Poll

Which area would you like to see expanded next?

Death Realm
Hydlaa
Ojaveda
Klyros City
Dwarven City
Stone Labyrinths
Kran City
Sarpendil
Smaller Villages
City below winch (Nalvys)

Author Topic: Area Expansion Poll  (Read 10423 times)

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Area Expansion Poll
« Reply #30 on: November 13, 2007, 04:24:36 am »
Village life is the farm  :sorcerer:

Great results so far, keep on voting!


Funeber

  • Traveller
  • *
  • Posts: 12
    • View Profile
Re: Area Expansion Poll
« Reply #31 on: November 13, 2007, 09:21:25 am »
i think is better to expand general available area, so eg. ojaveda (really small for now!) and not restricted areas like winch

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Area Expansion Poll
« Reply #32 on: November 13, 2007, 04:20:35 pm »
No expansion!

No expansion!

No expansion until the bugs of the existing maps get fixed!

No expansion!

No expansion!

No expansion until the bugs of the existing maps get fixed!

No expansion!

No expansion!


My first complaits: Invisible walls in bdroad01, from the ages when there was ojaroad1; and the nonsense blocks in hydlaa_jayose, to the left of the library.

And there are still a few less important, but numerous (search the old bugtracker for "buried trees", the "floating rock" will count in as well)...
__

But on a second thought:

Induane should have made a heightfield map with a mountain path down to a lower level. This would be my recommendation, that a responsible developer gets a look at it.
« Last Edit: November 13, 2007, 04:25:12 pm by LigH »

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Area Expansion Poll
« Reply #33 on: November 13, 2007, 06:55:28 pm »
lol ligh, thanks for the thoughts. Again it is Completely different people who fix map bugs vs. those who create new ones.

If you want the map bugs fixed you need to ask Talad to fix them.
« Last Edit: November 13, 2007, 07:10:21 pm by Xillix Queen of Fools »

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Area Expansion Poll
« Reply #34 on: November 13, 2007, 07:30:21 pm »
Well, in the tight range of this poll, I voted for "small villages". So hat weak people can have a rest on the long roads between the big towns (I know a character which is not even able to cross Hydlaa-East and already gets out of stamina: A rather "intelligence optimized" female).

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Mordaan

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 839
    • View Profile
Re: Area Expansion Poll
« Reply #35 on: November 13, 2007, 09:37:14 pm »
If small villages is the choice, perhaps the areas between Ojaveda and the fortress can be further developed, giving people a choice to get between the two without going through Hydlaa.  If my sense of the known world (as it is now) is accurate, it might be something like this with the area anywhere between the red lines to be developed.  This is an extremely crude rendering, not to scale but to just give an idea of where everything is relatively.  And this doesn't take into account the expansion of Ojaveda itself.



My vision of things could be a little off.  It gave me an excuse to draw something in paint.   ;D
« Last Edit: November 13, 2007, 10:05:24 pm by Mordaan »
--Overseer, Explorers Guild.

Pale

  • Hydlaa Resident
  • *
  • Posts: 95
    • View Profile
Re: Area Expansion Poll
« Reply #36 on: November 13, 2007, 11:01:01 pm »
I'm all for breaking up the linear monotony of travelling between Hydlaa and BD/Oja. There are some things to be found off the beaten track to be sure, but a few more wouldn't hurt.

My reading of "Small Villages" was taken to include more oddities along the way cf. the Ruins, NPCs stashed away. Farming lands (and associated villages), taverns to shelter weary travellers (with appropriate fortifications against attacking Bandits, Cutthroats, monsters - am sure the artists could have terrific fun creating a fortified tavern!), even a few loony religious types who feel that Sharven has become far too liberal, drifted from the true path, and have set up communes in the wilderness to demonstrate their true devotion  ::)

Explorers Guild
Mathematician-in-training
In-Game: Awai Kugatsu
Remember: We're testers first, players second!

Duraza

  • Hydlaa Notable
  • *
  • Posts: 761
    • View Profile
    • Want to know the truth now?
Re: Area Expansion Poll
« Reply #37 on: November 14, 2007, 12:05:58 am »
If smaller villages are to happen then my hope is that not every village is just another happy place.
Maybe a Cuthroat hideout? Or a tavern in which the more "low lifes" of the cities would hang around. So far from what I get when I see the cutthroats and rogues hanging around the wilderness area's I'd suspect that there would be less or no govermental rule out there. This would make me think that those roads could be used to put places like that where the wanted criminals, extremely dangerous drunks, and all around idiots would hang out.

I'm not saying there can't be some nice villages and farms out there too but that there shouldn't be just all farms and such. With so many rogues and wild animals you would think that few people would decide to live in a place where there aren't guards to protect them and control the area. Therefore the villages would be poor, possibly the way they avoid the intrest of the rogues, and the farms either barely survivng or giving money to the rogues for protection and such. None of this is a specific request (except the evil tavern  ;D ) but just something I think should be thought about for whenever smaller villages are considered.
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

Marqsaynt

  • Hydlaa Citizen
  • *
  • Posts: 335
    • View Profile
Re: Area Expansion Poll
« Reply #38 on: November 14, 2007, 12:23:08 am »
...This would make me think that those roads could be used to put places like that where the wanted criminals, extremely dangerous drunks, and all around idiots would hang out.

Hmm... nope, don't know any characters like that.  :whistling:

I second the idea of an out-skirts of town shady hangout, it's always being brought up that wanted criminal characters are always just hanging around Harnquist's or Kade-El's like nothing is wrong and that they should at least have the "RP decency" to hideout somewhere not inside the city walls... but where are they supposed to go exactly? Sit on a hill all by themselves and watch the tefusangs graze? :P Even outlaws need a warm and mostly fur-mite free bed to sleep in from time to time.

sgtkwol

  • Hydlaa Resident
  • *
  • Posts: 50
    • View Profile
Re: Area Expansion Poll
« Reply #39 on: November 14, 2007, 01:38:06 am »
Expand the death realm, make it so large that no one will ever consider a shortcut.  Then, you can remove the death penalty.

svuun

  • Hydlaa Resident
  • *
  • Posts: 70
    • View Profile
Re: Area Expansion Poll
« Reply #40 on: November 14, 2007, 02:46:09 am »
Expand the death realm, make it so large that no one will ever consider a shortcut.  Then, you can remove the death penalty.

or make the DR just that one room and the penalty 5 days long.  [I'll not insert a dumb smiley here]


or how about just fixing what we have now.  don't bother the expansion people or have them move to fixing what's broken now.  I'd prefer that the current map get fixed before moving onwards and having more broken maps or desolate areas that have no function except to exist.  Expansion packs, like the BD expansion pack before, is overkill. 

My opinion is quality over quantity and would much rather see our current maps with clickable *everything*.  So that floors, tiles, every wall, every barrel is clickable that may or maynot have signficance.  But some descriptions might hide some clue or hint that may begin a quest with an npc.  Enrich the current maps as opposed to creating new barren ones.  Have some items not just show a description but perhaps play a sound (where relevant i guess)?  This should be in the wishlist but follows my line of thought here.

I just don't want to see another BD expansion pack and while it was pretty to look at, it was barren for a long time till quests filled it up.  But even to this day when i venture out there, I'm often the only soul.  Some run past me but only to train and once done I see them making that jump off the eagle.  The quests added some content to that map in the sense of some storylines were added but it wasn't inherent to the map itself.  There are inherent qualities that can be added to the map, as mentioned previously as clickable objects, items etc outside of its art.  While quests give me a reason to be there, while trainers demand that I be there on occasion, make the map an important reason to be there as well.  And before Xillix gets defensive the bronze doors are great from an aesthetic perspective and offers quite a bit in terms of exploration (I still get lost trying to find the campfire on occasion and this admittedly is a good thing as it gives it a sense of newness).

I voted villages as there wasn't a choice to NOT expand and it seemed like the next closest thing.  A few barren villages with nobody there, with a fleeting soul from time to time running to train and escape as soon as possible can't be that bad. or as bad as some massive addition of empty potential. 

Xillix if the poll added a no expansion/improve qulaity of current map as an option, I'd be curious to see how many people share that opinion.  just a hypothetical i'm throwing out there cuz i know the poll won't close and reopen for that.  But it seems ingame from the vast majority of people that i talk to, expansion of areas without fixing current problems with the map seems to be a running joke and while the forums might offer a different perspective cuz i know many ingamers don't bother with the forums, I'd have like to seen an objective measure of this shared opinion.

CLICKABLE EVERYTHING!

 

Waoknie

  • Hydlaa Resident
  • *
  • Posts: 58
    • View Profile
Re: Area Expansion Poll
« Reply #41 on: November 14, 2007, 02:59:41 am »
IMO, Death penalty is the most OOC element in the game.

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Area Expansion Poll
« Reply #42 on: November 14, 2007, 03:04:18 am »
woaknie read some in game books.

svuun read some of the rest of the thread.

Clickable everything we can work on (to a degree and within reason)  but map fixes are NOT done by the people who make new maps.

Dajoji

  • Veteran
  • *
  • Posts: 1058
    • View Profile
Re: Area Expansion Poll
« Reply #43 on: November 14, 2007, 03:06:59 am »
IMO, Death penalty is the most OOC element in the game.

Beacuse coming back from the dead should not be wearying at all? Death should be something to avoid at all cost. While more work is needed, the death penalty is an improvement because it makes the death realm a not so attractive shortcut. Granted, it's not perfect but it's consistently painful as death should be. That's why I voted for the DR, so death as a whole can be given more thought.


Velh Krome

  • Guest
Re: Area Expansion Poll
« Reply #44 on: November 14, 2007, 03:19:25 am »
I consider the Death Penalty some sort of "workaround" for the time now the DR isnt as vast and maze-like, exhausting that is, as meant to be, and I in fact do like it and can deal with it very well. No way its ooc.
Thus I give extenting other already existing areas, as mentioned above, a higher priority.