Of course 42 is the answer, just need to ask the right questions.
Elegant solution I think, less 'special' weaponry, more overall gaining of wealth through more gradually collecting of trias from npc's. Tougher NPC's, more trias they drop. Ensures the rarity of the special looted weapons and at the same time adds economical potential. Builds a basis for a crafting economy too, though then the inferior crafted stuff should also make more then the raw materials its made of and/or the looted common weaponry at a certain point. not tested that yet. Nice work

edit: just realising i'm giving compliments in a complaint thread ... ah well you earned them
