Author Topic: Kran armor  (Read 2129 times)

Gurn

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Kran armor
« on: November 09, 2007, 02:54:32 am »
Hi, I read that in version 0.3.020 of PS there has been a change that the armor worn is added to the natural armor of the character. Is this also true for the kran? If not, how can I tell if the natural armor is better/worse than the armor that is equiped?  If so, can a kran wear all the armor pieces that any other chacter can? Thank you in advance.

Vornne

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Re: Kran armor
« Reply #1 on: November 09, 2007, 12:53:38 pm »
Yes, this is true for all characters. Umm, you'd have to be able to look in the database... Yes, kran can wear all the armour types currently in game, as far as I know.

ThomPhoenix

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Re: Kran armor
« Reply #2 on: November 09, 2007, 04:52:05 pm »
No, a Kran's natural armour is not added to the armour worn. The server looks which value of armour is the highest, and uses that one. So when you're wearing really good quality armour, your natural armour will be ignored. When you are wearing very low quality armour, natural armour is used.
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bilbous

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Re: Kran armor
« Reply #3 on: November 09, 2007, 05:23:14 pm »
I was under the impression it had been changed to be additive as of the last update, I am certain someone had posted a relevant piece of the changelog, has it since been changed again? Maybe I just misunderstood what had previously been posted.

ThomPhoenix

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Re: Kran armor
« Reply #4 on: November 09, 2007, 06:00:36 pm »
The SVN log says:

"Xordan fixed bug #2116: Natural Armour is now applied as a bonus to normal armour instead of being a set of armour worn in its own right and replaced when equipping other armour."

However, if we then look at bug 2116, we find this:

"By Xordan: Now it should pick the highest value of armour quality, either equipped armour or natural armour."

Perhaps Xordan can comment on how it was changed? In the case of the Kran, counting their natural armour is a bonus seems to make more sense than completely ignoring it when high quality armour is equipped.

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Zan

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Re: Kran armor
« Reply #5 on: November 09, 2007, 06:24:18 pm »
If you're right Thom, then I agree .. that one doesn't make any sense at all. Skin doesn't suddenly become soft because there is something stronger worn over it. :P
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Gurn

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Re: Kran armor (Xordon required)
« Reply #6 on: November 11, 2007, 04:48:42 am »
The SVN log says:

"Xordan fixed bug #2116: Natural Armour is now applied as a bonus to normal armour instead of being a set of armour worn in its own right and replaced when equipping other armour."

However, if we then look at bug 2116, we find this:

"By Xordan: Now it should pick the highest value of armour quality, either equipped armour or natural armour."

Perhaps Xordan can comment on how it was changed? In the case of the Kran, counting their natural armour is a bonus seems to make more sense than completely ignoring it when high quality armour is equipped.



OK, we are making some progress on my questions. But, which one of the statements in the above quote is the actually true? Does the worn armor "Add to" or "Replace" natural armor values. Xordon, if you hear me, could you please clarify. Thank you for your responses.Xordon
« Last Edit: November 11, 2007, 04:50:14 am by Gurn »

Xordan

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Re: Kran armor
« Reply #7 on: November 11, 2007, 04:52:26 am »
It replaces it, if the natural armour value is higher than the equipped armour value. Originally it added to the equipped armour value, but Talad thought this gave Kran too much of an advantage so I changed it to "replace if higher".