism are inter-changeable.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(