Author Topic: Roleplaying a corpse  (Read 3178 times)

Zwenze

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Roleplaying a corpse
« on: November 15, 2007, 12:31:54 pm »
Maybe this topic is right for the bugtracker, but I want to discuss it first here.

Planeshift offers the /die command. The problem with it is, that the dead body is moved far to fast to death realm to make any role play. Another /die command ( /diehard  :D ) would be nice. The charcter would be immobilized and would shown to other players just as an character who died recently. This would enable to prepare crime scene role playing where the character description offers hints on how to continue to find the murderer for example.

What needs to be discussed is, what the corpse is able to do. Walking again and speaking for example should not be able, but commands like
* Zwenze starts smelling
should work in my opinion.

What do you think?

Eodun

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Re: Roleplaying a corpse
« Reply #1 on: November 15, 2007, 12:57:43 pm »
XDDD

One of the funnies RP aids I've ever heard!
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Farren Kutter

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Re: Roleplaying a corpse
« Reply #2 on: November 15, 2007, 01:00:17 pm »
Well I always thought a 'falldown' or 'playdead' command would be nice for such things. The sit button used to do the die animation i believe. I remember that I did it to make it look like Neo from the Matrix xD But yes, it would be a great idea to have something to his effect.




Earl_Listbard

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Re: Roleplaying a corpse
« Reply #3 on: November 15, 2007, 01:56:31 pm »
In all of my cases, the dead player would simply sit and roleplay as being dead IE: not responding, being motionless, just typing '. . .' when asked a question. But I have always thought that when you die a pop up should come up saying that you've died, not a big one, in fact a small box that could be moved out of the way.

Until you hit 'ok' your body would remaint here, allowing you 'the player' to look around, and listen to further role play, and even wait for a rez spell.

Einnol

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Re: Roleplaying a corpse
« Reply #4 on: November 15, 2007, 02:05:30 pm »
Something like a /sleep command that puts you into a lying down pose would suit not only this purpose, but ... ummml ... sleeping as well.  ;D

But, something to keep in mind when roleplaying a corpse is this:

A corpse will be the last thing that character ever is.  If a 'body' remains after death, that means that the soul no longer inhabits it.  No Death Realm.  No second chances.  Game over.  Take the corpse to the nearest disposal chute and toss it in.  Delete the dead character.

Eodun

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Re: Roleplaying a corpse
« Reply #5 on: November 15, 2007, 02:14:06 pm »
If you consider it as an intermediate state between "0 hit points" and "teleport to Death Realm", it makes sense.

For example, having to use /die command twice to be teleported. Using it the first time, makes you appear as a body and lets you RP a bit (Love that "smell" command lol) while watching what happens. Or even being a phantom that can't move more than a few meters from the body (imagine an /appear command XD).

Second /die, and you go to Death Realm :)

No way to come back from the first /die, though, but with a Ressucitation spell.
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Farren Kutter

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Re: Roleplaying a corpse
« Reply #6 on: November 15, 2007, 02:38:51 pm »
Hmmm... Phantom part = I really dislike, for PS at least




Eodun

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Re: Roleplaying a corpse
« Reply #7 on: November 15, 2007, 02:59:08 pm »
Nah, just so you don't need to watch the scene from the ground ;)
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bilbous

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Re: Roleplaying a corpse
« Reply #8 on: November 15, 2007, 06:42:49 pm »
This seems a little silly to me. Why would you want this? The only reason I can think of is to see the reactions of onlookers.

Would you like a /die_hard_with_a_vengeance command which causes your body to violently explode showering everyone nearby with radioactive waste??  Hey I think I would, that would be cool! Especially for Kran.

Zwenze

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Re: Roleplaying a corpse
« Reply #9 on: November 15, 2007, 07:35:57 pm »
It would be helpfull to arange crime scenes for role playing. Maybe an "corpse furniture" would do as well.

bilbous

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Re: Roleplaying a corpse
« Reply #10 on: November 15, 2007, 07:52:07 pm »
I suppose that is valid but it does seem to be outside the settings. You could always use a bunch of crates to mark the location of the body, make a block figure from them. What might be better is some way to make a screenshot into an in-game sketch so that witnesses that are part of the play could "draw up what they saw" and this could be placed where the body lay. This could even be the basis for a new character ability with your level in sketch affecting the quality of the conversion.

Parallo

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Re: Roleplaying a corpse
« Reply #11 on: November 15, 2007, 07:52:37 pm »
I think perhaps the settings should tell us how long a body stays first. I doubt the body stays till it decides to go off to the Death Realm.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

eldoth_terevan

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Re: Roleplaying a corpse
« Reply #12 on: November 15, 2007, 08:28:22 pm »
I think of PS as a stage upon which are acted the stories of the lives of the characters. Being able to use the die animation without dying makes perfect sense. As do any other props or poses that enhance the ability of the characters to act.

bilbous

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Re: Roleplaying a corpse
« Reply #13 on: November 15, 2007, 08:43:21 pm »
What makes sense and what is reasonably feasible are two different things. What was asked for was not to use the die animation without dying but rather to prolong the period between dying and spawning in the DR. One way to accomplish this might be to have the "corpse" remain in Yliakum until the character passes through the portal to the living world. That would likely mean the land filled with bodies though. Certainly the player camera would go into the DR and not remain with the corpse. My first thought was that someone wanted to bask in the admiration for their death scene.

I guess I am rambling now, better go to work.

Under the moon

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Re: Roleplaying a corpse
« Reply #14 on: November 15, 2007, 10:08:21 pm »
 /truedeath

You want a realistic corpse? That is the only way it should be done. Your body will become an object or item, and sit there until it is 'hauled away' and dumped (waits for the /drag target corpse command), or it rots into the ground out in the wilds by way of being eaten by creatures or flesh-eating bugs (takes a few days). Your body becomes open to looting. Someone just has to come along and open your inventory and take what they want. No /me, no /tell, no anything. "You are a corpse, and can not do that ever again." And all the while, you get to sit there and enjoy the ride. You do not go to the DR. The character is deleted upon logout.