Hi everyone
a few days ago ruskie suggested on IRC that as an experiment the PS team could let the players design a map for Planeshift, this suggestion brought up some talk about Induane's great Community Modelling Project which had failed because the maps were not accepted by the PS team, although all players afaik wanted it in.
so I came up with an idea, since maps are only client side (except for NPC's walking though) we could work on maps and just distribute them to the players,
since they are the ones actually playing on them anyway!
I was very interested in this and started working a bit on a Kran house, for Grok Idon, despite the fact I'm not an "arty" person, and if things go well I plan it to be at 242, 52, -515 on bdroad1 (there is currently a big invisible wall in the way there but I'll move that).
I got a bit carried away with it and "finished" (there is room for improvement) the exterior of it but the interior is still blank so there is much to be done
grokhouse.zip (Blender format)
bdroad1.zip (Removed for not fitting the settings, maybe it can fit somewhere else in the future)
The main difference from the original community modelling project is that it won't matter if it's accepted by the team, only if it's accepted by the players (and maybe if enough people show that they want it by using it the team might accept it

), this also means though that new maps cannot be made, but existing ones can be expanded, like bdroad1.
Problems (just things to avoid):
| Portals | A bit difficult but possible |
| New sectors | Positions won't be saved in sectors the server doesn't know |
| New maps | I'm not sure what would happen, but it won't work without it being on the server too |
Note: As new releases come official additions might take the place from additions made here so there is no guarantee it will stay. I plan though to have all additions backed up so they can be added to the new version of the maps, likely scripted