Author Topic: A second Community Modelling Project, kinda  (Read 3366 times)

Rakhun

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Re: A second Community Modelling Project, kinda
« Reply #15 on: November 14, 2007, 11:39:58 pm »
Sorry for pulling you back into the swamp of PS, Induane :P

I finally got the merging done and the map can be downloaded from http://ojafighters.uk.to/bdroad1.zip.
There were some issues related to XML indentation that made it take longer than expected, but it's now scripted to be quicker when there are updates to it :)

The great suggestion by Induane would mean smaller downloads for progresses, and I hope I can do that soon,
this first version needs to be full since I changed an object already existing in it, that annoying wall (named playerBoundary) and I will probably change it a little bit more because at one spot it goes into a big part of the road (to the left after leaving Hydlaa), and with that update I think I might get the suggestion in (it is also needed to be full for implementing that) :)
« Last Edit: November 14, 2007, 11:42:49 pm by Rakhun »

Jeraphon

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Re: A second Community Modelling Project, kinda
« Reply #16 on: November 15, 2007, 03:16:32 pm »
Wow, what a great idea!

Too bad Grok Idon's not supposed to have a house on the road. He's a travelling merchant who just happens to be in that spot. If he'd have anything, it would be a large goujah-pulled wagon.

Rakhun

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Re: A second Community Modelling Project, kinda
« Reply #17 on: November 15, 2007, 05:03:48 pm »
He said himself he does not move much though, and he considers "here" his home, maybe something should be fixed there? (I think I asked "where are you from?")

Do you happen to know any other kran who needs a home though?  :)

Jeraphon

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Re: A second Community Modelling Project, kinda
« Reply #18 on: November 15, 2007, 05:47:59 pm »
He says he doesn't move much because he CAN'T yet. Would you prefer he says that he travels all the roads continually, only to have people go "But he's standing right there and he doesn't move!"

Rakhun

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Re: A second Community Modelling Project, kinda
« Reply #19 on: November 15, 2007, 06:12:46 pm »
good point..  :surrender:

do you know any other kran who could need a house though?
Edit: Got a no from Xillix, so I guess this thread will now be open for suggestions :)
« Last Edit: November 15, 2007, 06:24:35 pm by Rakhun »

saladasalad

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Re: A second Community Modelling Project, kinda
« Reply #20 on: November 16, 2007, 02:10:22 am »
Wouldn't it be possible to place the house somewhere in the wilderness and create an 'absent' Kran (like Kada-El) npc that may or may not return at some time in the future. The Kran house and npc could even be introduced in a quest and/or a gm event.

I think peoples art should be put on the server if it could be fit into the settings, not only if it already does fit in the settings. There are lots of good RP'ers in Yliakum that could help flesh out the background and settings and iron out the creases... if there weren't such stringent requirements for contributing. The worst that could happen is that people think it looks crap, and that's a good enough reason to just remove the art and all references to it in the settings. PS could grow much faster and fluidly with that sort of approach... everyone loves new art and models! And surely creating skins for different types of swords, minor alterations to models and textures, etc.. could easily be handled by a small group of dedicated, non-experienced fans. Surely, slightly dodgy art is better than none at all!

Just my opinions, don't flame me! :D
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Jeraphon

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Re: A second Community Modelling Project, kinda
« Reply #21 on: November 16, 2007, 02:21:23 am »
Quote
I think peoples art should be put on the server if it could be fit into the settings, not only if it already does fit in the settings.

I disagree. Doing that creates a completely disjointed world. We want to escape the trap of settings having to work with existing art, and move into settings working in conjunction with art to make things that make more sense.

But by all means, if you're interested in making things for Planeshift, why not apply to the art department? Getting your application processed is easier than ever! What better way to show dedication?

Rakhun

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Re: A second Community Modelling Project, kinda
« Reply #22 on: November 16, 2007, 06:50:54 am »
1. Age
2. Art department is closed development, even so that lower members of the art team cannot access and improve maps (just what I've heard). What I would like is open development so that anyone who wants and has the skills/learns the skills can join in, like the original community modelling project.
And if art made here gets approved that would be great of course, but if it does not players will still be able to use it if they wish.
Edit: 3. You're only supposed to be on one team, and for me that would not be art team

Edit: I agree settings cannot be designed after the art, art should be made to show what the settings already say
« Last Edit: November 16, 2007, 10:11:41 am by Rakhun »

Xillix Queen of Fools

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Re: A second Community Modelling Project, kinda
« Reply #23 on: November 16, 2007, 03:16:36 pm »
1. well hurry up and get older.

2. When you are within the team you essentially have access to what is NEEDED for your tasks. The perpetual clinging to an old idea forwarded by former devs or anyone else is off base. I have already pointed you to the Adraax project, which is still going and always looking for people.

3. I currently lead 2 teams, and several others in the dev team have cross departmental responsibilities.

4. If you can remain patient, I will work toward another thread with the art dept leads to help generate some needed art assets in the spirit of the first "user generated content" thread Karyuu and I spear-headed.

Dihenis

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Re: A second Community Modelling Project, kinda
« Reply #24 on: November 21, 2007, 05:33:48 am »
2. When you are within the team you essentially have access to what is NEEDED for your tasks. The perpetual clinging to an old idea forwarded by former devs or anyone else is off base. I have already pointed you to the Adraax project, which is still going and always looking for people.

the thread was kind of buried, and if you count only me working on it kinda then yes(or at least i haven't seen any activity on their forums for a while). art department's doing a good job as it is right now, and i understand everyone wants it to go along faster, me included, but many suggestions here would dilute the quality/consistency of the project