Author Topic: Changes in Metallurgy  (Read 7432 times)

Rongar Elani

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Re: Changes in Metallurgy
« Reply #30 on: November 23, 2007, 09:28:04 pm »
Oh, and what's the deal with all of these top level mobs like the Brigand, Dlayo Gladiators, and cuttroats only dropping 3 tria here, 5 tria there...?  Haven't they ever heard of circles?  Especially the bandits and cutthroats.  They should have 100s if not 1000s of tria on them.  At least occasionally.  They aren't very effective bandits, are they?   ;)

It looks like the gods have listened to you. Well, I have yet to come across an NPC which drops circles, but I found some, which are dropping several octas, hexas and trias, all at the same time ;)

*Edit* Looted circles now :)

<3 devs
« Last Edit: November 24, 2007, 06:40:40 am by Rongar Elani »

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Quq Leque

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Re: Changes in Metallurgy
« Reply #31 on: November 24, 2007, 01:23:52 am »
Of course 42 is the answer, just need to ask the right questions.

Elegant solution I think, less 'special' weaponry, more overall gaining of wealth through more gradually collecting of trias from npc's. Tougher NPC's, more trias they drop. Ensures the rarity of the special looted weapons and at the same time adds economical potential. Builds a basis for a crafting economy too, though then the inferior crafted stuff should also make more then the raw materials its made of and/or the looted common weaponry at a certain point. not tested that yet. Nice work   :thumbup:

edit: just realising i'm giving compliments in a complaint thread ... ah well you earned them :)
« Last Edit: November 24, 2007, 01:25:31 am by Quq Leque »

Mordaan

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Re: Changes in Metallurgy
« Reply #32 on: November 26, 2007, 04:18:54 am »
It looks like the gods have listened to you. Well, I have yet to come across an NPC which drops circles, but I found some, which are dropping several octas, hexas and trias, all at the same time ;)

*Edit* Looted circles now :)

<3 devs

 \\o//   Awesome!  Hail devs!   :flowers:
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Xillix Queen of Fools

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Re: Changes in Metallurgy
« Reply #33 on: November 28, 2007, 06:38:48 pm »
NP.

Rongar Elani

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Re: Changes in Metallurgy
« Reply #34 on: December 04, 2007, 07:03:30 am »
And here the next change has happened. \\o//

c2) Somewhat offtopic, but the main reason for the economical issue are the NPC trainers consuming millions of trias for their training. You have made the first step in lowering the tria amounts to a reasonable level, the next and required step is lowering the costs for training. That would bring more purchasing power for player-to-player transactions. It doesn't help the economy if 80% or more of the earned tria just vanish in the pockets of NPCs.

Only 30 tria per PP now, from formerly 42. That's about 30% off. :thumbup:

Let this be the proof; The devs do indeed listen to us, no matter how many people think otherwise.

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Mordaan

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Re: Changes in Metallurgy
« Reply #35 on: December 05, 2007, 05:00:41 pm »
Wow!  Really?  I haven't trained anything recently on account of being so ... broke.  This is really good news, though.   :woot:
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