Poll

Among the things which could be crafted which matters to you most?

Glass Blowing
Jewelry
Metal Armor
Leather Working
Alchemy
Brewing
Cooking
Magic Weapons
Furniture Crafting
Underwater Basket Weaving
Gardening
Herbalism

Author Topic: Crafting Poll  (Read 9235 times)

Eriroley

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Re: Crafting Poll
« Reply #45 on: November 13, 2007, 07:02:03 pm »
I would like to see actual stats on crafted or looted weapons.  IE: Seduction; (then under description) + 20 to Strength.

Then I would like to see Magic Weapons and Armor.


The biggest issue with that is that it's OOC information. "+20 to Strength" means absolutely nothing In Character

  I beg to differ.  Whenever you examine a weapon you see the weight, quality, speed, and the slash and/or blunt damage with out using any skills.   
  What if instead of automatically seeing this information you could have the weapon stats visible only if you had the necessary level of Will or Intelligence, so that you can only tell what the quality and magical properties of the weapon if your smart enough.  Or a Identifying  spell could be added to revile what the magical properties, if any, of the weapon are.

 It is completely IC to be able to tell what the magical properties of a weapon are.  IE: Eventually your character will find out that most Seduction weapons will modify your stats.  Why would it be OOC to be able to tell before hand what a weapon could possibly do to your character? 
  Your character could just be knowledgeable enough to tell what a weapon can actually do, instead of the player behind the character automatically knowing what the weapon dose and then scamming a player that doesn’t know what the weapon dose.

Having, for example, a seduction weapon say "Increases strength" (if done correctly, via spell/skill/etc.) would be in charater
Having the same weapon using the same method say "+20 bonus to strength" is OOC. Along the same lines "will allow you to carry 30 Kilograms more" is In Character, becuase that's something that your character can measure.

Does that make more sense?

Tontow

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Re: Crafting Poll
« Reply #46 on: November 13, 2007, 09:15:17 pm »
I would like to see actual stats on crafted or looted weapons.  IE: Seduction; (then under description) + 20 to Strength.

Then I would like to see Magic Weapons and Armor.


The biggest issue with that is that it's OOC information. "+20 to Strength" means absolutely nothing In Character

  I beg to differ.  Whenever you examine a weapon you see the weight, quality, speed, and the slash and/or blunt damage with out using any skills.   
  What if instead of automatically seeing this information you could have the weapon stats visible only if you had the necessary level of Will or Intelligence, so that you can only tell what the quality and magical properties of the weapon if your smart enough.  Or a Identifying  spell could be added to revile what the magical properties, if any, of the weapon are.

 It is completely IC to be able to tell what the magical properties of a weapon are.  IE: Eventually your character will find out that most Seduction weapons will modify your stats.  Why would it be OOC to be able to tell before hand what a weapon could possibly do to your character? 
  Your character could just be knowledgeable enough to tell what a weapon can actually do, instead of the player behind the character automatically knowing what the weapon dose and then scamming a player that doesn’t know what the weapon dose.

Having, for example, a seduction weapon say "Increases strength" (if done correctly, via spell/skill/etc.) would be in charater
Having the same weapon using the same method say "+20 bonus to strength" is OOC. Along the same lines "will allow you to carry 30 Kilograms more" is In Character, becuase that's something that your character can measure.

Does that make more sense?

Yes, from an IC point of view that dose make more sence.  However, the OOC "+20 bonus to strength" would still fit with the game because you also see Speed and Damage on the weapon.  Yet, eather way, it would still be good to have.
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Jeraphon

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Re: Crafting Poll
« Reply #47 on: November 13, 2007, 11:23:20 pm »
Please stick to the topic of "what craft I'd like to see next in the game." There's lots of other places you can discuss the existing crafting. Thanks.

Jawn

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Re: Crafting Poll
« Reply #48 on: November 14, 2007, 07:51:18 am »
i'd like to be able to do something to make Frosty, or Spidersilk, or if i'm really really ~really~ good.... some sort of weapon of Talad's-uber-enlightening-Arm-of-ultimate-strike-above-and-beyond..... ;D

Or an emerald-encrusted dagger for a certain lady that likes emeralds  :love:

I take most of those specialty weapons fall under "Magical weapons"...

.

Lyoven

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Re: Crafting Poll
« Reply #49 on: November 17, 2007, 12:06:32 am »
Is there anyone with insight who could give us an idea of what alchemy might bring us? I don't have the impression it is very well known.

At least furniture making/carpenting would be similar to something that already exists (crafting with metallurgy, but now with wood), including an economy system and all. There might be a chance that people will buy furniture for their guildhouses, if there is any money left over from buying those  ;D, and there's also that NPC... The only problem would be where to get the wood, but then again there are already apple trees in the plaza.

Disciples of Talad be warned, there may be idea spoilers from here on  ;), but do keep on doing these polls, they almost make me think Hydlaa is a democracy  :thumbup: \\o//

Meredee

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Re: Crafting Poll
« Reply #50 on: November 17, 2007, 12:00:27 pm »
I think it would be nice to make jewelry. It could be connected with gem cutting and metallurgy.

Here's my idea how it could work:

- you take crystals and cut them into nice gems (or you buy gems from somebody who can cut them)

- you take gold/silver ore and make gold/silver ingots (or you buy them)

- you combine them choosing if you would like to create a ring, bracelet or amulet

- you write a description of it (like "golden amulet encrusted with 10 little diamonds, with a small gravure telling >From Frodo to Sam with Love<") , which can be seen by the other players who buy it (description cannot be changed). The possiblity of making a description should make the jewels an attractive gift.

There should be possiblity to sell the jewerly to NPCs for let's say 150% value of the raw materials (and i mean cut gems and ingots, not crystals and ore). If the skill would be at a high level, the jewels could posess some magical features like agility + 5 and so on (which should be random).

If you never try, you'll never know.

bilbous

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Re: Crafting Poll
« Reply #51 on: November 17, 2007, 06:15:20 pm »
I think one of the problems that will be associated with jewelry will be material loss. Unless you will be able to make a number of rings from an ingot or there will be a smaller sub-division created then it would seem an ingot is too large.

svuun

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Re: Crafting Poll
« Reply #52 on: November 17, 2007, 07:38:32 pm »
I think crafting jewlery, furniture or such items that can't incorporate player art or some uniqueness that's visible with them will be a dead end in the game.  If so and so's necklace, amulet, wristband looks like mine (despite different qualities) I'm less inclined to purchase it.  I'm sure there might be an initial demand, but part of the joy of jewlery is its uniqueness.  unless players can fashion them with designs and what not I don't see a long term demand.  I could be wrong however, if there were functional uses added in game and off the top of my head (and this is way in the future) entrance to certain places based on what you're wearing etc... like an enforced formal wear rule or something. bleah, i've digressed.

I think the same holds for furniture too. If player1's bed looks like playerN's bed and so on, and it doesn't have functional capabilities yet (ie some use that makes the quality go down) then without some unique aesthetic quality with player designs created on the fly in game (impossible i know) i can't see it taking off. beside the demand will be limited as there are only so many guildhouses and no turnover of furniture at the moment.  Though i'm not sure since i haven't been in one and can't notice the quality of furniture degrading over time. so correct me if i'm wrong.

so i'm more inclined to vote for the functional crafting magic weapons, alchemy (crafting??), and food making (which has lots of potential obviously and I know bugged breads that increase all of your health will be alot of fun).

Kieve

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Re: Crafting Poll
« Reply #53 on: November 17, 2007, 09:14:44 pm »
Svuun - I'm not going to disagree with you on the factor of uniqueness, but several hundred iterations of the same (or similar) objects simply isn't feasible. About as much as PS might handle in that category is to allow players a set of hue/saturation/lightness sliders to adjust color variations. If we're really clever, there might be a way to make multiple parts of the mesh different slider-colors. But I wouldn't hold my breath on that one.


bilbous

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Re: Crafting Poll
« Reply #54 on: November 17, 2007, 10:11:43 pm »
I would suggest that you ought to be able to support several different cuts to the stone that gets set into the ring as well as allowing for some slight variability in the coloring of a particular gem type. If you were to have 5 different cuts with 5 different coloring options for 5 different gems and 5 different settings (steel, gold, silver, etc) that would already give you 625 distinct rings and then they can be further personalized by adding an inscription to appear in the examine window.

Perhaps that would be more difficult than it sounds.

Xolani

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Re: Crafting Poll
« Reply #55 on: November 19, 2007, 11:24:43 pm »
I think Alchemy would be a good choice if some new potions were created that may give you special qualities for a certain amount of time. For example they could be combat oriented and may give a boost in magical or physical attack. This one would really be important to the game - Alchemists or Herbalists make poisen. This could be applied to weapons and could greatly increase thier damage for a limited amount of time. (after a number of slashes the poisen would come of in real life) Anyway this might solve the problem of the potions and concoctions much more valuable than just a plain health or mana potion.
-Hey hope I am not being unintelegent, but by magical weapons crafting does it mean crafting staffs or wands? It might even mean adding magical qualities to weapons like say putting a charm in a jewel and then augmenting a weapon by crafting the jewel into the weapon. The jewel would probebly not be removable but it would serve a purpose other than making the weapon look pretty.

Liadan

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Re: Crafting Poll
« Reply #56 on: November 21, 2007, 02:28:42 pm »
My first choice would be gem cutting then cooking, but that's bias because one my alts only has skills in those areas..which aren't being used yet *sigh*. How come there's skills introduced if  you can't use them? But cooking should be fun, it opens up another whole area of possible commerce. :)

Jeraphon

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Re: Crafting Poll
« Reply #57 on: November 21, 2007, 03:21:09 pm »
Quote
How come there's skills introduced if  you can't use them?

It gives us incentive to make them. If they weren't there, out of sight, out of mind.

I'm not speaking on behalf of the devs here, but that's a good reason to me. :D

Liadan

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Re: Crafting Poll
« Reply #58 on: November 21, 2007, 03:58:32 pm »
Quote
How come there's skills introduced if  you can't use them?

It gives us incentive to make them. If they weren't there, out of sight, out of mind.

I'm not speaking on behalf of the devs here, but that's a good reason to me. :D

Out of sight out of mind huh? ever heard of having a to-do list?  ;D
* Liadan has a feeling that Jeraphon doesn't like her....

edit: I apologize to anyone if this seems accusatory to anyone ...I'm not implying that they don't...but perhaps maybe they're trying to do too much so soon? But hey I'm new...give me a long leash to hang myself with, k?
« Last Edit: November 21, 2007, 04:08:02 pm by Liadan »

Caarrie

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Re: Crafting Poll
« Reply #59 on: November 21, 2007, 04:03:59 pm »
Quote
How come there's skills introduced if  you can't use them?

It gives us incentive to make them. If they weren't there, out of sight, out of mind.

I'm not speaking on behalf of the devs here, but that's a good reason to me. :D

Out of sight out of mind huh? ever heard of having a to-do list?
* Liadan has a feeling that Jeraphon doesn't like her....

If you think the devs dont have a to-do list you are misstaken, the list is so long that they will not be stopping the work anytime soon. Not always adding new skills is toward the top of that list.