Author Topic: introductions  (Read 5295 times)

neko kyouran

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introductions
« on: November 17, 2007, 11:30:40 pm »
http://planeshift.svn.sourceforge.net/viewvc/*checkout*/planeshift/trunk/docs/history.txt

Quote
*** 2007-11-17 by Sasha Levin
- Added the introduction manager. By default, Your char doesn't know any
  other chars. You can introduce your char to other chars by targeting
  the other char and running /introduce. Until introduced, your name will
  remain hidden from entity labels, char name in info window and the char
  info window.
- DB VER BUMP!
- NET VER BUMP!
- Added Introduce button to interactive menu.
- GMs know everybody, gods can do that :)

enjoy in the next release (maybe).  (all old threads concerning this topic anywhere on the forums will be locked and pointed to this thread if they are dug up or pointed to my direction, for organization's sake.)

steuben

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Re: introductions
« Reply #1 on: November 17, 2007, 11:34:27 pm »
this will be... interesting.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Donari Tyndale

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Re: introductions
« Reply #2 on: November 17, 2007, 11:38:11 pm »
Finally  \\o//.

Marqsaynt

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Re: introductions
« Reply #3 on: November 17, 2007, 11:44:18 pm »
Especially "interesting" when characters that have been around for a while suddenly don't recognize anyone... :-\ Well, I guess people still have their buddy lists so, could send a /tell, look for the chat bubble, then send a /introduce at their long time IC friend so they don't have to RP something lame like mass amnesia for everyone in Yliakum. :P Come to think of it, I think most people I RP with a lot I could probably pick out just by the way the look anyway, maybe won't really be that much of a problem... I just hope people don't start spam /introducing, though I guess that would only mean you can see their name but, they can't see yours until you /introduce back.

bilbous

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Re: introductions
« Reply #4 on: November 17, 2007, 11:51:18 pm »
This will be a little disconcerting to me because I make it a specific habit to not introduce myself to anyone, although my name was tattooed to my forehead. Sadly the tattoo has seen better days and is now inaccurate. Ah well time marches on and rivers erode their banks....

Dajoji

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Re: introductions
« Reply #5 on: November 17, 2007, 11:52:19 pm »
:woot: This is great! I certainly hope it's in the next release. It's great to see the way mechs start to facilitate RP as the project is developed. Keep it up!


Akashani

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Re: introductions
« Reply #6 on: November 17, 2007, 11:56:06 pm »
It sounds very good :).
It's a good idea and it's like real life  \\o//  \\o// \\o//

Marqsaynt

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Re: introductions
« Reply #7 on: November 17, 2007, 11:59:43 pm »
Well, I'm assuming (hoping) that people will still be able to look at a character's description so, hopefully it won't be like going completely blind. Also, it gives another reason to use the character description feature "correctly" instead of telling a character's whole life story... unless someone wants the typical "how do you know my name, stranger?" "Uh, I'm a mind reader?" stuff again whenever a person slips up and uses their name before any type of introduction.

I'm curious to see how this turns out...

Had another thought/question, how will dialog from an unidentified character show up? I mean I'd hope there'd still be some difference so a person doesn't just end up with something like "enkidukai says:" when there are half a dozen enkis standing around... could make things complicated plus, unrealistic. After all, just because someone doesn't know a person doesn't mean that they can't differentiate what that stranger has said from every other stranger around. :P

neko kyouran

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Re: introductions
« Reply #8 on: November 18, 2007, 12:11:59 am »
as those questions have been discussed to all ends over and over again in all the other threads about this same topic, you'll just have to wait to see how it is handled when it's rolled out.  :)

lets refrain from just going round and round again saying exactly what has already been said before ok?

RoberetGoldsmith

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Re: introductions
« Reply #9 on: November 18, 2007, 12:15:29 am »
as those questions have been discussed to all ends over and over again in all the other threads about this same topic, you'll just have to wait to see how it is handled when it's rolled out.  :)

lets refrain from just going round and round again saying exactly what has already been said before ok?

 I was hoping some one would say  something like that   :thumbup:

Marqsaynt

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Re: introductions
« Reply #10 on: November 18, 2007, 12:43:14 am »
Well Neko, perhaps this topic should be moved to a brand-new "General Wait-and-see" area instead of General Discussion. While I am certain that over the years and years of PS development and deliberation, virtually every idea (on every topic) that anyone could ever think of has been brought up in one form or the other, I assumed that this thread was created as a catch-all for all the ideas that maybe were mentioned years ago, or even just months ago to be once again dragged out into the spotlight. Apparently I was mistaken... Well, without any type of discussion, seems this thread is only good for giving one of these --->  \\o// to the devs and uhm, well not much else.

So, in the spirit of the thread, nice work devs, keep up the good work...  :thumbup:  and now I'll just keep my mouth shut. ;)

neko kyouran

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Re: introductions
« Reply #11 on: November 18, 2007, 12:52:21 am »
theres plenty to discuss silly goose.  one example was already listed by you in your first post about how you are going to handle going about and essentially re-introducing yourself to all the other characters your character already knows.

but since the development of the specifics to how the mechanics of this will work has already been thought out and is currently being implemented and coded for, there is no point to discuss what you think would be the best way to go about implementing it (that was what all the threads were created before this was begun to be worked on for after all) 

:) 

Marqsaynt

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Re: introductions
« Reply #12 on: November 18, 2007, 01:11:11 am »
*uses sign language so as not to break his promise of keeping his mouth shut*

"How dare you use my own post against me. :P Yeah, I get your logic but, considering it hasn't been placed in an update yet I was more hoping that any ideas that are brought up/re-brought up that may have been overlooked could be potentially addressed before it is added to an update and something doesn't possibly go according to plan, i.e. the way the distance check against NPCs last update inadvertently effected PvP dueling. I wasn't so much hoping to add how I would code this feature (particularly since I have no idea how to code to begin with :P) *wonders how a person signs brackets...* but, was more operating under the idea that until it's actually released, nothing is written in stone and tweaks here or there could still occur in hopes of avoiding exploits or unnecessary complications. Oh well, I guess a discussion on how to cope with the new feature when it is first implemented could be (read: is) a good topic too... and I'll be sure to sign whatever ideas I have on that topic, though I think that one earlier idea may have tapped my creativity. :P Good to know the "rules" for this thread so I can follow them... or at least not inadvertently break them." :whistling:

Liadan

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Re: introductions
« Reply #13 on: November 19, 2007, 08:41:54 pm »
* Liadan looks horrified at the thought of be struck with tabula rasa...


But here's a what-if scenario, your char happens to be talking to a very help other char, without introductions made, and happens to go offline for whatever reason and you go back to look for the person then you realize everyone looks identical (especially to newbies at PS and RP) and you can't figure out who was the helpful person?

And please don't tell me make sure you introduce yourself first; it's a pain and every conversation you are ever going to start with someone is going to end up "Good morn/evenin'....I am called such-and-such": It would be like reading a story where every conversation starts with "Greetings I am...". Not at best-seller unless the author was creative with that approach.
* Liadan looks thoughtful...now there's an idea....

Raa

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Re: introductions
« Reply #14 on: November 19, 2007, 10:45:24 pm »
So we have to /introduce ourselves to everyone? Why can't we just roleplay greeting people?

 :thumbdown: